Author Topic: [Dwarf Fortress] The Doomed World of Namthur  (Read 5571 times)

JustAnotherGuy

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #25 on: June 27, 2018, 02:45:16 PM »
So I would like to join this crazy band, name:  Jagmeister  -- Occupation:  Priest or Librarian or Janitor (Otherwise, whatever works.)
Or you might get me.
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Feco

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #26 on: June 27, 2018, 05:12:07 PM »
So I would like to join this crazy band, name:  Jagmeister  -- Occupation:  Priest or Librarian or Janitor (Otherwise, whatever works.)

You'll be added to the next batch!

Speaking of, the stories of Threegems & Cerol Silverbolt have either come to an end or moved beyond our direct control.  Please consider adopting another dwarf!  Let me know if you have any particular requests, as usual.

Dwarves already there, as well as new dwarves, are up for grabs!

Part 10 -- Threegems the murderer and Cerol Silverbolt the traitor


6th of Slate, Year 403



A crafter has graced us with a mighty shield made of... What?  It's made of giant olm leather?

Well... okay.



More importantly, a wave of migrants has arrived.  In light of our growing population, a substantial... set of changes have occurred.



We've expelled ALL the dwarves whome were on the verge of going insane -- if they're not happy here, they can be unhappy elsewhere (excepting special named, dwarves, of course -- they can cause all the trouble they way).

Additionally, everyone has been given a job.  Idle hands were contributing to unhappines -- a crafting dwarf is a happy dwarf, afterall.

Our manifests still sort dwarves by their skills, but as they adapt to their new roles, we'll start to see a more organized village in the records.



Key to this reorganization was assigning dwarves to particular jobs in the temples, tavern, and library.  We have a variety of dwarves serving ale, singing songs, praising the gods, and discussing important scientific topics (informed by our copious manuals concerning interesting things like "beakers" and "adhesives").

15th of Slate, Year 403



The mayor and militia have seen it fit to assess the world, and our place in it, and in doing so, have found an interesting nearby enemy.



"Portalwhipped," according to the occasional visiting scholar, is an evil tower inhabited by all sort of evil creatures, most practicing necromancy.  It's also rumored to be the location of a vast library, containing a number of texts which might be of interest to our scholars.



Given that our troops are still training, we thought it best to send Cerol Silverbolt, Mercenary Extraordinaire out to snatch a few of them.  Hopefully she brings back something of use.

26th of Slate, Year 403



Cerol has not returned after almost two weeks -- we're forced to assume she's either dead, or being held captive.

We'll need to consider a rescue operation.  The militia is drawing up plans, but I'm not privy to them.

1st of Felsite, Year 403



Today was a foul day.  Goblins were spotted on the horizon -- a small force, like the traitor dwarves.  No doubt testing our defenses.



We've closed the gate...



And moved the civilians into the stronghold.

7th of Felsite, Year 403



The militia in training has been sent out!  They were given a week to clad themselves in the stolen gear of the traitor dwarves (who are now caged in the dungeons), and didn't hesitate a moment to run out of the gates.



We've managed to capture several of the goblins already, though the others are still lurking. The militia is advancing carefully, such that battle doesn't take place too close to the river.



Fortunately (but really, super unfortunately), one of the goblins bumbled into the final cage trap.  This startled the rest, and they retreated -- crying.

The siege is broken!  And now we've more iron gear to steal!

13th of Hematite, Year 403



The miners have started to extract the adamantine.  We're going to work carefully, and it's unlikely we'll be able to recover much.

Hopefully enough for a helmet, or a single sword.

28th of Hematite, Year 403



The fortress is running much more efficiently given the new social order.  The Mayor's idea to expel dwarves has paid off -- we lost several crafters, but everyone seems to be happier with a specific role, and not having to worry about crazy dwarves.

Threegems continues to be a problem -- she managed to punch a dwarf so hard in the lungs he later suffocated.

Tally, Smudgefist, and Tritus are likewise problematic.  There's a dead look in their eyes -- they seem to be malcontent with the comforts of this place.  They're often telling stories of the "good old days" of slogging through the mud, building each house brick by brick.  They're prone to fits of rage and depression.

On a less severe note, we're planning to move all the mugs to the stronghold!  Right now the dwarves march all the way to the gates where finished goods are kept, and march all the way back for a drink.  INEFFICIENT!

25th of Malachite, Year 403



We've started work on a roof that will cover the stone-processing area, outside the mines.  It will keep the rain off the stoneworker's heads, as well as provide a platform to build more houses atop of.



We've also constructed what the mechanics call a "danger room."  It's hard to tell from the illustration included, but it's a hallway lined with training spears that shoot in and out of the floor, intended to train military dwarves.

