Author Topic: REQUEST - Year by Year changes/updates/introductions  (Read 126 times)

mansa

  • Posts: 9468
REQUEST - Year by Year changes/updates/introductions
« on: July 10, 2018, 07:05:37 PM »
Hey,

I'm looking to put together a nice post that summarizes 'year by year' changes to ArmageddonMUD over the past 5 years.

I am looking for specific code updates (things I can snag from the weekly updates code that Nessalin posts) as well as in game changes that have been made public.

AKA:

When did Gladiators come into the game?  How should players interact with Gladiators in the bars?

When did the mountain move?

New CLASSES?


***


If you can post a link to it on the GDB   OR a link to the update page from armageddon.org/updates for the specific date, AND have a small blurb about the change, that would be very helpful.

I don't want to do it all myself, so even just one event or change - posted HERE in this thread would be helpful.
kthx
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


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mansa

  • Posts: 9468
Re: REQUEST - Year by Year changes/updates/introductions
« Reply #1 on: July 11, 2018, 07:38:26 PM »
2017
January
https://gdb.armageddon.org/index.php/topic,51342.0.html
MEATCRAFT

Mastercraft Custom Craft Policy Updates:
https://gdb.armageddon.org/index.php/topic,52156.0.html

Staff Changes:
https://gdb.armageddon.org/index.php/topic,52217.0.html

Player/staff Meeting:
https://gdb.armageddon.org/index.php/topic,52421.0.html



CODE:
https://gdb.armageddon.org/index.php/topic,49825.msg975905.html#msg975905

-We're moving towards dynamic crafting recipes.  Meaning that recipes will no longer be constrained by exact objects.  An example being two logs in the game needing two separate recipes to be turned into planks.

-Changes to shootable weapons.
  -Bows, crossbows, slings, and blowguns have separate skills for use
    -archery (same skill as prior to this change)
    -crossbow use
    -sling use
    -blowgun use
  -Bows
    -must use their own ammo type called 'arrow'
  -Crossbows
    -delay on load, no delay on shoot
    -Strength and stamina check only checked on load
    -Must use their own ammo type called 'bolt'
  -Slings
    -no delay on load, delay on shoot
    -Must use their own ammo type called 'bullet'.
  -Blowguns
    -Must use their own ammo type called 'dart'.

-new race, Kagor, added with information provided by Akariel
  -http://armageddon.org/help/view/kagor


https://gdb.armageddon.org/index.php/topic,49825.msg976125.html#msg976125

-Cure vials no longer go away when drunk/used/poured, instead an empty version is left behind for re-use.
-Characters can look at a vial to see if it is empty or has a cure/poison in it.  Note: this is looking at the item not IN it (yet).
-vials no longer go away when drunk/used/poured (on ground or target or on food or on drink con)


-Output when using the 'assess' command on objects has been updated
  -Now displays the material the object is primarily made out of
  -Format updated to (hopefully) be a little cleaner)
  -bow/crossbow/sling/blowgun now say what they are and what kind of ammo they use
  -arrow/bolt/bullet/dart now say that they are ammo and what kind of weapon they need
  -Fixed long standing bug where some skinning weapons would say they were usable for skinning twice
-Added things made from GEM, GLASS, CERAMIC, SALT, and FUNGUS undyeable.

(Akariel, Rathustra)
-Blowgun use, sling use, and crossbow use have been added to primary guild skill trees.  These skills should be added to your character upon logging in if you're supposed to get them.

(Nessalin)
-Cure items can now be assessed.  (New help entry for 'cure' should help explain the output)
-New spell added to all elementalist subguilds (should get skill at login, there is a helpfile for it, as well.  Much help from Akariel)



February
-Items worn on torso can now be set to also cover pelvis.  Will let this bake for a week before doing a bulk update of the DB to fix legacy items.

February 25th, 2017

(Nathvaan)
-Added the ability for characters to draw illustrations on books/scrolls. This is not reading/writing.
-Drawing skill added (crafting skill) but maxes at advanced unless certain in character circumstances are met. (Yeah, find out IC)
-Added the ability for characters to gain the skill drawing when drawing illustrations.
-Multi-paged books/scrolls have the ability to have any combination of illustrations and writing if you have the appropriate skills.
-Modification to the 'draw' command to allow characters to draw illustrations.
-Modification to the 'look' command to allow characters to look at illustrations.
-Added an account flag to disable the ability to draw illustrations if it is abused.
-Drawing still requires a writing implement and something to write on (book/scroll etc).
-Added the ability for character to gain RW skill points based on some limiting, realistic and complicated circumstances.
-Note: This doesn't allow you to 'pop' RW like another language.  That still requires the proper RP/Logs and staff approval.  But after the first skill is given this will allow natural gain to work.
-Looking at a book will now show it's age based on the RL date it was created.  This includes all books created over the years. Staff have the ability to override this age as needed per object.
-Freed up some unused values on book/scroll items.
-Fixed a few longstanding bugs to some staff command output.
-Fixed a difficult to find and horribly annoying bug where some mistyped staff commands would cause the game to lag for about 10 seconds.
-Added some functions for use of updating objects with the appropriate illustration flags.

-Acceptable use for illustrations:
-Similar to scribble, illustrations are not to have any written words in them.
-Illustrations are to be descriptions of what was drawn and NOT ASCII art.
-The details of the acceptable use of illustrations is in the 'help illustration' help file.
-Note: This uses the same back end code as Read/Write meaning that it records character/account/time and we have the ability to remove/modify misuses holistically.
« Last Edit: July 11, 2018, 07:41:07 PM by mansa »
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


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lostinspace

  • Posts: 579
Re: REQUEST - Year by Year changes/updates/introductions
« Reply #2 on: July 11, 2018, 07:54:09 PM »
If you want to know when the magic guilds left the game, you can always just check my signature.

