Author Topic: What You Liked About Tuluk  (Read 2414 times)

Cind

  • Posts: 1501
What You Liked About Tuluk
« on: February 07, 2018, 07:54:22 AM »

A memory that stands out to me is the levies. I -loved- being in the levies, I was a blonde human woman named Kaga who was an unmanifested rukkian, hated the south, and became a 'professional' grebber for House Dasari and was privy to an interesting secret plot there.

The way most people play, they either want to be cockroach-eating elves with skellebained knives or ultra-rich folk who eat cake, and staff makes things for them and not much for the poor, boring, uninteresting common folk I like to play, so getting the levies sounded pretty awesome and I immediately signed up. I did not regret it for a moment, even when manifesting led me to flee the city.

The way the levies were set up worked perfectly if you wanted to be a nobody commoner citizen who regularly played with dirt as a child, but weren't actually responsible for any deaths. I had and still have a touchy schedule that doesn't allow me to play at peaktime, and no one cared or looked for me because of it. I showed up to training, I took advantage of the one minor advantage the levies give you, which would have been nothing to someone with a real job but was the world to a nobody like me. My Dasari noble did not care that I had to run off twice a week, in fact he loved it. It was new and awesome, I loved it, go join the levies.

Tuluk was also the only place I liked playing an unmanifested witch in. It was, when you think about it, the only place they seem to try not to bother you OOCly about it in. I guess they don't like unfair tavern deaths any more than the next person. Its really fun, though, you're sort of sniggering behind your keyboard in a way that gets dampened when you're doing it in Allanak.

I loved the cotton fields. I'm a big knitter, and one of my first solid pcs as a newbie would spend much of her time picking cotton to either sell or make her own clothes with. I miss this part of the game, dunno if you can actually still get cotton bolls and equipment for spinning and weaving it. The cotton fields also served as a grebber balance; do you want to walk through the ruins to a mostly unoccupied area of the old city to make more money, or do you want to greb in the clay pit where its shadier and a bit cooler? I mostly used the clay pits back when that barely made enough for your food and water, so back then it was a real choice. I remember that cotton-weaving newbie would go to the pits, make enough for a cup of milk in the Firestorm every day, and sit in the Firestorm at night with no particular personality because I was pretty new to roleplaying.

Speaking of Dasari, I miss that too. I wasn't particularly useful because anyone who wasn't wearing heels could fill my position, but I was at least available around 12-3 on some days and could get in on some conversations and go search for this or that plant if needed. My noble made time to talk with me and it was refreshing to be a part of something bigger than myself for a change. I realize now that he probably logged in when he realized I was available during middays and I would kudos him except I don't remember anything about what he looks like.
Look, a petting tregil.  So silky...Feel him.

boog

  • Posts: 10711
Re: What You Liked About Tuluk
« Reply #1 on: February 07, 2018, 03:27:04 PM »
Everything.

I miss it so, so much.
Case: he's more likely to shoot up a mcdonalds for selling secret obama sauce on its big macs
Kismet: didn't see you in GQ homey
BadSkeelz: Whatever you say, Kim Jong Boog
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Strongheart

  • Posts: 170
Re: What You Liked About Tuluk
« Reply #2 on: February 07, 2018, 03:27:47 PM »
Maybe you folks should go there, check things out.
Die gedanken sind frei.

Miradus

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Re: What You Liked About Tuluk
« Reply #3 on: February 07, 2018, 06:19:10 PM »
Maybe you folks should go there, check things out.

It's virtually not in existence. Gates closed. Isn't it?

Delirium

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  • Posts: 11798
Re: What You Liked About Tuluk
« Reply #4 on: February 07, 2018, 06:22:43 PM »
It's codedly not in existence. Virtually it's still there. A giant white elephant stomping around the room.

Gates closed.

;D
Will they tell your story in the end?
Who lives, who dies, who tells your story?

Refugee

  • Posts: 1727
Re: What You Liked About Tuluk
« Reply #5 on: February 07, 2018, 07:07:25 PM »
There was always something to do.  People got together and did things, almost every day.  I never spent hours sitting alone in a bar.  There was more of a feeling of unity, whereas in Nak every group seems more isolated and autonomous instead of part of something larger.  Between hunting and exploring the lands around Tuluk and socializing inside the city, I found a way to be immersed for many hours a day every day.