Their lack of armor is problematic, so the room's been retired.  Someone will have to scrub all the blood off the walls.

14th of Galena, Year 403



One of our crafters has made a rather fancy crown!  We thought at first it would be for one of the important dwarves, but I take it Sibrek fancies themselves a monarch themselves.  Hrmph.

25th of Galena, Year 403



Two days ago the decision was made to attempt to rescue Cerol Silverbolt -- it's been many months, but our militia finally feels it's ready to take on the necromantic menace.  They've been told to openly attack, and to focus on rescue.

The dwarves returned -- the battle was fierce, but the plan was a failure.









It's said that Tally came up with a cunning attack plan, and outsmarted the necromancers.  The dwarves killed 10, including 9 necromancers!

It's said that Asob ripped the tongue out of one of their mouths before killing him -- no doubt to stop him from casting foul magic.

In the end, however, they were set upon by 21 zombie humans.  They were forced to retreat, leaving Stakud Shinearthen behind.

The good news is that Cerol was nowhere to be seen -- they apparently found her cell, and it was empty.  (and she's no longer on the prisoner list).

We're not certain what to make of that.

We'll likely regroup and try again.

27th of Galena, Year 403



Captain Tally's tantrums are growing more frequent.  He's a competent fighter.  Let's hope he doesn't lose control.

29th of Galena, Year 403



We're continuing to send raiding parties to the tower -- we lose a dwarf here and there, but we're chipping away at their defenses.

6th of Limestone, Year 403



Today was... a complex day.

Threegems has finally lost her mind -- she was meeting with the mayor, to cry on his shoulder.  When the meeting was over, she followed him into his bedroom, where she found him sleeping.



Threegems beat the mayor to death!  *GASP*



The battle was horrific, but we've gone ahead and locked her in for now.  The militia is out attacking the tower, so we can't deal with a crazy dwarf.  For the time being, she'll stay confined with the corpse of the mayor.



A new mayor has been elected -- a relatively recent migrant named Tekkud Enasmelbil.  He seems rather pleased at the election results.

11th of Limestone, Year 403



The new mayor doesn't seemed bothered by his situation -- he continues to hold meetings in his office, and comes and goes as if nothing horrible is hiding behind those two doors.

16th of Limestone, Year 403

The militia returned today, with harrowing news:



Smudgefist, and a collection of his dwarves, were -captured-.  Perhaps more terrible, is news of CEROL SILVERBOLT, THE TRAITOR:



Several months after her capture, Cerol managed to escape captivity, and became the leader of the group of necromancers -- their so-called Chieftress!

This will not go unpunished!

However, there are domestic affairs to tend to.  The militia will rest, and then deal with Threegems and the mutilated mayor.

18th of Limestone, Year 403

The militia was sent to deal with Threegems, today.  It went quickly, but the mess was... well... messy.



It's said that Tritus did the killing -- although he normally wrestles, he decided to pick up a steel mace.  No doubt he wanted to send Threegems as quickly as possible.



We must now look to the future -- it's time to rescue Smudgfist, and to murder Cerol Silverbolt.
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Delirium

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #27 on: June 27, 2018, 05:28:35 PM »
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Several months after her capture, Cerol managed to escape captivity, and became the leader of the group of necromancers -- their so-called Chieftress!

This will not go unpunished!

"There are no happy endings, because nothing ends." - Schmendrick

Feco

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #28 on: June 27, 2018, 05:47:39 PM »
Honestly, this is the biggest Dwarf Fortress twist I've ever encountered.  Even if it's a bug with releasing prisoners, I DON'T CARE IT'S AWESOME.

I'm also incredibly happy that Threegems mauled the mayor.  The mayor was also starting to tantrum, and you can't expel the mayor, seeing as they're the ones that do the expelling!

Also funny:



The dwarves we expelled basically took all the silverware with them.   :D
« Last Edit: June 27, 2018, 05:50:52 PM by Feco »
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Feco

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #29 on: June 27, 2018, 06:35:50 PM »
(I'll add the new dwarf after this!  It was already played before the request came in!!)

Part 11 -- Tally, Administrator to The Armory of Blood

4th of Sandstone, Year 304



Our assaults continue -- in the latest, we lost two dwarves.  One to death.  One to the dungeons.



For her part, Threegems has been properly memorialized.  A statue of her killing the mayor would have been distasteful in the graveyard, so instead, it's a statue of her laughing at the victim she punched in the lungs.

15th of Sandstone, Year 304



Success at last!

Tally's forces stormed the tower and killed the last of the undead, and then were able to loot several texts.

My understanding, however, is they were driven out by a single survivor -- Cerol Solverbolts.

