CRIMINALS CODES

Started by mansa, March 20, 2018, 07:18:43 PM

Quote from: Delirium on March 20, 2018, 11:34:14 PM
Quote from: BadSkeelz on March 20, 2018, 10:21:38 PM
remove all half giant NPC guards except from strategic locations.

yes, yes, yes and yes again.

also no more templars toting around half-giant NPC soldiers. You're a goddamn warrior mage, stop adding HGs on top of it that never mess up or become a liability or babble information they're not supposed to, etc etc etc.

I also agree with this. It also aims to follow that they wouldn't make for very discerning soldiers, so not very good aside from gate guards to specifically keep out Mekillots and spiders. I like the idea of human soldiers being the norm, all of which being of varying skill, stats, and guilds to provide variety. I.E. you might weigh your options when committing that crime within eyeshot of the pale limp-wristed private, but Tek help you if the Battle-scarred ghoulish female sergeant strolls in after him.
He is an individual cool cat. A cat who has taken more than nine lives.