Author Topic: Importance of Base Stats?  (Read 4526 times)


  • Posts: 423
Re: Importance of Base Stats?
« Reply #25 on: May 08, 2018, 10:01:50 AM »
No need to structure your guild/stat priorities around waying. Sitting down increases stun regen, and resting increases it even more. Comfy furniture may or may not help. Wisdom is useful for perception skills and bartering, so don't forget that.

If I was going with a combat aide type character I'd definitely consider ranger over warrior, as well as assassin (though assassins aren't as useful for perception skills, oddly), burgler, or pickpocket. The downside to pickpocket is learning to hide. Burglar doesn't get scan. Merchants get a grab-bag of useful skills for the job, and can be further modified with the right subguild choice. Merchants are also much less of a grind to become useful than other classes.

If using perception/crafting/casting/grinding/bartering skills more often, wisdom is great. If crafting/stealth/stealing/might get in a fight/carrying lots of small items, agility. If need to carry lots of moderate-weight items/wear armor/want to win a fight/want to do more damage with backstab then strength. If you want more stun/faster regen/more hp/more effective use of armor (unknown if this helps or how much)/walking sneaking or running on foot outside then endurance is your pal.

All the stats are important in ways, all can be done without provided a balance at another end of the scale (for example, you can make a powerful warrior with crappy endurance and wisdom if your strength/agility are high enough to compensate), and all can be done without for the purposes of simply playing a character. If you want to maximize your "winning" potential in specific areas, then yeah, you need the stats, but nothing says you can't play a mediocre character, or even a straight up loser in all areas, and still get some fun and excitement out of the game itself. Making mistakes, failure, can be rewarding in the long term in unforseen ways.
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