Author Topic: Stalker/Scout - Some thoughts  (Read 98 times)

Cerelum

  • Posts: 1975
Stalker/Scout - Some thoughts
« on: April 14, 2019, 11:32:36 PM »
So being the guy who played a Ranger A LOT.

I find myself wondering about the Search command and Scout and Stalker, which if I am reading into the class helpfiles correctly are supposed to be the outdoors self-sufficient classes.

Being that there are so many hidden areas outdoors and in the world in general, I wonder if it would be too much to ask that they get the search command?

Or is that only a city search thing?

Because there are a handful of places I know that HAVE secret exits, but unless you get told what they are, you can't actually use them, because there is no command that allows you to see them.

Just a thought, what do you folks think?
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Jihelu

  • Posts: 2757
Re: Stalker/Scout - Some thoughts
« Reply #1 on: April 14, 2019, 11:47:44 PM »
I know of atleast 2 'general nak area' outdoor areas with hidden rooms, I don't see why Stalker or Scout shouldn't get search.

mansa

  • Posts: 9628
Re: Stalker/Scout - Some thoughts
« Reply #2 on: April 14, 2019, 11:57:49 PM »
If it were me, I'd give Scout and Stalker up to Journeyman cap.
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Brokkr

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  • Posts: 699
Re: Stalker/Scout - Some thoughts
« Reply #3 on: April 15, 2019, 12:38:59 AM »
Adventurer.

Cerelum

  • Posts: 1975
Re: Stalker/Scout - Some thoughts
« Reply #4 on: April 15, 2019, 12:50:52 AM »
Adventurer.

Damnit, I didn't even look at that one... UGH.

Edit: Take it back, I did, it looked too merchanty and not enough rangery.

Edit2: I take it back again... I think it would be an interesting balance.  Adventurer seems like the perfect mix between stalker and scout now that I look at it.

Well the more you know.
« Last Edit: April 15, 2019, 01:40:57 AM by Cerelum »
Quote from: brytta.leofa
Yeah, seriously...find out OOC.