Author Topic: [Dwarf Fortress] The Doomed World of Namthur  (Read 4063 times)

Hauwke

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #150 on: July 17, 2018, 08:03:50 PM »
With his new-found sense of humor, Gloomy has been tormenting ApplePie during cabinet time, summoning dead mice and tapping the doors gently every now and then. How he snuck in there is beyond everyone, but he did it. That crazy old bastard.

WanderingOoze

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #151 on: July 18, 2018, 12:13:15 AM »
Gronkle is glad to have served as sheriff. He is dissapointed that
his example of capital punishment for every crime, or even
perceived crime was not appreciated. 'Being beaten to death
by the fists of justice' Is the only fair and proper way of  dealing
with offenders, obviously.  And hopes one day to be given
free reign to beat more dwarves to dea-- Dispense justice as
sheriff once again...*cough*

 Gronkle is also proud of Pumpkin, for dying in a senseless and random way.  'Madness and chaos, I raised them right."

The Ooze is strong with this one

You are our official hammer, Ooze.

Malachi 2:3

Feco

  • Posts: 1920
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #152 on: July 18, 2018, 12:42:37 PM »
ApplePie has picked up Gloomy's habit for anxiety while researching things.  We may kick her out of the library for a while so she can focus on having more children.

Occasionally when she can't be found elsewhere, her husband might drag her out of the schist cabinet she created and maybe try to talk her into having more babies. Sitting inside the cabinet all on her lonesome helps her think, or so she says. But for the most part she spends her 'cabinet thinking time' staring blankly into the darkness.

Gronkle is glad to have served as sheriff. He is dissapointed that
his example of capital punishment for every crime, or even
perceived crime was not appreciated. 'Being beaten to death
by the fists of justice' Is the only fair and proper way of  dealing
with offenders, obviously.  And hopes one day to be given
free reign to beat more dwarves to dea-- Dispense justice as
sheriff once again...*cough*

 Gronkle is also proud of Pumpkin, for dying in a senseless and random way.  'Madness and chaos, I raised them right."

Model dwarven parents!

With his new-found sense of humor, Gloomy has been tormenting ApplePie during cabinet time, summoning dead mice and tapping the doors gently every now and then. How he snuck in there is beyond everyone, but he did it. That crazy old bastard.

Gloomy's humor just continues to grow.  Whether he's funny or not is another story (see below).

Part 21 - Gremlins!

12th of Granite, Year 418



Conan continues to brawl all the time in the tavern -- thanks to Hron and his healthy serving hand.  This time, he beat a mechanic to death.

... We told the Sheriff a dead dwarf did it.  The Sheriff doesn't seem happy about it, but at least Conan isn't going to prison again.  He has work to do, damnit.

16th of Hematite, Year 418



Today is an important day!  We caught a female gremlin!

Gremlins are interesting creatures.  They're intelligent.  They're incredibly sneaky.  They're small, and not particularly dangerous.  They'll make incredible servants for the necromancers.

Unfortunately, intelligent creatures are a bit difficult.  Our scholars tell us that adults can be unruly -- refusing to attend training, and giving the animal trainers grief.  We also have to start feeding them, and we think this may be an issue for tamed babies.  Further, we think trained sentient creatures may learn about "inbredding" and "marriage."  If we can force them to breed with one another, we won't have to worry about finding more adult gremlins!

Since we can domesticate children later on, and hopefully avoid all this nonsense, we've set up a breeding chamber for the adults.

We've tied up the two gremlins (whom we hope like each other) and sealed them in.  When they have a child, we'll open the gate to the south so that penned war-dog can "encourage" the baby to crawl into the trap room.

Gremlins, of course, are dextrous creatures who can pick locks.  So we've had to seal the trap room.  We built a cave-in device much like the one we used to catch the parents.  Once the baby gremlin is in the room, we'll pull a lever, the dust from the falling rocks should knock out the baby, and we should be able to trap it.  We'll then retrieve it, reload the device, and leave the baby in the cage until it's a child, that can hopefully feed itself.  We'll then domesticate the children.