Maybe it just was because I was new and everything was shiny and exciting.





boog

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Re: What You Liked About Tuluk
« Reply #6 on: February 07, 2018, 07:26:21 PM »
There was always something to do.  People got together and did things, almost every day.  I never spent hours sitting alone in a bar.  There was more of a feeling of unity, whereas in Nak every group seems more isolated and autonomous instead of part of something larger.  Between hunting and exploring the lands around Tuluk and socializing inside the city, I found a way to be immersed for many hours a day every day.

Maybe it just was because I was new and everything was shiny and exciting.

It wasn't because you were new. You're right in your assessment!
Case: he's more likely to shoot up a mcdonalds for selling secret obama sauce on its big macs
Kismet: didn't see you in GQ homey
BadSkeelz: Whatever you say, Kim Jong Boog
Quote from: Tuannon
There is only one boog.

BadSkeelz

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Re: What You Liked About Tuluk
« Reply #7 on: February 07, 2018, 10:20:27 PM »
It was The Other. You knew things were actually happening on the other side of the world, things that might actually impact you some day.
janeshephard: You really think BadSkeelz understands the concept of Wine In Front of me? This guy shot me as a townie when he felt threatened. The man's a neandrathal.

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Grogerif

  • Posts: 63
Re: What You Liked About Tuluk
« Reply #8 on: February 07, 2018, 10:25:00 PM »
I liked it because it wasn't Allanak.  It was someplace to go and not have keep as much OOC knowledge secret.  I always rolled in Tuluk when my Allanak character died, and vice versa.  (With breaks for desert elves.)  Almost didn't come back to the game when I found out it was closed.

tortall

  • Posts: 2250
Re: What You Liked About Tuluk
« Reply #9 on: February 07, 2018, 11:24:52 PM »
I really loved the culture there. Nak is very in your face and brutal. Tuluk was playacting like everything is happy and being EXTREMELY brutal on the sly. I was never good at the latter part, but I always enjoyed the former.
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Riev

  • Posts: 5158
Re: What You Liked About Tuluk
« Reply #10 on: February 08, 2018, 09:55:17 AM »
I played primarily in Tuluk, but there was a lot that it struggled with. But this is a positive thread.

I liked that the "quarters" of the city were very clearly defined and mostly autonomous. Save a little exploration, you could live most of your natural life in the Warrens without ever needing to explore the Noble area, or even Freil's Rest.

I liked that they were "at war" with Allanak, but had refugees playing in drum circles. They made the appearance that they were all-inclusive, but really they just kept the "good people" and cut out the rot.

I liked when there was UnderTuluk, so there was a place to not play a "thief", but a place to play someone who didn't buy into all the happy-on-the-outside crap that was spewed above ground. It unfortunately turned into a haven for magickers but it had potential.

Again, because it bears repeating: Defined quarters. The ability to know, clearly, you are in the Poet's Circle. In Allanak, I feel like everything is "the bazaar, the commoner's quarter, the noble's quarter, the 'rinth". And that's it. The bazaar and commoner's quarter feel like the same "place" in the city. Tuluk made you feel that you had just walked down a long road and came upon a "new" village in the city.

Tunnels. :)
Masks are the Armageddon equivalent of Ed Hardy shirts.

Malken

  • Posts: 9086
Re: What You Liked About Tuluk
« Reply #11 on: February 08, 2018, 10:38:55 AM »
Tuluk after midnight, featuring boog.
“When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse’s feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back.”

Molten Heart

  • Posts: 1956
Re: What You Liked About Tuluk
« Reply #12 on: February 08, 2018, 10:45:57 AM »
.
« Last Edit: August 05, 2018, 03:34:51 AM by Molten Heart »

Tiktak

  • Posts: 434
Re: What You Liked About Tuluk
« Reply #13 on: February 08, 2018, 09:52:39 PM »
Bards and the Bardic Circle, the Artists and their Licenses, the culture, the Sunking spice being legal to commoners, communal cooking area, Arena bar, the Teahouse, more varied noble Houses with broader representation, and more. I could ramble for hours. I miss it.

Cind

  • Posts: 1501
Re: What You Liked About Tuluk
« Reply #14 on: February 09, 2018, 01:21:38 AM »
I loved how bards could hold status in a way that wasn't really available to other people. Perhaps the closest thing to them would be a House mastercrafter. It was like membership in a medieval guild.

