Author Topic: [Dominions 5] The Skeleton Wars  (Read 3557 times)

Marauder Moe

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Re: [Dominions 5] The Skeleton Wars
« Reply #25 on: December 11, 2017, 02:13:14 PM »
Ulm is probably the most straight-forward nation.  It has really tough troops but it won't benefit much from the awesome bless of the prime pretender.  Late-game power often comes from forging items for thugs/super-combatants.

Pythium has very solid troops and good mages, but you'd need to learn how to set up communions and storms for mid/late game power.

Tien'Chi has solid troops.  Their mages have a lot of different paths, though, which is great for experimenting but difficult to put together a coherent strategy.

Pangea, decent troops, earth and nature mages which can be simple to use, though most of their late-game power comes from tapping into blood magic.


Of those options, I guess my top one is Pythium.  Communions are probably easier to learn than blood magic, equipping thugs, or whatever it is late-game Tien Chi players do (lol).

Zoltan

  • Posts: 3496
Re: [Dominions 5] The Skeleton Wars
« Reply #26 on: December 11, 2017, 02:26:22 PM »
I'll also add that I wouldn't mind someone playing my turn for me in this game if I were unavailable. So I haven't set a password for the disciple I already made (sure is much simpler making a disciple than a pretender).

I don't have strong opinions on the actual pretender since TC can work under a lot of circumstances and doesn't seem to rely heavily on sacreds to begin with. I think all of the proposed nations so far are going to benefit from a bit of production, though. Well, I don't recommend drain either, even if Ulm joins the roster. We'll probably need neutral or reduced MR checks to deal with the skelly swarms.
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Marauder Moe

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Re: [Dominions 5] The Skeleton Wars
« Reply #27 on: December 11, 2017, 02:28:18 PM »
We're looking at Order 3, Production 3, and Growth 3 no matter what.  May also be able to fit 1-2 more scales of luck or magic.

montarion

  • Posts: 408
Re: [Dominions 5] The Skeleton Wars
« Reply #28 on: December 11, 2017, 02:59:57 PM »
Growth 3 and a high Dominion score are going to be basically mandatory against Impossible Ermor.

Marauder Moe

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Re: [Dominions 5] The Skeleton Wars
« Reply #29 on: December 11, 2017, 03:18:40 PM »
Oh true, we do indeed want to be able to push back nasty dominions.  I can get us up to Dominion 9.

F4A5B4

Morale x2
Attack Skill
Minor MR
Major MR
Solar Weapons
Blood Surge

Dom 9, Order 3, Prod 3, Growth 3

montarion

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Re: [Dominions 5] The Skeleton Wars
« Reply #30 on: December 11, 2017, 04:22:37 PM »
Well if no one else wants, I'll grab Pythium. Someone's gotta represent the survivors!

I think there's also a decent argument to make for Sceleria to be desperate survivors who have tried to "fight fire with Fire" as it were. Or C'tis.

Kialae

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Re: [Dominions 5] The Skeleton Wars
« Reply #31 on: December 11, 2017, 06:45:26 PM »
Sure, bring me in for Ulm or whatever, I'll work it out. :)

I'll make a Disciple now.

Marauder Moe

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Re: [Dominions 5] The Skeleton Wars
« Reply #32 on: December 11, 2017, 08:04:07 PM »
Server is up.  Same IP address, 1 port higher.


I ran a few tests for clustered vs. unclustered starts.  While clustered starts may mean it's easier to send support to someone, it seems like a high probability that at least one player could get locked in and not have a war front to expand into.

racurtne

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Re: [Dominions 5] The Skeleton Wars
« Reply #33 on: December 11, 2017, 08:17:03 PM »
I like that pretender build. I'm not wild about fire shield because it's incarnate and we're going imprisoned. Plus attack skill means more repels and more quick kills which means more blood surges. Sacred killing machines.
Alea iacta est

racurtne

  • Posts: 1867
Re: [Dominions 5] The Skeleton Wars
« Reply #34 on: December 11, 2017, 08:41:10 PM »
We won't be able to upload disciples until the pretender is in.
Alea iacta est

montarion

  • Posts: 408
Re: [Dominions 5] The Skeleton Wars
« Reply #35 on: December 12, 2017, 03:09:53 AM »
Disciple is in for Pythium.