Once we have a sufficient gremlin population, we can stop dwarves from hauling things -- they can instead focus on more important pursuits.  Maybe we can even train them for war!

1st of Granite, Year 419



This year flew by -- nothing much to write about.

21st of Granite, Year 419



It's been 9 months, and still no baby gremlins.  We think our wild-breeding experiment is a failure.  Maybe they already know about "marriage."

We're going to train them, and see if we can get them civilized enough to have children.

26th of Slate, Year 419



We had Gronkle train the gremlins, and they spend most of their time following him around.  They've even picked up some observation and discipline skills by watching demonstrations.

We're going to reassign them to Conan so they spend more time in the tavern.  Gronkle doesn't really ever visit.

12th of Felsite, Year 419



Interestingly, the Gremlins have claimed rooms in the tavern beds -- a level below the dungeons.  This... bodes will for keeping them under control, I think.



They're on very similar schedules, too.  They wander around mostly together, hopefully getting to know one another.



They're almost exactly like weird little green dwarves -- they eat prepared rutherer lung roasts in the dining hall, and they drink swamp whiskey with little mugs.  It's adorable.

11th of Malachite, Year 419



Gronkle surprised us today -- he made a masterful bed.

With the bed, and his wife's cabinet, we're on our way to quite the suite for them.  The overseer says we might steal them though, for something he calls "gremlin pre-honeymoon suites."  I'm unsure what that means.

24th of Malachite, Year 419



Usually the cavern beasts are nothing to write about anymore, but one actually made it into the tunnels.  A massive bee with blue feathers.

Our militia proved its worth once over again -- they were able to kill it simply even in the narrow stairwell.  Once we have some decent war animals, I suspect we'll have a fine-tuned raiding machine ready.



On that front, Conan is making incredible progress with the dragons.  We have several domesticated hatchlings now.  In about a decade, they should be able to breed, and we can assign the (now 3) full-grown dragons to the military.

27th of Limestone, Year 419



I noticed an interesting... tradition.  Since we store all the booze in the stills, and not in stockpiles, the tavern dwarves have seen it fit to just leave empty kegs in the tavern.  The walls are literally STACKED with empty barrels and pots.  They just toss a fresh keg on top when required!

... Very dwarfy.

22nd of Sandstone, Year 419



Although we've produced plenty of other artifacts, one stuck out today -- and artifact steel chest.  This, combined with the bed and cabinet, will make a seriously badass bedroom, I think.

1st of Timber, Year 419



Hron's wife died today.  Hron... actually killed her via alcohol poisoning.  She had been stumbling around and puking for days.  We think.

It -could- have been some of the forgotten beast poison laying around, or the abominable smoke, but we don't think so!



Interestingly enough, the dwarves saw fit to blame Conan -- probably because he hit her once during a brawl last year.

19th of Moonstone, Year 419



Trappedruby's dream was realized today -- she's been in the library less than a year, and Gloomy has seen it fit to take her on as an apprentice.

It will be interesting to see if he passes on the secrets of life and death (without using the written texts).

11th of Opal, Year 419



Hron doesn't seem to be doing perfectly since his wife died.  He's currently passed out in the tavern, sleeping and crying.  Hopefully he doesn't feed the gremlins beer like he does himself -- they're much smaller, and might be more susceptible to alcohol poisoning.



On a vaguely related note (body fluids), one of the gremlins managed to get completely covered in dwarf blood.  We... don't know how.  Especially since we think it came from the mechanic Conan beat to death a looooong time ago.

20th of Opal, Year , Year 419



With the dwarves complaining about lack of options, we purchased lots of fruit and veggies from the caravans last fall.  We've finally turned it all into alcohol.  This should increase happiness, as many dwarves will have access to their favorites.

We also bought as many meats and cheeses as we could, in hopes meals would fit more palates as well.