In medieval Europe, a man who wanted to be a member of a knitting guild would train as a current member's apprentice for six years (I mean, come on, back then they lived to about twenty so that's a bit steep) and when he was ready to join he had six months to start and finish certain items, like a tapestry and a pair of socks (the item number was around five I think) and they had to show their best work. If it was deemed suitable, they would join as a full member. Women couldn't join but if a member died and his wife needed income she was allowed to try to get in. The Rusalka circle reminded me of the fact that apart from that particular situation, women were only allowed to join rosary-making guilds. Its a complex industry of skilled labor that affects a lot of local people.

The Bardic Circle had requirements like the medieval guilds that might reasonably take as much time and certainly took skill to join and it was unique in the world for this. In a game where the empty spaces in a culture are necessary for creativity, it was kind of cool to see a master bard walk by and know they worked really hard to get to where they were, in a way that doesn't dampen the game's potential for creativity. I'm not sure how relevant this is to the discussion but I didn't want to delete it.
Look, a petting tregil.  So silky...Feel him.

deskoft

  • Posts: 333
Re: What You Liked About Tuluk
« Reply #15 on: February 09, 2018, 01:51:39 AM »
Yeah for me Tuluk was a really good way to still play city politics without having to play with the same characters; I actually loved that a lot, among many things in the culture.

Yam

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Re: What You Liked About Tuluk
« Reply #16 on: February 14, 2018, 12:42:13 AM »
The following error or errors occurred while posting this message:
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AdamBlue

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Re: What You Liked About Tuluk
« Reply #17 on: February 14, 2018, 01:49:19 AM »
It was a place to explore when you tired of the Allanaki politics on any character. It was also 'wealthy', considering it was perched right by the Grey and had access to many different types of things. Clan headquarters were bigger and better, even, and it was always a different conversation dealing with Northern Templars compared to Southern Templars. It was a large, amazing bastion for culture that let you know that you really were part of a bigger world even if you were outside Allanak besides the tiny outposts where people got bored quickly and moved on.
I'll give you a quick example; The Byn.
When you were a Bynner, back when there was still a Northern compound, you really felt like you were always 'close to home'.  Either you were close to the northern home or the southern home, but you could reasonably stay in the North for a while and hang out. The place was nicer, even the food, something as simple as the fact that you could get bread from the northern barracks while in the south there was always a shortage, was a nice touch. And with the economy being different than it was in Allanak, there was ALWAYS money to be made. Nowadays, Morins is nothing in comparison, and nobody cares about it much, and it lacks any kind of meaningful history or interesting character archtypes, just 'lol loggers and soldiers'.

Tuluk being gone is like downsizing a company because you're not making enough money. At first, it works because you don't need to pay as many people as much money, but then after a while you realize that you're not doing as much as you could if you had more people. And then everything is just worse as a result. Sure, it'll stay afloat, but it will never be as good as it was.

boog

  • Posts: 10711
Re: What You Liked About Tuluk
« Reply #18 on: February 14, 2018, 09:24:48 PM »
Tuluk after midnight, featuring boog.

 ;)

Sometimes, a person is only as good as their counterpart, and I felt like Tuluk definitely had the best of the crop when it came to said counterparts.
Case: he's more likely to shoot up a mcdonalds for selling secret obama sauce on its big macs
Kismet: didn't see you in GQ homey
BadSkeelz: Whatever you say, Kim Jong Boog
Quote from: Tuannon
There is only one boog.

The Lonely Hunter

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Re: What You Liked About Tuluk
« Reply #19 on: February 15, 2018, 10:11:53 PM »
I liked that it was a neat little hunting outpost. I liked the 'feeling' of having the rebels right there always trying to sabotage something or 'free' the oppressed Tuluk. I liked that there was an occasional noble or Templar stationed up there but only having one or two made them feel isolated from their powerbase.

I liked Tuluk before it was...revamped.
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Cind

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Re: What You Liked About Tuluk
« Reply #20 on: February 16, 2018, 03:23:39 AM »
People seemed to have really enjoyed the Rebellion Tuluk, I noticed. Maybe we need to do something like that again. If you re-open Tuluk right now without changing anything, I think you could do something effectively similar.

