Author Topic: Delay before fleeing  (Read 2028 times)


  • Posts: 186
Re: Delay before fleeing
« Reply #25 on: December 20, 2017, 08:46:42 PM »
If something attacks you, you can flee quick enough to avoid even the first attack.

Uh.  Can you elaborate on this?

Yeah... the kill command comes with an automatic first round of combat. If they attack you some other way, like with a kick or a bash that misses, then maybe you can get away, but attacking someone always nets you at least one round of combat. The issue for me is, even if you reel someone in that round of combat, spam fleeing will kick in and get them away before you get another round, unless you're lucky with really high agility.

I'm not saying escape should be impossible or even difficult, but right now, it's just... well, unless they're a HG or a monstrously experienced fighter who can one-shot you on an attack of opportunity, fleeing is really safe right now.


  • Posts: 1968
Re: Delay before fleeing
« Reply #26 on: December 21, 2017, 01:20:44 AM »
try etwoing a good club and see how that spam flee works.
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  • Posts: 1674
Re: Delay before fleeing
« Reply #27 on: December 21, 2017, 01:58:34 AM »
You really cant avoid the first hit, at least not once it attacks you. Unless of course you mean to say "Their attack misses." Which is possible, the first attack not going through is an impossibility.


  • Posts: 1173
Re: Delay before fleeing
« Reply #28 on: December 21, 2017, 08:21:07 PM »
While you do get  first attack when you type kill <victim> sometimes you get a noticeable delay between the time you attack a person, and the time yo actually perform that first attack. This doesn't always occur, but it does happen. Very recently the same thing happened when  an animal attack me. I've gotten the message X attacks you but I was still move to the next room before it could land the first attack.

I am not quite sure why this occurs; lag or maybe agility of the victim being high. It is a bit random, since that first attack can happen instantly too.

Many moons ago I was trying to kill someone and I was managing to successfully chasing them. I was getting the message that I attacked them. I was getting lagged from the kill command, but they would run before I would perform a single attack.  I remember wishing up about it, I didn't know what was going on and the person was run/fleeing so quick that I thought they had triggers that when fired off when they got the message I had attacked them.

At the end I suppose I feel I am one of those people that feel its a little to easy to escape. I am okay if someone invests some effort in getting that good at escaping, through skill or preparation. Otherwise RP should be more tempting option then fleeing with low or no skill in it.
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  • Posts: 1674
Re: Delay before fleeing
« Reply #29 on: December 21, 2017, 11:05:19 PM »
The particular thing you are talking about, can quite easily be replicated using kagors and stuff that like to attack from stealth, the first attack from stealth does not appear to actually trigger combat between both parties, just the attacker, while the victim is left in a state of limbo where they can do whatever they want.


  • Posts: 1207
Re: Delay before fleeing
« Reply #30 on: December 24, 2017, 10:05:47 PM »
Hawke is completely correct on this. The thing you are talking about is animals attacking from stealth while you are moving, I am pretty sure.

I am all for making the wilderness more obnoxious though, bring on the lizards that spit blinding poison in your face.
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  • Posts: 1674
Re: Delay before fleeing
« Reply #31 on: December 24, 2017, 11:27:45 PM »
The specifics are, you are not considered 'in combat' until the stealthed critters next attack, or, you attack the critter.

If you put your position into your prompt it will show this as being the case.