Author Topic: The organic progression of new player attrition  (Read 743 times)

stoicreader

  • Posts: 109
Re: The organic progression of new player attrition
« Reply #25 on: June 11, 2018, 09:52:46 AM »
You can! Merchants get clay working to master.

You know my rebuttal. Its not just about magicks non mundanes. Master clay worker is mundane, not a special class.
Meh

Hauwke

  • Posts: 1565
Re: The organic progression of new player attrition
« Reply #26 on: June 11, 2018, 05:14:30 PM »
If you want to be good at something, you have to give something else up. Want to be a combat god? Say goodbye to most crafting skills if you want even the remotest chance at being able to guide yourself anywhere. Want to be able to craft all the things? Say goodbye to being able to defend yourself.

See thats why I am looking forward to the guild changes, because hopefully it fixes that issue.