We'll have to send a force back to end things once and for all.  The necromancer's thralls will likely scatter, and maybe take the prisoners with them, so we'll have to make an effort to find Smudgefist after the fact.

25th of Sandstone, Year 304



For the time being, a new guard-corpse has been founded, The Joyous Lenses.  Onl is a hammerdwarf who has fought in several battles, and has been made Captain of the Guard in Smudgefist's absence.

Tally and Tritus have started new forces on their own -- The Tufted Labors and The Armored Mortals, respectively.

Tally and Tritus are very unhappy with the fortress, and they deserve better than insanity.  (Plus, if they go mad, they might murder everyone).

We're planning to send them on expeditions.



Tally is being sent to duel Cerol Silverbolt and take control of the tower -- we'll claim the library for the Autumnal Irons!

He'll serve as the administrator of the new government, if he's successful.



Tritus is being sent to scout out a set of ruins left over from a very ancient, extinct dwarven civilization, in hopes we can settle there.

The new Captain of the Guard will be sent to recover the lost prisoners, after we deal with Cerol.



Tally quickly made for the gates, and left with purpose.



... Tritus on the other hand is wandering around, completely oblivious to reality.

This reinforces why he needs to "go do something important somewhere else."

5th of Timber, Year 304



It's been almost two weeks, but Tritus stopped wandering around and left.  Thank Armok *cough* *cough* ... I mean... we'll miss him!

More importantly, we've received news of Tally:



Tally found Cerol in the tower, and hacked her to pieces.  He's founded a new government -- titled THE ARMORY OF BLOOD -- and sent notice to the rest of our civilization.



Interestingly, the displaced government of the Autumnal Irons has relocated to be with Tally.  Strange they went there, and not here!

And so we send Tally on his way, to make his own future!  We've recorded as much information about him as possible:



6th of Timber, Year 304



The new mayor is mandating the construction of particular goods.

Frequently.

Damnit.

To be continued...
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Hauwke

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #30 on: June 27, 2018, 07:36:01 PM »
Fuck yes Tally, fuck yes mate.

Delirium

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #31 on: June 27, 2018, 07:40:36 PM »
A dwarf comes trundling up to the fortress, claiming to be the legendary axedwarf Shem Brassballs.
"There are no happy endings, because nothing ends." - Schmendrick

The Warshaper

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #32 on: June 27, 2018, 08:04:15 PM »
I would like to be dworfed aswell with any new/existing dwarves.

Warshaper the dwarf, dabbles in instruments(of your choosing) A respectable stump who takes a shield into battle!

WanderingOoze

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #33 on: June 27, 2018, 09:06:48 PM »
Oh no, Who will take care of the Giant turtle! #Freesmudgefist!
The Ooze is strong with this one

You are our official hammer, Ooze.

Malachi 2:3

Hauwke

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #34 on: June 27, 2018, 10:46:18 PM »
#FreeSmudgefist!

Sakra

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #35 on: June 27, 2018, 11:31:35 PM »
This sounds like fun. Can a dwarf called Ogrim Mugfist join the next batch? With dreams to be a master brewer and invent new alcohol.
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A lanky, brown-skinned gith is here, humping the rusty brown kank.
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Feco

  • Posts: 1928
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #36 on: June 28, 2018, 11:50:43 AM »
Part 12 - Dwarves of Note

9th of Timber, Year 403

It has been some years since I made an entry specifically concerning dwarves of note in the village.  Although Tritus is out on a mission, and Smudgefist is still a prisoner of what's left of those necromancers, there are several dwarves worth speaking of.

(We'll need to rescue Smudgefist soon -- the giant snapping turtle went wild, and we've captures TWO giant honey badgers!)

BadSkeelz Oltaramost


Our humble former Expedition Leader, BadSkeelz Oltaramost, is one of the few dwarves to have actually maintained friendships -- those friendships being with the other 6 original founders.

BadSkeelz keeps Quaters in the stronghold, just by the kitchens.  We're considering expanding the cook's holdings and granting furniture/room requests.



BadSkeelz sends her days cooking -- even though many ingredients are kept very close to the kitchens, she'll often wander down to the basement, or all the way across town to the fish storage facility, in order to find the freshest ingredients.

BadSkeelz creates masterpieces constantly, and this has seriously contributed to dwarves being happier.  They love eating a BadSkeelz special!

I've included one of BadSkeelz' favorite recipes, which makes use of locally sourced mussels:



Jagmeister Odgudkilrub


Jagmeister is a relatively new migrant whome came seeking to be a librarian.  Once assigned to the library, they quickly assumed the title of "Chemist."  She has a pet cat named Zefon.