We traded piles and piles of old, tattered clothing for it all.  Next year we should get another leather shipment.  Everyone wears home-made leather pants, shirts, and shoes.  Thankfully all the socks, gloves, cloaks, caps, and dresses have rotted away, so dwarves stop getting upset when they can't replace them.

15th of Obsidian, Year 419



Dwarves like to tell stories in the tavern.  Stories of all sort.  Apparently, a popular one concerns a particular roast that Roughcircle cooked some 12 years ago.

How fascinating.

21st of Obsidian, Year 419

Gloomy has written two new texts:



"Suturing Explained" seems to be a continuation of his work on suturing.  The style is... interesting, to say the least.



"The Art of Hard Work" is, well... a crude essay.  Gloomy sure is a character, isn't he?

1st of Granite, Year 420



And so ends another year at the tower -- an important year.  It is the 20th year of the 4th century.

Our civilization is... faring, though not well.



The Capital of Portalwhipped has a meager population, no bigger than ours here at Coastlabor.  The Armory of Blood still reigns, though we've lost a lot of dwarves in war.

We have 3 hillocks -- Paddelfence, Cactusirons, and Wheelclosed, each with 10-30 dwarves.



Helmsfirst -- our greatest village -- remains under tight control by goblins.  We've noticed, however, that the goblins of The Cruelty of Streams has been warring with other goblins (goblins which actually live with a huge population of blizzard men).  They have far fewer fighters than they ever have, and they rotate between settlements.  Timed right (and with the right war animals) we can probably start to chip away at them.



Our ancestral fortresses and hillocks are still largely controlled by our dwarven enemies -- The Problematic Chamber.  They're perhaps more vulnerable than the goblins, but we still don't have the numbers to take them on.

All in all, I suspect we're still only some ~150 dwarves.  We'll need to grow that.  Quickly.
« Last Edit: July 18, 2018, 01:18:39 PM by Feco »
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Akaramu

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #153 on: July 18, 2018, 01:17:42 PM »
Hey, no stealing ApplePie's cabinet, it's clearly a family heirloom>:(

The Overseer can have the bed, I guess. Gronkle doesn't seem to be in the mood for more babies anyway.

Feco

  • Posts: 1920
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #154 on: July 18, 2018, 04:57:27 PM »
Part 22 - Tra(i)ding Season

19th of Granite, Year 420



The tavern deaths are getting a little out of hand.  We're going to suspend tavern keeping for the time being -- dwarves can serve themselves!



21st of Hematite, Year 420



I particularly nasty beast was spotted in the caverns -- deadly blood is new to us.



Gronkle and the militia took it out.  Gronkle didn't keed our warnings and finished it off by biting it in the head.

We've watched and there are no signs of poison.  That's... good.  Its blood is literally everywhere.

21st of Malachite, Year 420



We've noticed a change in the Gremlins -- they don't wander around claiming to have "no job," anymore.  Instead, they spend literally every second socializing in the tavern.  The listen to and recite poetry and stories, and otherwise just mingle.

14th of Galena, Year 420



The gremlins continue to evolve -- now they claim to be hunters.  They can speak, and make sure everyone knows it, as well.

We can't tell them to not hunt, but they haven't tried, yet.

5th of Limestone, Year 420

We normally only open our borders during the fall, to accept our trade caravan.



This fall, goblins have come!  At least we get to test our "bridge."



It works exactly as expected, catapulting enemies around, and dropping most of them into the (now uninhabited) pool several stories down.



The enemies that drown will be intact, and will make for good undead minions.

9th of Limestone, Year 420



We managed to rout the goblins, but one hung around shooting giant capybara.  We sent the militia out.



Gronkle beat the rest of the squad there, helped the goblin kill the giant capybara, and promply smashed the goblin.



10th of Limestone, Year 420



The traders came today, and we learned the goblins were not from The Cruelty of Streams, but from another civilization in the far north -- one far too populated to strike back against, right not.