Here it is:
http://gdb.armageddon.org/index.php/topic,50864.0.html
« Last Edit: July 11, 2018, 07:55:49 PM by lostinspace »
3/21/16 Never Forget

mansa

  • Posts: 9468
Re: REQUEST - Year by Year changes/updates/introductions
« Reply #3 on: July 11, 2018, 08:05:49 PM »
If you want to know when the magic guilds left the game, you can always just check my signature.

Here it is:
http://gdb.armageddon.org/index.php/topic,50864.0.html

Ahh!  I didn't know the exact date.

I think there is a lot of stuff happening over the past 5 years that new players might want to know about, in one central location.
The 'staff announcements' and 'code changes' threads are great, but I think another view / style of it could be even better.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

azuriolinist

  • Posts: 408
Re: REQUEST - Year by Year changes/updates/introductions
« Reply #4 on: July 11, 2018, 09:57:17 PM »
I like this. Are we including the current year? 2018 has had a number of changes. Here's the more 'major' changes and updates I got from staff announcements and release notes for 2015:

2015

Change to starting skill levels - Contact and Barrier
January 8th, 2015
Announcement

Implementation of CGP in extended subguilds and skill bumps
January 9th, 2015
Announcement

Change to zone resets and save zones
March 30th, 2015
Announcement
Discussion thread

Implementation of the Builder role
April 12th, 2015
Announcement

(IC) A blinding flash of light
April 16th, 2015
Announcement

New apartments added to Red Storm
May 4th, 2015
Announcement

Expanded scar offerings
May 25th, 2015
Announcement

GMH NPC Automated Ordering System
June 14th, 2015
Announcement

Clay Mining Area Added for Allanak
June 29, 2015
Announcement

New Pottery Shop, Kilns and Rooftop Rooms Added to Allanak
August 7th, 2015
Announcement


August 10th, 2015
Release notes

Banking Changes
Discussion thread
-Fee is now on deposit
-Nobles pay no fee (in their city)
-Nobles are addressed by title (in their city)
-Templars pay no fee (in their city)
-Templars addressed by title (in their city)
-GMH Creation of GMH Family clans (House Kurac Family, House Kadius Family, House Salarr Family, House Nenyuk Family)
-GMH Family members pay 1/2 tax of other commoners
-Minimum deposit required when fee is in effect (2,000 or more combined value of deposit + balance)

Forage Changes
-Subguild Grebber can now forage food.


Rinth Starter Shops Live
August 12th, 2015
Announcement


August 17th, 2015
Release notes
Armor Damage
Announcement
-Armor can now be damaged by natural weapon attacks (sting, pinch)
-All material types have values associated with their how much damage it takes to break them

Craft Tool Degradation
-Craft tool degradation now takes place after the delay.  This is to keep tools from degrading before the craft attempt is made.
-Tools now only degrade on failed craft attempt.


September 28th, 2015
Release notes
Wine sip messages:
-Updated wine sip/taste messages

Harness/Unharness removed
-Feature had been commented out for ... a very long time, while adding complexity/fragility to the code.
-Roughly 800 lines removed across multiple areas
-Code simplified where risk was low to continue terraforming for future developers.

October 11th, 2015
Release notes
Discussion thread
Falling,
-Throwing now checks to see if your character should fall.
-Shooting now checks to see if your character should fall.
-Anything that knocks you out makes you fall.
-Falling makes you stop hiding.
-Falling based on non-movement actions now consolidated into one place. Previously each placed performed it's own check, in different ways.
-Verified that +climb gear works, contrary to player beliefs.
-Verified that climbing tools (separate from +climb gear) works, contrary to player belief.

Hiding
-Anything that knocks you out makes you stop hiding.


October 26th, 2015
Release notes
Discussion thread
-Combat initiates a falling check (as it was supposed to in prior release, this may be an on-going issue as new ways to start combat are identified).
-Modest climb bonus for each free hand (not counting hands holding climb tools)
-When using a climbing tool, climb message will now indicate that the tool is helping.  (climb tools are not the same as items that give a bonus to climb)
"Using a coil of hemp rope, you carefully climb west."
-When a leader goes into a falling room, non-flying followers will stop.  Message will include sector type for most outdoor sectors.  This can be expanded in the future.
"You notice the hills give way to a hazardous fall, and stop following a warrior from team A."
-Message sent when climbing with both hands full (and neither hand is holding a climb tool).
"Struggling with a jeweled iron dagger and a hooded lantern in your hands, you carefully climb west."


Allanak Roofs - 80% Complete
November 4th, 2015
Announcement

Rentable Tents and Shacks in Luir's Outpost
November 15th, 2015
Announcement

Newly Revamped Rennik Arboretum
November 18th, 2015
Announcement
Discussion thread

Foraging and mining changes
December 11th, 2015
Announcement
Discussion thread


December 14th, 2015
Release notes
Discussion thread
Food items will now age
  -Food items only age when in the game (meaning your food is fine while you're logged out)
  -Food items will not age when held by an NPC merchant
  -Food items will last 192 games hours / 36 RL hours before turning to dust.
  -Food items will get the word 'lightly-spoiled' added to their sdesc and keywords when they have 3 game days left (purely cosmetic at this time)
  -Food items will get the word 'spoiled' added to their sdesc and keywords when they have 1 game day left (purely cosmetic time)


Changes to life oaths and contract lengths in GMHs
December 28th, 2015
Announcement
Discussion thread