I've included a sketch of her dwellings, as well as her (in purple, in the library) reading the book "The Wizard's Guide to the Competition."

Hopefully she'll start churning out her own works, soon.

We're noticing her pet cat brings her a lot of joy.  Hopefully we can start breeding animals soon -- giant snapping turtles, or giant honey badgers -- and assign everyone a pet!

Shem 'Brassballs' Uzrilbomrek


Shem, or "Brassballs," is also a relatively new migrant, but was quickly drafted into the military -- he was part of the war against the necromancers, and was key to the success of the operation.  Brassballs is a dwarf with complex tastes -- she is said to prefer to consume moon snails, but other times says to detest them.  (We'll be keeping moon snail off the menu).  Brassballs is a competant axe-dwarf, and is on her way to being even better -- for her part in the war, she's been made a part of the prestigious village-guard, The Joyous Lenses.

Her quarters are near the castle moat and the river.

Warshaper Timothast


Warshaper came to us requesting to join the militia, and expression a peculiar interest in shields.  Lucky for them...



We have an artifact shield!  THE LUSTROUS TIP!

Given that they'll wield an artifact, Warshaper has been appointed Militia Commander -- a position left vacant after Tally left us to lead his own dwarves.  Warshaper has named the group "The Barricaded Chants."  Her quarters are situated just outside the stronghold.

Ogrim 'Mugfist' Stigazfeb


Ogrim Mugfist came to use a burgeoning stonecrafter, but expressed interest in being a master brewer.  We've obliged, giving him a tour of the facilities, and quarters just outside the distillery.

Given the name "Mugfist," we couldn't help but also add him to the military.  He serves under Warshaper, as a member of The Barricaded Chants.

It will be very exciting to see how these dwarves progress, and what requests they make of the fortress!

10th of Timber, Year 304



Tritus returned from the ruins, today, and found nothing.  We'll not be able to settle there ourselves -- not with our current resources.  Maybe the king will see it fit to send out an expedition.  We'll keep a close eye.

With that settled, there are more important matters for Tritus to personally to tend to:

« Last Edit: June 28, 2018, 11:53:35 AM by Feco »
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Feco

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #37 on: June 28, 2018, 05:53:19 PM »
Part 13 -- The Hillocks of Wheelclosed

13th of Timber, Year 304



Four years of digging has not yielded any significant fuel sources for the forges -- we'll need to use wood.

We've noticed that underground holes attract the grasses from the caverns -- looks like it attracts tree-spores as well.  We've hollowed out a large section to hopefully farm trees in, which we can use to make charcoal.

14th of Timber, Year 304



One of the miners was found dead, today -- he managed to get stuck in a shaft while mining out adamantine.

We'll add him to the graveyard once the other miners reach him.

15th of Timber, Year 304



We are on the cusp of winter, and thought it best to take stock of our animals.

The llamas are reproducing very quickly -- we've 13, many of which are full grown.  They're providing milk for cheese, and wool for yarn.  Once they age, they'll also provide decent meat and leather.

The alpacas are much slower -- we've only four.  We imagine they'll catch up.


21st of Timber, Year 304



We're finishing out the grand dining hall, and have designated it as a "tavern," but we think of it more like a common party chamber.



Either way, we've assigned a server, and we've designated Warshaper as the entertainer.  We'll slowly expand these ranks as we get more settlers.

1st of Moonstone, Year 304



With winter here, we've realized that Tritus never returned from his journey.  We've received word that Smudgefist and Tritus are now both prisoners of the remnants of the necromancers.



We've decided to send Warshaper and Ogrim Mugfist after them.



4th of Moonstone, Year 304



The Barricaded Chants have returned with news -- they were completely unable to find our missing dwarves.

Rumors say they, and their compatriots, escaped captivity and were wandering the wild.  We'll have to just wait for them to turn up.

Excellent news -- let's hope they make it back in once piece.

6th of Moonstone, Year 304



Blast it all -- we've been beset upon by those bastard dwarves, again.  This time a larger force, come mounted upon horses.

With Tritus and Smudgefist gone, and Tally moved on, we've limited combat ability.



For the time being, we've closed the front gates.

9th of Moonstone, Year 304



It seems dwarves aren't our only visitors -- guards on the wall spotted a kobold running off with a sheet of vellum.

The fool ran into the enemy dwarves, dropped it, and fled.

10th of Moonstone, Year 304



We're several days into the siege, and the enemy has stayed a good distance away.  This has allowed us to send and received a few messages.



The Armory of Blood is doing very well under Tally's administration -- they have almost 100 residents in the tower, now.  I imagine there's a bustling village at the base.  But better news arrived:



Smudgefist and Tritus have been found!  We'll send for them the moment the siege is lifted.