We won't waste our autumn, though!  With the gates open for autumn, it's raiding season!

We're sending Gronkle and the troops to raid the poorly defended hillocks of Reliccrafts.  We could use more books in our library.

28th of Limestone, Year 420



The dwarves have returned victorious!  In fact, Gronkle has been granted a new "nickname" -- a title of legend!  He is hereby known as "The Imprisoned Harvester."

They killed many dwarves and elves, and returned with loot!

With some time left in autumn, we've sent them back to finish raiding the fortress.

13th of Sandstone, Year 420



Gronkle has again returned victorious -- we've closed the gates behind them, as the merchants left not long before.

3rd of Timber, Year 420



Most of the tower has changed its schedule to read all the new texts.  Including the gremlins.  An interesting tidbit.

13th of Moonstone, Year 420



The gremlins continue to read voraciously.  This time, they chose a fitting text -- hopefully they learn a lesson or two.

3rd of Opal, Year 420



One of our scholars has made a discovery about animal social behavior, perhaps from watching the gremlins?  (I've come to understand they're not claiming to have discovered an entire field, but are instead advancing our knowledge of it).



Minkot promptly wrote a scroll on the subject.

1st of Granite, Year 421



And thus ends another year in Coastlabor!
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Hauwke

  • Posts: 1644
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #155 on: July 18, 2018, 05:27:43 PM »
Ever since writing his scrolls, Gloomy has been going around telling absolutely horrible zombie jokes, 'Why did the zombie cross the room?I told it to. What do you get when you cross me and a dead body? A zombie.'

It is truly painful. Armok have mercy.

Cind

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #156 on: July 19, 2018, 02:39:39 AM »
Trappedruby chortles merrily, as though finding the jokes hilarious and in good taste.
Look, a petting tregil.  So silky...Feel him.

Feco

  • Posts: 1920
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #157 on: July 19, 2018, 03:59:00 PM »
Part 23 - Spoilers!

24th of Hematite, Year 421



Today we've started processing both steel and adamantine in earnest.  All 10 of our military dwarves will be clad in steel armor, and despite their individual weapon preferences, be given adamantine short swords.  This stuff is light as a feather and sharp as all hell.  Given their fighting experience, it should make for quite the sight.

Gronkle will keep his steel warhammer.

The strand extractors are working on the raw adamantine,; the furnace operators are melting the piles of steel anvils we've purchased over the years, as well as making adamantine wafers from strands; and Hron and Avuz are forging the actual weapons and armor, respectfully.

7th of Galena, Year 421



One of the necromancer's children saw fit to waste a substantial collection of our adamantine on a fanciful amulet.  We may trade it away out of spite!

9th of Limestone, Year 421



Our armors are complete!  Gronkle is decked out in a decent set, has his artifact crundle bone shield, as well as his beloved warhammer.



The other dwarves have their new adamantine short-swords, made by our excellent weaponsmith!

17th of Limestone, Year 421



We've collected just over 10 cave trolls, and saw fit today to test out the new arms and armor (and to blood the new recruits).  Gronkle's "Inky Castle-Towns" (in all these years, I'm not certain I've written down the militia name Gronkle chose) were released against them in a makeshift chamber.



The new swords made obscenely quick work of all of them.  There wasn't even time for a dwarf to dodge a troll-blow.

Excellent.

4th of Moonstone, Year 421



We're reloading the traps, today.  Everything works perfectly.

We've caught several octopus, a few (unexciting) breeds of shark, some large fish, and a giant cuddlefish.  We're still holding out for something terrifying.

7th of Opeal, Year 421



Today we've opened our "pre-honeymoon suite!"  Conan and the manager Tosid will be the first test subjects lucky couple.

Essentially it's a small room with masterfully made furniture, an artifact table, and an artifact hatch cover, stocked with everything a dwarf needs for a good time.  The close proximity should encourage dwarves to marry!  Hooray!