Elves up there felt like they had more clout because the Akai had regular contracts with the city that involved work they could do in broad daylight. They had that protected-skilled-artisan thing going on. Whenever I played an elf there the Akai would approach me with offers of work. I kind of liked that. You could both play an elf and have a safe, protected job. I never accepted their offers, but I think I would if I got a chance to play there again.
Look, a petting tregil.  So silky...Feel him.

spacewars

  • Posts: 803
Re: What You Liked About Tuluk
« Reply #21 on: February 16, 2018, 12:04:24 PM »
As most have said Tuluk had a lot of culture to it. And as others have said it gave an appearance of Happy all the time, but what most that did not take the time to play there. Tuluk had a dark side to it behind the scene of the public eyes. Things happened in the shadows..... I miss Tuluk

Veselka

  • Posts: 675
Re: What You Liked About Tuluk
« Reply #22 on: February 16, 2018, 05:51:13 PM »
I think Tuluk would be great if it were just less complicated.

Less documentation, more precise documentation.

Fewer Noble Houses with fewer niches. More Nobles in those fewer Noble Houses.

One Templar Order, with both men and women, squabbling and in-fighting just the same as Blue Robes, but with a different flavor or bent (Psionics compared to Magick).

Fiefdoms for the Merchant Houses to fight over.

Commoners as pawns.
The progress of greatness is tampered with by the inadequacy of mediocrity.

Miradus

  • Posts: 2036
Re: What You Liked About Tuluk
« Reply #23 on: February 16, 2018, 07:17:47 PM »

I never played in Tuluk. They closed the gates shortly before I started playing.

We want another city? I'm okay with that.

It's the newly discovered, Aztec-styled city on the far side of the Silt Sea. You need a skimmer to get there and risk all the hazards, but it's filled with wealth and riches and intrigue.

There's no purpose to the Silt Sea right now except as a theme. I want a full maritime culture in the game on silt skimmers. Pirates, seamen, the works! Put whomever did those starter shops in Luir's on the project because their starter shops are above and beyond what could be expected from a newbie equipment store. They're ready for their own freakin' kingdom.

Yesterday I typed who and I saw like 50+ people playing. But they weren't in Morin's, they weren't in Luir's, and they weren't rolling around on the roads north of the Red Desert. Where the heck are they? Dunno. Crowded into the Gaj maybe watching half-elves puke on the floor.

Malken

  • Posts: 9086
Re: What You Liked About Tuluk
« Reply #24 on: February 16, 2018, 07:39:54 PM »
If Tuluk didn't lack in something, it's certainly seaman hehehehehehehhehehehehehehhehehehehehehhehehehehehehhehehehehehehhehehehehehehhehehehehehehhehehehehe
“When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse’s feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back.”

Miradus

  • Posts: 2036
Re: What You Liked About Tuluk
« Reply #25 on: February 16, 2018, 08:19:07 PM »

I see what you did there. :)

Cind

  • Posts: 1501
Re: What You Liked About Tuluk
« Reply #26 on: February 17, 2018, 01:00:15 AM »
One Templar Order, with both men and women

Yes, this. The gender thing, while its harmless and politically correct when you aren't thinking in real-world terms, is still restrictive when you're thinking about choices to play inside the game. There is literally no reason, I'm sure, for the gender separation other than an 80's OOC categorical thing. I'm sure a lot of people don't care and would simply redo the pronouns in their initial bio but there are people like me who literally never play one of the genders, or to whom the gender is important for gameplay for some reason, like being a mother, or a deadbeat dad.
Look, a petting tregil.  So silky...Feel him.

palomar

  • Posts: 2151
Re: What You Liked About Tuluk
« Reply #27 on: February 22, 2018, 09:28:11 AM »
I liked the idea of Tuluk most, and when that idea was brought to life through the efforts of dedicated, creative players.

Ender

  • Posts: 1989
Re: What You Liked About Tuluk
« Reply #28 on: March 20, 2018, 12:43:33 AM »
One Templar Order, with both men and women, squabbling and in-fighting just the same as Blue Robes, but with a different flavor or bent (Psionics compared to Magick).

That actually happened already while Tuluk was still open for play.
man
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Dar

  • Posts: 1242
Re: What You Liked About Tuluk
« Reply #29 on: March 20, 2018, 04:53:48 AM »
It's only positive quality of importance was that it was not Allanak. So if you've played a long lived character in Allanak that had his/her fingers in a lot of pies. You could've played in Tuluk to be away with everything you interacted with prior.



That Is All. Forgive me, but I think the 'benefits' of Tuluk are being 'highly' romanticized due to it being gone for so long.