Armok's beard, how we wish they were here now.

13th of Moonstone, Year 304



We've decided to open the gates to lure the dwarves closer, and they've taken the bait, starting to pack up camp and slowly advance.  They're likely several days out, still.

Hopefully we can make use of our tight streets to ambush them a few at a time.

18th of  Sandstone, Year 304



The enemy has reached the river crossing and is making for the gates -- we were able to catch several horses and a few dwarves on the way.



The dwarves were able to fire over the river, almost hitting several children.  We've called the general populace into the stronghold, had the military do a patrol, and called them back to guard the gate.



The dwarves reached the gate and sent in a scout -- the scout killed several small pets still wandering the empty streets.



Unfortunately for us, there were still two dwarves out in the open -- Medtob was finishing up some blasted amulet in the north-east furnaces, and Vabok was taking advantage of the empty temple to pray to his favorite god.



Medtob made the mistake of taking the main road toward the stronghold, and lured most of the force in.



Medtob didn't stand a chance.  He was backed up toward the doors of the library, repeatedly stabbed, and then quickly beheaded.



No doubt hearing the commotion, Vabok ran toward the force.



Vabok was likewise overwhelmed and beheaded, though managed to disable an enemy -- Vabok bit the enemy in the spine and shook until its spinal cord was broken.

The enemy crawled his way into the graveyard to rest.

25th of Moonstone, Year 304



One week after the small battle, we began marshaling our troops, only to find the enemy retreating.  The swordsdwarf that Vabok had bit in the spine had suffocated to death, and this was enough to send the rest of them running.

We've captured several (and are looking forward to making use of their steel gear).



The mess is substantial.  We'll have some graves to dig, and some blood to clean.

Several pet owners will be -very- upset to find their pets mutilated, but such is the life of a dwarf.

26th of Moonstone, Year 304

It was dawn when we received a message -- the messenger had been stuck due to the siege, and was eager to deliver it:



Wheelclosed!  New hillocks!  Our king had sent out another expedition.  The Autumnal Irons are truly returning to the world!



It's said that SMUDGEFIST IS AMONG THE MIGRANTS!  ahHAH!  This means they're well enough to travel!

To be continued...
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lostinspace

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #38 on: June 28, 2018, 06:57:04 PM »
With winter here, we've realized that Tritus never returned from his journey.  We've received word that Smudgefist and Tritus are now both prisoners of the remnants of the necromancers.

The Barricaded Chants have returned with news -- they were completely unable to find our missing dwarves.
Rumors say they, and their compatriots, escaped captivity and were wandering the wild.  We'll have to just wait for them to turn up.
Excellent news -- let's hope they make it back in once piece.

Smudgefist and Tritus have been found!  We'll send for them the moment the siege is lifted.

Did what they had to, to survive. Sorry for all the worry. Tritus is mostly upset he missed a brawl!
3/21/16 Never Forget

Cind

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #39 on: June 29, 2018, 12:08:57 AM »
Man, Threegems went out like a boss. I'm glad I didn't tell you to kill her, I was kind of about to.

Could my next one be called Lagerbrew? I'd like her to be a potter, or a yarnworker, or a stoneworker, or a cheesemaker. Making leathers or beer would be fine too.
Look, a petting tregil.  So silky...Feel him.

Feco

  • Posts: 1928
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #40 on: June 29, 2018, 12:26:20 AM »
Man, Threegems went out like a boss. I'm glad I didn't tell you to kill her, I was kind of about to.

Could my next one be called Lagerbrew? I'd like her to be a potter, or a yarnworker, or a stoneworker, or a cheesemaker. Making leathers or beer would be fine too.

Yes they did, and absolutely!  We'll set you up with the next entry.

Part 14 -- The Return of Smudgefist and Tritus

3rd of Opal, Year 403



The Captain of the Guard has been having emotional problems -- we'll need to keep a close eye on them.

8th of Opal, Year 403



With the village back in order following the Siege, we think it's time we go to collect Smudgfist!

We're sending the messenger Blazewalls to Wheelclosed today -- he should be back in about a week.

15th of Opal, Year 403



The guards shouted down to the village today -- the messenger had returned, with Smudgefist in tow!



Smudgfist seems very well, in fact.  Maybe better than when they left.



What we pieced together from Smudgeist story is that they ended up a "Prisoner" of our Hillocks after escaping from the necromancers.  Smudgefist won't tell us exactly what happened.

What's in the past is done, however, there's better news:



As requested, Smudgefist has been given a house attached to the giant snapping turtle's coop!  Even better, we've placed a breeding set of caged giant honey badgers!  Smudgfist has been put in charge of the animals -- soon we'll have a vertiable army of monstrous badgers!