10th of Opal, Year 421



Things are off to a good start.  Conan is watching Tosid sleep.

:|

17th of Opal, Year 421



We've made some updates to the militia uniform.  Dwarves now wear chain mail beneath their other armor -- it covers the joints otherwise left exposed, as well as the neck.  They also wear a masterwork leather cloak, which protects just about anything else that might be peeking out.

4th of Obsidian, Year 421



Success is ours!  Less than a month, and two passing acquaintances are now lovers!



Tosid is overjoyed!



... Conan not so much.

We'll leave them alone a long while still, to see if they marry.

1st of Granite, Year 422



And so another winter passed, and another year upon us.  I have documented the state of the tower above.
« Last Edit: July 19, 2018, 04:05:02 PM by Feco »
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JustAnotherGuy

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #158 on: July 20, 2018, 04:04:57 AM »
Going to read over the rest as I have fallen behind. Any news on my sad Alchemist/Librarian?
Or you might get me.
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Feco

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #159 on: July 20, 2018, 11:13:42 PM »
Going to read over the rest as I have fallen behind. Any news on my sad Alchemist/Librarian?

On vacation!  No more updates for a week, so you've plenty of time.

I'll check in with the JM when I get back.
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Cind

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #160 on: July 26, 2018, 02:36:00 PM »
Trappedruby sneaks into the tavern once in a while, downs an ale meant for someone else, and leaves the cost plus a tip of 15%. She enjoys the balance of that type of tip.

In her spare time before bed, she likes to read a variety of books.

She has dreams of holding 'therapy puppies' once in a while. A dark side of her she does not divulge to her teacher.
« Last Edit: July 26, 2018, 02:38:59 PM by Cind »
Look, a petting tregil.  So silky...Feel him.

Feco

  • Posts: 1920
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #161 on: July 30, 2018, 08:12:47 PM »
Back from vacation!  I'll get those updates I promised soon.

Part 24 -- Killing Shit with Dragons (finally)

18th of Hematite, Year 423



Although difficult to see in our ledger, the two gremlins have petitioned to become citizens of the fort!  Their high-pitched voices annoy me, but I suspect they'll make fine servants (if we can get them to mate).

14th of Malachite, Year 423



In order to encourage mating, we've locked the two inside their own prehoneymoon suite.  Hopefully they'll make quick work of it.

20th of Malachite, Year 423



RoughCircle has produced a fine mechanisms for the fortress - we'll find a good use for it.

Throw it in the pile, for now!

1st of Limestone, Year 423



Raiding and trading season is upon us!



We're sending Gronkle and the Inky-Castle Towns off to the ancestral homeland in search of a few artifacts.  Hopefully some smaller missions can get him to work on his tactics skill a bit, and we can start to lead more bold ventures.

15th of Limestone, Year 423



Gronkle and the Inky-Castle Towns have returned.  They made quick work of the meager forces at the fortress, but didn't find the artifacts.

28th of Limestone, Year 423



We've started sending our militia out on raids in the hillocks of the Problematic Chamber -- they're poorly defended, and make for good combat practice.

19th of Sandstone, Year 423



We've sent our raiding party out several times, and today they returned with an artifact.  Not... particularly noteworthy, but nice to add to the pile.



Finer things were on Gronkle's mind than raiding, however.  At the cusp of the dwarven traders leaving, ApplePie birthed another child!  The line is saved!



They've temporarily named him Ustuth, until a more suitable name can be chosen.

3rd of Timber, Year 423



A massive fucking web-spinning turtle has been hunting in the caverns for a few months.  We figured it was time to send our steel and adamantine clad militia down after it.



The sharp swords made quick work of the beast.  We lost a single recruit, but he can be replaced -- the beast managed to crack his skull beneath his steel helm.



More importantly, during the battle a commotion was heard from the third cavern layer -- it seems another gremlin has stumbled into our lever trap!  Huzzah!

