Author Topic: Burning spec apps for full magick  (Read 615 times)

MeTekillot

  • Posts: 9908
Burning spec apps for full magick
« on: November 03, 2018, 12:34:51 PM »
I had the idea that, if we're not going to bring back full magickers (are we?) that, once your subguild spells are properly maxxored, that you could submit a spec app request to take your character concept in a more magick heavy direction toward the purpose of pursuing more magick power. Plotlines could be made out of this: Your Vivaduan tries to connect with her Element for more reasons and she starts getting prophetic dreams about a defiler sickening the land deep in the Grasslands, or maybe she needs to start sacrificing her Suk-krathi lovers on an altar to Vivadu, but only through exsanguination. Whatever, I'm not picky.

I would say that not everyone should get approved if they make the request. Up to staff discretion.

Marauder Moe

  • Posts: 12890
Re: Burning spec apps for full magick
« Reply #1 on: November 03, 2018, 12:48:06 PM »
I'm a vocal proponent of full magickers returning, or at least a double-subguild magick specialist, but definitely not on top of a full guild class.

MeTekillot

  • Posts: 9908
Re: Burning spec apps for full magick
« Reply #2 on: November 03, 2018, 01:02:23 PM »
Moe speaks sense.

Cind

  • Posts: 1631
Re: Burning spec apps for full magick
« Reply #3 on: November 03, 2018, 01:35:59 PM »
If this brought in mages who could fill the plot void that nilazi used to inhabit, all the better.

Way back when, nilazi would by virtue of being nilazi create plots where they would build up power and then take on a unit of the Arm in a mini-rpt, and this happened every month to two months like clockwork. We need that kind of excitement again.
Look, a petting tregil.  So silky...Feel him.

Erythil

  • Posts: 1243
Re: Burning spec apps for full magick
« Reply #4 on: November 03, 2018, 03:39:20 PM »
I'd be in full support of something that allowed for advancement for magic characters, even if they had outlandish IC requirements--going on pilgrimages to obscure and dangerous shrines, collecting insanely rare materials to use as ritual sacrifice, that sort of thing.  It would also allow more uncertainty as to just how powerful mages are--it's easier to guild sniff mages than main classes now.

perfecto

  • Posts: 829
Re: Burning spec apps for full magick
« Reply #5 on: November 04, 2018, 03:46:28 PM »
Yes, and yes, all of this yes please.  So much Yes!  It's far too easy to guild sniff a mage now and know exactly what will counter even their top spells.  Being a maxed out warrior your usefulness is unlimited, but being a maxed out mage means your still only 1/3 as useful as you used to be. It's quite limiting and frustrating at times to work around this, especially since we're spending karma to put ourselves in this position.  Maybe having to spend additional karma when spec apping for the addition of spells would be mandatory as well?
The glowing Nessalin Nebula flickers eternally overhead.
This Angers The Shade of Nessalin.

Dar

  • Posts: 1365
Re: Burning spec apps for full magick
« Reply #6 on: November 04, 2018, 06:54:52 PM »
Maybe have an option
One full guild+ one subguild
Zero full guilds, three subguilds.

Intrepid

  • Posts: 1371
Re: Burning spec apps for full magick
« Reply #7 on: November 04, 2018, 07:41:21 PM »
I would be all for a return of full mages by special app.

The nice thing about those classes is that it completely changed the way you play the game.  You have a different set of challenges and benefits when you're lacking a lot of the skills needed in Zalanthas.  It also made those mundane classes more valuable.

The drawback is that guild sniffing will undoubtedly return.  A few players had it down to a handful of questions back in the day.

Overall, I think the pros outweigh the cons.  And, like Akamaru said, it's a great choice for indie players.
Proud Owner of her Very Own Delirium.

Lizzie

  • Posts: 7765
Re: Burning spec apps for full magick
« Reply #8 on: November 04, 2018, 08:58:47 PM »
I'd love to see full mage classes return. But I'd be okay with a previous suggestion for an option:

You can pick one non-magick subclass, plus any two magick subclasses of the same element, and no main class.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

MeTekillot

  • Posts: 9908
Re: Burning spec apps for full magick
« Reply #9 on: November 04, 2018, 08:59:57 PM »
That sounds extremely limiting, I liked the double-subguild and main class thing.

Intrepid

  • Posts: 1371
Re: Burning spec apps for full magick
« Reply #10 on: November 04, 2018, 11:18:41 PM »
I don't see any of these ideas being mutually exclusive.
Proud Owner of her Very Own Delirium.