Urvad was eager to make to Portalwhipped to fetch Tritus -- we wasted no time sending him.

17th of Opal, Year 403



Today was also a good day for industry.  We've started a wood-and-glass furnace operation in the north-east potion of the village.  We're currently making large batches of charcoal, and these wicked green-glass spikes.  We intend to make a... well.  We'll leave it a surprise.

18th of Opal, Year 304



Urvad has returned with Tritus!  Unlike Smudgefist, though, Tritus is in less than admirable shape.



Tritus story has been a touch complex, as well.



What we've pieced together is that Smudgefist had actually been imprisoned by a set of rogues originating for Tally's new government -- Tritus was captured trying to save Smudgefist.

We suspect the brigands were eventually taken care of, as Tritus acted as a commander for our civilization during at least one battle against the traitor dwarves of The Problematic Chamber.  He earned a degree of fame -- he's often called "The Stirred Adulation."

Tritus still thinks he's a prisoner of the brigands origination from "The Armory of Blood," though we suspect he feels he's a prisoner only in the metaphorical sense.

Tritus and Smudgefist have definitely come back changed dwarves.

20th of Opal, Year 403



Smudgefist is doing good work with the honey badgers -- discovering interesting strategies for taming them.  He's adapted to village life quickly.



Tritus is... functioning.  He spends most of his time cleaning fish -- it's one of the few activities that brings him joy.

We're keeping a close eye -- he has a dead look in his eye.  A thousand-urist stare.

3rd of Obsidian, Year 403



The mayor has started work on a secret construction project over top the tree-farm-cave.  I'm not privvy to the details, but it's massive, and making use of a lot of that gaudy microline.



In more somber news, we've finished memorializing the dwarves and pets lost to the siege.  The graveyard is growing full.  It's a dark place to wander.

Listening to the vampire manager ask for updates on stocks doesn't help.

21st of Obsidian, Year 403



We're setting up to breach the aquifer again -- apparently we're building a second entrance  which wraps far underground.  It's lost to me why we would do such a think.

1st of Granite, Year 404

Spring is upon us, as is interesting news!



Apparently the king has demanded that Tally send us regular tribute.  A welcome gesture!



He's sent us a mace, a fine training sword, and one of the texts from the tower library.  A very fine bit of tribute, methinks.  The mayor seems pleased.



The village itself is doing very well.  We've an obscene amount of prepared meals in storage (mostly fish), as well as enough booze to... well... kill the entire fortress if we wanted to.

We've also a fair number of dwarves.  We've not recovered to pre... exile... levels, but we're in a good place.  We have half as many animals as dwarves, in fact, which is good for the cheese and yarn industry.



The village itself continues along -- the stronghold is mostly complete, though we're already planning some expansions.

The wall will certainly need expanding -- we'll want a walkway and a way to fire down from it.  Perhaps some guard towers at the corners.  The south tower on the stronghold is also... shorter than we hoped.  We intend to raise the roof substantially (and to close the final holes).

A roof has been placed over the stone-crafting area, to protect the dwarves from rain.  We're working on one for the fishing area, and we need to finish the animal-processing building and the furnace building.

We have much to look forward to in the coming year.  Strike the earth!

« Last Edit: June 29, 2018, 12:33:46 AM by Feco »
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lostinspace

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #41 on: June 29, 2018, 12:38:48 AM »
Hold in there Tritus, you're a hero.
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Hauwke

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #42 on: June 29, 2018, 01:04:57 AM »
Outside Tally's office a pair of dwarves stand eavesdropping as Tally rants and raves about 'Them bloody taxes' and 'That sod wants another piece of Tally', they quickly scarper off as the grizzled vet stomps out for an ale.

Feco

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #43 on: June 29, 2018, 01:35:09 AM »
Hold in there Tritus, you're a hero.

We're giving him lavish everything, in hopes we can turn his mood around!

Outside Tally's office a pair of dwarves stand eavesdropping as Tally rants and raves about 'Them bloody taxes' and 'That sod wants another piece of Tally', they quickly scarper off as the grizzled vet stomps out for an ale.

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Hauwke

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #44 on: June 29, 2018, 02:08:47 AM »
Halfway through his fourth ale Tally mutters something about 'that goddamn paperwork blooming no fun, just wanna fight something.' He is later heard saying 'sod it' before getting into a drunken fight with a tree.