21st of Timber, Year 423



In the wake of a recruit death in the caverns, we decided to use some of our precious adamantine to make helmets.  Each militia-dwarf now has an adamantine helmet to complement their full set of armor.  Gronkle was the first to don one.

8th of Opal, Year 423



As usual, the dwarves continue to create strange garbage they claim as artifacts.  Today, however, a fine coffin was made.  It'll be put to use someday, no doubt, for a dwarf of note.  Hopefully one that dies of old age.

18th of Granite, Year 424



We now have 3 male cave dragons -- adults -- captured from the caverns.  We figure that's enough to start training a pair as war animals.

Conan has given the dragon the necessary training, and we've assigned it to Gronkle.  Gronkle has named it "Vucar."

Although we generally save raids for autumn, we're anxious to test the dragon.  We're sending the Inky Castle-Towns out on a mission.  An attack on Swordtruths -- the capital of The Problematic Chamber.

7th of Slate, Year 424



The Towns have returned, succesful!  They slayed a -magnitude- of dwarves with ease.  Their new arms, and the dragon, make them a fierce opponent.  Perhaps most importantly, we managed to slay almost every single administrator and noble in the civilization, including their king!



King Catten Hatchedlisten was the last in the royal line of the Problematic Chamber -- slain by Obok Galleyhoisted, whome we have named "The Helmed Hardiness of Falls."



Gare Plaitshowered -- a mayor in Lancedmansions, unrelated to Catten -- has taken the throne.  The civilization is no doubt in disarray.



As part of the battle, we've recovered The Dread of Faiths, a macabre helmet that Mugfist was searching for back in Helmsfirst!  It's a fine piece (albeit not too protective), so it will be displayed in Gloomy's throneroom.

The dragon made a large difference.  We may be able to start slaughtering goblins and dwarves sooner than we though -- our ultimate goal after-all is to rid the world of the Problematic Chamber and the green menace so that we can repopulate in piece.  It may take several decades to kill off all the goblins, so the sooner we can start, the better.

3rd of Felsite, Year 424

After years of slaughtering gorlak, flying heads, crundles, and the like, the caverns have grown very quiet.



... However, as of late, all we seem to find are cave dragons.  This is puzzling, seeing as we expected them to be FAR more rare.  (I even checked dfhack to see how many there were left in the virtual pop.  It says 0.  Curious).



We've obviously decided that the best course of action is to train and assign them for our continued assaults -- Gronkle, the Inky Castle-Towns, and the Dragon have been causing a lot of death lately.  Now they can cause more.

We've assigned one to Obok "The Helmed Hardiness Falls" Degellilum, for his part in regicide, and one to Avuz "The Skull of Bones" Shodukast, for his undeniably badass earned title.

17th of Felsite, Year 424



Although most of our attention is on the continued raids led by Gronkle, life goes in the tower.  One of the children excited us, making a break for the adamantine processing area in the caverns.  In the end they juked us out, though, and went for the craftsdwarf shop instead of the magma forge.

20th of Felsite, Year 424



We decided to send the now dragon-reinforced squad out to Rightsmountains, the Problematic Chamber Fortress we claimed, taken over by goblins not long after.  It's said some 2000 goblins inhabit the fortress, so we thought we'd try our hand at slaughtering a few.

It was an absolute bloodbath, we hear.  We only told the crew to pillage the site, not to raze it (it would be sad to destroy the ancient library there).  We suspect it will take several more raids to whittle the forces down, but we shouldn't have a problem doing it.  I can only imagine what our armies will look like in the future, with hoards of these dragon war machines.

16th of Malachite, Year 424



The caverns keep producing cave dragons, and the inevitable happened -- the child working at the shop was killed.  On the plus side, we have three more dragons.  We'll take'em.



In other news, our raids continue, and are churning up interesting pieces.  It seems the goblins like to make images of fights we've had in the past.

Armok knows what they'll carve as stories get passed around about our dragons and adamantine.