Synthesis

  • Posts: 9644
Re: Burning spec apps for full magick
« Reply #11 on: November 05, 2018, 07:42:02 PM »
I've played 2 of the magick subguilds now, and they were mostly fine.  Much more fun than any full 'gicker I ever played.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: Smuz
I come to the GDB to roleplay being deep and wise.
Quote from: Vanth
Synthesis, you scare me a little bit.

lostinspace

  • Posts: 613
Re: Burning spec apps for full magick
« Reply #12 on: November 05, 2018, 08:18:00 PM »
I've played 2 of the magick subguilds now, and they were mostly fine.  Much more fun than any full 'gicker I ever played.

Hard disagree. The magick subguilds I've tried are fun, but nothing compared to a full mage. Oh to be a full Rukkian again!
3/21/16 Never Forget

tapas

  • Posts: 321
Re: Burning spec apps for full magick
« Reply #13 on: November 06, 2018, 07:11:17 AM »
I don't really miss full magick guilds.

But I do miss the days where something was scarier than a high-statted dwarf.

Strongheart

  • Posts: 242
Re: Burning spec apps for full magick
« Reply #14 on: November 06, 2018, 09:44:16 AM »
Some aspects are notably useless in the sense that they have less spells that are useful which makes it difficult to get past the notion that the other aspects of that element aren't superior to them. I understand COMPLETELY that an aspect shouldn't be desired for its capabilities but if we're being honest they do leave a lot to be desired when those abilities are either too obvious and you're a rogue mage OR never have any practical uses outside of super rare occasions or are simply just flavor spells.
« Last Edit: November 06, 2018, 09:46:51 AM by Strongheart »
Greater love hath no one than this, that one lay down their life for their friends.

Boogerbear

  • Posts: 62
Re: Burning spec apps for full magick
« Reply #15 on: November 06, 2018, 10:33:15 AM »
I like the idea of laying out rules for partial elementalists to eventually become full elementalists w/o forced storage.

IC plots are good, but also IG/IRL time limits or other determining factors besides something that only occurs every so often.  Basically, rules for if any subguild mage or even "touched" invests enough to get to the next "stage," with primary guilds being left behind upon obtaining this.
- Kronibas

wizturbo

  • Posts: 2485
Re: Burning spec apps for full magick
« Reply #16 on: November 06, 2018, 02:01:31 PM »
Anything that gets full elementalists back into the game.  I don't care if it's special application, random chance, in-game quests, karma restricted, etc...  The game just feels so shallow without full elementalists. 

650Booger

  • Posts: 563
Re: Burning spec apps for full magick
« Reply #17 on: November 06, 2018, 02:21:31 PM »
I agree, bring back full mages.  bring back all of the lost things.  make the sandbox big again.
"Historical analogy is the last refuge of people who can't grasp the current situation."
-Kim Stanley Robinson

Bogre

  • Posts: 3277
Re: Burning spec apps for full magick
« Reply #18 on: November 06, 2018, 04:34:14 PM »
I think subguild mages who can eventually reach the pinnacle of their power gaining some additional things is supportable.

I would probably do mages like:

Predominant mage - would get a basic character package with some mundane utility, but with some more capability than before to make them not super sniffable. That class would be able to get 75% of the spells, basically, could get most of the basic/utility/flavor spells, and some signature more powerful stuff.

They either then get to take a subguild for flavor - (there you go, mages can craft again) or double down and take a magick aspect, which would give them a headstart on that aspect's basic spells and a more full access to that aspect.

I tripped and Fale down my stairs. Drink milk and you'll grow Uaptal. I know this guy from the state of Tenneshi. This house will go up Borsail tomorrow. I gave my book to him Nenyuk it back again. I hired this guy golfing to Kadius around for a while.

Cind

  • Posts: 1631
Re: Burning spec apps for full magick
« Reply #19 on: November 07, 2018, 05:50:29 AM »
Anything that gets full elementalists back into the game.  I don't care if it's special application, random chance, in-game quests, karma restricted, etc...  The game just feels so shallow without full elementalists.


I don't know if its being used anymore, but there exists code in the game for expanding a witch's abilities, at least a little bit, which could only be attained through extensive rp and work on the player's part. It might not work anymore with the new system of magick code, but I'm saying that this is probably easier to accomplish than trying to make a corpse display a hooded sdesc when its on the ground (I like that idea too, but am not ready to assume its going to be done anytime soon.)
Look, a petting tregil.  So silky...Feel him.