The Warshaper

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #45 on: June 29, 2018, 02:30:53 AM »
While considering the good news of recovering the lost dwarves the Militia Commander Warshaper Tinothast wastes no time urging for a larger representation of fighting dwarves to be trained. He urges that as our wealth continues to grow, and tributes begin arriving that we will be drawing more unwanted attention. "If our enemies are sending out raiding parties we must be prepared to crush any opposition and protect our hard won land!"

The Militia Commander personally approaches SmudgeFist to discuss ways to supplement our forces with the Giant Honey Badgers in training and asks if he requires any assistants to train and help with the badger pens.


He felt blissful when thinking of entertaining his people in the grand dining hall after a hard days work.

Feco

  • Posts: 1928
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #46 on: June 29, 2018, 11:43:59 AM »
Meet Lagerbrew (who showed up during this entry)!



Lagerbrew is a relatively happy dwarf who come to us a Papermaker, but is assigned to milking the llamas and alpacas, and producing fine llama and alpaca cheese.

We look forward to the eventual masterwork cheeses.


Part 15 -- "The Meaning of Sleep"

4th of Granite, Year 404



The miners have breached the aquifer, again.  I'm still not certain what they're planning.



Curiously, they've also been training an engraver in the mines -- he's simply smoothing large mined out areas.

20th of Slate, Year 404



Our current Captain of the Guard and war-hero, Onul, has been... well, starting fist fights, and throwing all sorts of tantrums.  He recently put one of the brewers in the hospital.



We've received word that there's a poorly defended hillocks not far south-west of the village.



Onul has been given command of his own "special strike team," consisting only of himself.  Shem Brassballs has taken over as the Captain of the Guard, and will be assigned appropriate quarters immediately.



Onul has been sent forth to claim Paddlefence for The Autumnal Irons!  Think not of this as exile -- we have no doubt the Captain can take the fortress.



26th of Slate, Year 404



Success!  We've received word that our brave Captain single-handedly overwhelmed the meager forces of The Problematic Chamber, executed their commander, and took control of Paddlefence.  He's calling his new government "The Absolute Lantern."

While considering the good news of recovering the lost dwarves the Militia Commander Warshaper Tinothast wastes no time urging for a larger representation of fighting dwarves to be trained. He urges that as our wealth continues to grow, and tributes begin arriving that we will be drawing more unwanted attention. "If our enemies are sending out raiding parties we must be prepared to crush any opposition and protect our hard won land!"

The Militia Commander personally approaches SmudgeFist to discuss ways to supplement our forces with the Giant Honey Badgers in training and asks if he requires any assistants to train and help with the badger pens.


He felt blissful when thinking of entertaining his people in the grand dining hall after a hard days work.



At the suggestion of Commander Warshaper, we've filled out the ranks.  Mugfist has been given the title of Captain of the Armored Mortals, Warship continues to be Commander and Captain of the Barricaded Chants, and Brassballs commands the vilalge guard, The Joyous Lenses.

Smudgefist and another Beastmaster are working day and night to train the Giant Honey Badgers -- and making progress.  The goal is to breed them and assign them to all the militia dwarves -- we've two males and two females now, but they've yet to reproduce.

8th of Felsite, Year 404



The guard had their first taste of action in a while!

No, not awful monsters.

Buzzards.

A whole flock get into the stronghold and upset the shit out of all the dwarves -- all 30 militia-dwarves were dispatched to take care of them.  Two were killed in the main hall, but there were 6 in total.  The mess is substantial.

3rd of Hematite, Year 404



At dawn we were besieged by a large force of goblins -- roughly twenty or so.  They came clad in iron, and looked particularly skillful.



It would be suicide to send our fresh militia-dwarves out now -- they need more training.  We've decided to do like Smudgefist's favorite animal and retreat into our shell.

The leadership also laments that "it isn't done yet, damnit."  I'm not certain what that means.

1st of Malachite, Year 404



With the siege going for a full month, so far, we've run into some problems -- one of the crafters went mad not being able to collect the gems they wanted from the trade depot.

We've locked them in.



Tritus hasn't been doing well, either.  He punched the same brewer that the old Captain of the Guard beat into a pulp.

We're still trying to keep him out of the rain and shower him in riches -- we've even carved statues in his honor!  We're at a loss.

21st of Malachite



The goblins have taken up hunting.  They've killed tens of giant flies, plenty of falcons and other sorts of giant birds, as well as a few giant honey badgers.  They're literally littering our lands with arrows and dead bodies.

At least they're not trying to climb the walls.

1st of Limestone, Year 404



With fall arriving, we've outlasted the goblins. They've retreated for the time being, though we managed to capture roughly eight of them.



Today was also the day a great artifact was born -- Otenzatan, a pair of adamantine leggings.

We may have to draft Iden so that someone can wear them.