To be continued...
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Pale Horse

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #162 on: July 30, 2018, 09:31:26 PM »
Short, cave-adapted creatures wearing heavy armor (despite it being adamant*), performing experiments with the dead and riding cave dragons into war?

You've become Agartha.
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Cind

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #163 on: August 02, 2018, 12:00:21 AM »
Trappedruby is inspired by the recent successful raids and desires to help her teacher create an undead army for Coastlabor.
Look, a petting tregil.  So silky...Feel him.

Hauwke

  • Posts: 1644
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #164 on: August 02, 2018, 02:40:22 AM »
Upon even hearing that someone else wishes for an undead army, Gloomy pushes extremely heavily for such a thing to come to pass. He spends his hours whispering to the other dwarves about how cool it would be to have a tireless, rage filled army on hand for when a horde of goblins shows up. He even points out, that they in fact make more soldiers when they fight things.

On top of this, Gloomy has also been ranting and raving about how his room lacks a handmaiden.

Akaramu

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Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #165 on: August 02, 2018, 12:39:24 PM »
So the artifact bed was good for something, after all...  8)

ApplePie is much more lively since giving birth, and doesn't need cabinet time anymore. She's going on a mice killing spree few dwarves other than Gloomy can make sense of. When asked, she claims that the mice need to die 'for the safety of the baby'.

Apparently she can't always tell the difference between undead mice and live ones.

Hauwke

  • Posts: 1644
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #166 on: August 02, 2018, 05:46:26 PM »
Some of the other dwarves came up with a plan using necromancy to keep ApplePie busy, they animate mice and have them scurry about in out of the way places. Whether or not the plan work is up for debate, but there is busy work for ApplePie to take part in.

Cind

  • Posts: 1598
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #167 on: August 05, 2018, 02:45:20 AM »
During her routine trips to the tavern, Trappedruby also points out that the undead army would not need to be fed anything except the violence they would inflict upon the goblins and the Problematic Chamber. And if a dragon should fall in battle, well obviously we should make them a zombie dragon then. Two dragons for the price of one.
Look, a petting tregil.  So silky...Feel him.

Feco

  • Posts: 1920
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #168 on: August 07, 2018, 02:48:21 PM »
Haven't forgotten about everyone, by the way!  Just playing catchup at work -- pulling late nights.
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Hauwke

  • Posts: 1644
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #169 on: August 07, 2018, 05:25:33 PM »
Dont worry about it! In the meantime: In the middle of the night, Gloomy has been seen every other night stalking around the fortress, somewhat stealthily, but mostly he walks into stuff alerting people to his location, maybe it is intentional. Why he has been doing this is beyond the ken of anyone, at least for the first few nights, because on the fourth night he does it, animated fingers show up on pillows, in noses and in mugs of ale. All over the damn place.

Cind

  • Posts: 1598
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #170 on: August 08, 2018, 04:57:59 AM »
Trappedruby is Gloomy's less experienced and attractive partner in crime if he wants one.
Look, a petting tregil.  So silky...Feel him.

Hauwke

  • Posts: 1644
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #171 on: August 08, 2018, 07:06:53 AM »
Less attractive or more attractive? I imagine Gloomy to be ugly as all get out. But still! Gloomy is more than happy to have a partner in crime when it comes to 'converting the unbelievers to the true cause of dwarfkind: Immortality!'

His latest round of shenanigans include offering to have people over for dinner, then serving those unlucky enough to fall for the ploy, a meal consisting of death themed parts. Zombie biscuits, skeleton steaks etc.

Cind

  • Posts: 1598
Re: [Dwarf Fortress] The Doomed World of Namthur
« Reply #172 on: August 09, 2018, 11:11:49 AM »
As a dwarven female in a low-technology world, great attractiveness is one of my weapons against the enemy. Namely, anyone we can get to fall for our pranks.
Look, a petting tregil.  So silky...Feel him.