It is my hope that when it is open, it is sooo dramatically altered. I realize it's hard to impliment, but if you want to have murder/corruption/betrayal, you cannot have an All Seeing Eye as a non virtual concept.


The irony that I'm being a lot less subtle in this post then Yam's answer is not lost on me :).
« Last Edit: March 20, 2018, 04:58:18 AM by Dar »

Bushranger

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Re: What You Liked About Tuluk
« Reply #30 on: March 20, 2018, 06:49:30 AM »
Chosen Lord Mesmer Dasari
Mirau
Kiris
Keyrena
Zari
Tallis Irofel
Siamaca Kadius
Raleris Winrothol
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Ya..what Bushranger said...that's the ticket.
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ghanima

  • Posts: 78
Re: What You Liked About Tuluk
« Reply #31 on: March 20, 2018, 08:16:51 AM »
What I liked about Tuluk are also the things I disliked about it. I'll explain.

I liked the greater focus on descriptions there. You could easily see the difference in the generation that wrote up Allanak and the generation a full decade or more later that wrote up New Tuluk. In Allanak you have things like "a bone dagger" and it has a half-sentence description that literally reads something like "This crude bone dagger looks deadly". Fast forward to New Tuluk and things are a lot more immersive. The problem is I think it went too far. Page long descriptions are just ridiculous, as far as I'm concerned. Unless it's something super unique and rare like maybe a magickal tree, if you're writing a page to describe something, you're just going overboard. There's a point at which a good thing taken to the extreme is no longer good at all.

I liked the attention to detail with clan creating and the desire to flesh out documentation. I saw some of the original clan docs to very old clans from back in they day and they were pretty sparse. Even some of the ones still in existence now are! Tuluk fought against this by weaving a rich and detailed background for itself. But you had these vastly convoluted and over complicated storylines that often resulted in contradictions. It just seemed to go a little too far. It's possible to be descriptive while still being concise and to the point.

Anyone who remembers Old Tuluk will recall a fairly unpleasant design. Once New Tuluk was rolled out it had absurdly long roads, some that literally went nowhere. You'd walk 20 rooms in one direction and suddenly come to a dead end. Thankfully staff reduced this but it was still never much fun to navigate the city unless you were on a running mount.

Tuluk took all the things that were wrong with Allanak and made a concerted effort to improve upon that. I'ml glad for the effort. Unfortunately that goal was often taken so far to the extreme that it just went to the opposite end of the spectrum.

Where Tuluk really shined was of course the Rebellion days. There were some really good plots being hatched at that time and there isn't much criticism to be said for it. But that was all pre-New Tuluk. After the transformation from Old Tuluk to destroyed Tuluk to New Tuluk it just felt too big for itself. If anything is to be done with it currently, these are good lessons to learn from!

Riev

  • Posts: 5158
Re: What You Liked About Tuluk
« Reply #32 on: March 20, 2018, 09:31:33 AM »
Chosen Lord Mesmer Dasari
Mirau
Kiris
Keyrena
Zari
Tallis Irofel
Siamaca Kadius
Raleris Winrothol

Creek.
Faithful Lord Kieandatu.
The Fattest of the Fat Lord Dragean
Masks are the Armageddon equivalent of Ed Hardy shirts.

fade

  • Posts: 103
Re: What You Liked About Tuluk
« Reply #33 on: March 21, 2018, 01:47:35 PM »
Chosen Lord Mesmer Dasari
Mirau
Kiris
Keyrena
Zari
Tallis Irofel
Siamaca Kadius
Raleris Winrothol

Wait you were raleris??

Riev

  • Posts: 5158
Re: What You Liked About Tuluk
« Reply #34 on: March 21, 2018, 03:00:19 PM »
I think he's saying HE was Mesmer, and misses all those other people.

Masks are the Armageddon equivalent of Ed Hardy shirts.

Cind

  • Posts: 1501
Re: What You Liked About Tuluk
« Reply #35 on: March 22, 2018, 02:32:39 AM »
Siamaca and Raleris were awesome. I only really know about Dragean because he was so fat, you could see him from a mile away.
Look, a petting tregil.  So silky...Feel him.

Grapes

  • Posts: 416
Re: What You Liked About Tuluk
« Reply #36 on: March 22, 2018, 03:12:19 AM »
Tuluk was nice because it had way too many taverns. Some times you want to poison the drink of an undesirable without witnesses.
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