13th of Limestone, Year 404



I've noticed long lines of dwarves carrying massive, masterfully crafted, green-glass SPIKES down into the depths of whatever that construction is.  I'm curious to see it completed.

3rd of Sandstone, Year 404



One of the guards imprisoned a wood-worker today -- the whole village wasn't sure what was happening.



It seems the manager missed a production mandate from the mayor, and this dwarf was chosen to be punished for it.

Serves him right! ... I guess.

5th of Sandstone, Year 404

Today the fortress faces a difficult decision.

Our people came for trade, and as is usual, we purchased a large collection of codexes, scrolls, and pages for our library -- expecting them to be empty.

Soon after, we heard a commotion in the library.



A Mason and a Tavern Keeper were sitting together -- but their skin had gone pale, and there was a sinister look in their eyes.



The two LAUGHED when confronted!  They claim to have learned the secrets of life and death!  Necromancers, the two of them!



No doubt you are satisfied, my friend!  It was determined they had found a manual detailing the necromantic arts:



But where did it come from?  We quickly sent a message to the traders, and asked about this manual "The Meaning of Sleep."



What we've pieced together is that this is a copy of a book kept in Portalwhipped!  A book under the protection of Tally.

It seems that Tally is allowing scholars to copy the texts in the tower, and then selling them.  One found its way here, we accidentally purchased it (given that the book has no exterior title), and now we've two dwarves who know how to raise the dead.

This is... problematic.  No doubt the dead will be questionably friendly.  The question is, what do we do with them?  The dwarves are friendly, and in fact, report feeling better than ever.

The leadership has only decided to forbid other dwarves from reading the manual, and we're working to lock it away.  Should we expel them?  Build them a tower to live and study in?  Arm them and send them to explore and defend the caverns with their undead minions?  Let them roam free?

Armok's Beard, if these bastard necromancers run wild, it may be the end of our village.

Halfway through his fourth ale Tally mutters something about 'that goddamn paperwork blooming no fun, just wanna fight something.' He is later heard saying 'sod it' before getting into a drunken fight with a tree.

I suppose this is what we get for taxing The Armory of Blood.

(Also, the necromancers are up for grabs!  I think it's fair to say they might take new names in light of their new powers.)
« Last Edit: June 29, 2018, 11:53:48 AM by Feco »
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Feco

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #47 on: June 29, 2018, 01:11:32 PM »
Part 16 -- An Offer:  The Barony of Helmsfirst

16th of Sandstone, Year 404



Until we decide what to do with the necromancers, we've dug out a body pit to hide any corpses in -- it should keep things relatively sane.



That said, the fortress itself is not particularly sane.  A few dwarves are losing their minds -- it's not out of control yet, but something to keep an eye on.

17th of Sandstone, Year 304



The outpost liason has paid us a visit today, and we could scarcely believe the news:



We've been offered a Barony!  We're being asked to select a dwarf to be elevated to Baron or Baroness.

We've declined for now (they'll ask against next year) so that we could give it some thought.

Do we go with BadSkeelz, the original expedition leader?  Do we check who is most closely related to royalty?  Do we do crazy town and pick one of the necromancers?  Do we let the vampire free of his grave and pick him?  Other suggestions?  This will open up all sorts of new things, including delegations from other civilizations!

In the meantime, we'll start building appropriate quarters.
« Last Edit: June 29, 2018, 01:45:56 PM by Feco »
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JustAnotherGuy

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #48 on: June 29, 2018, 03:56:04 PM »
Hmmm, that is a hard decision for the Baron.  I like that we're keeping the Necromancers and just keeping them separate... I kinda want to change my dorf to one of them.  I seem to always pick the dwarf that normally doesn't do much lol.

I personally vote BadSkeelz on this one as he's the original, but he's also doing well cooking food.  Otherwise... the vampire would be hilarious now that we have Necromancers.  Should at least let him go live with them.
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Feco

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #49 on: June 29, 2018, 03:59:28 PM »
Hmmm, that is a hard decision for the Baron.  I like that we're keeping the Necromancers and just keeping them separate... I kinda want to change my dorf to one of them.  I seem to always pick the dwarf that normally doesn't do much lol.

I personally vote BadSkeelz on this one as he's the original, but he's also doing well cooking food.  Otherwise... the vampire would be hilarious now that we have Necromancers.  Should at least let him go live with them.

Jagmeister just happens to be one of those dwarves doing exceptionally well -- I'm surprised they didn't get to the secrets of life and death first, seeing as they're always in the library.



This is in stark contrast to Warshaper, who won't stop starting fist fights because they got rained on.   ::)
« Last Edit: June 29, 2018, 04:08:00 PM by Feco »
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