Marauder Moe

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Re: [Dominions 5] The Skeleton Wars
« Reply #36 on: December 12, 2017, 03:11:55 PM »
We won't be able to upload disciples until the pretender is in.

I just needed to mark slots as "disciple".  If you meant as in design choices based on scales/bless, I'm putting in the build I showed before (with attack skill).

I'll launch as soon as everyone is in.

racurtne

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Re: [Dominions 5] The Skeleton Wars
« Reply #37 on: December 12, 2017, 04:32:05 PM »
Yes, I saw.

I thought you had to have one marked as pretender before a team could load up disciples.

Anyway, I went W4E4N4 hooded spirit.
Alea iacta est

Inks

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Re: [Dominions 5] The Skeleton Wars
« Reply #38 on: December 12, 2017, 05:13:37 PM »
Love the new pretender build.

I'll upload now.
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Pale Horse

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Re: [Dominions 5] The Skeleton Wars
« Reply #39 on: December 12, 2017, 06:25:31 PM »
I've submitted my disciple, as well.
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Kialae

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Re: [Dominions 5] The Skeleton Wars
« Reply #40 on: December 12, 2017, 06:48:26 PM »
Lord Hammerfuc of Ulm is ready!

Marauder Moe

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Re: [Dominions 5] The Skeleton Wars
« Reply #41 on: December 12, 2017, 07:02:25 PM »
And a call went out to the nations of Men, and the elves of Eriu, that a great many evils have beset this land.  The Lord of Light requires all those of pure hearts and righteous souls do band together and purify this world from the forces of death and darkness.

His Radiance be upon you.

Inks

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Re: [Dominions 5] The Skeleton Wars
« Reply #42 on: December 12, 2017, 07:11:22 PM »
With none of our opponents on teams shouldnt be too bad.

Or maybe it will.
Quote from: Is Friday
Quote from: Synthesis
I hate to break it to you noobs, but penetration isn't the only way to achieve orgasm.Do I have to fucking explain everything here?
Tell me more about your Golden Standard of HG Mudsex RP

Kialae

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Re: [Dominions 5] The Skeleton Wars
« Reply #43 on: December 13, 2017, 01:36:16 AM »
I did my turn!

Zoltan

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Re: [Dominions 5] The Skeleton Wars
« Reply #44 on: December 13, 2017, 08:56:43 AM »
New turn's up.
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racurtne

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Re: [Dominions 5] The Skeleton Wars
« Reply #45 on: December 13, 2017, 09:42:40 PM »
Was last this time. New one is up.
Alea iacta est

Marauder Moe

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Re: [Dominions 5] The Skeleton Wars
« Reply #46 on: December 14, 2017, 12:26:22 PM »
And a shepherd came to the Castle of The Lord, his flock in tow.  He spoke unto the priest, the lands have turned wild and provide neither sustenance nor sanctuary for my sheep.

The priest replied, these are dark time indeed, but you must trust in the Lord of Light to shepherd you as you tend your flock. 

There is a land to the north, and there live wicked flying bird-men and other unholy creatures.  Go, follow the Lord's army there and bring your flock.  Stand back, towards the rear.  He Radiance will light the path of your destiny.

Kialae

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Re: [Dominions 5] The Skeleton Wars
« Reply #47 on: December 14, 2017, 09:55:08 PM »
Turn's up. Sorry - between trying to get my laptop repaired and the internet at my house breaking, it's been a bad few days.

Marauder Moe

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Re: [Dominions 5] The Skeleton Wars
« Reply #48 on: December 15, 2017, 01:12:26 PM »
THE LORD OF LIGHT BIDS HIS SERVANTS MAKE HIM A PAIR OF EARTH BOOTS.

Not immediately, but sometime.  Also, naturally, interested in dwarven hammers.  Can recompense the cost in an equal number of fire gems and/or astral pearls.

Kialae

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Re: [Dominions 5] The Skeleton Wars
« Reply #49 on: December 15, 2017, 09:13:47 PM »
Would I make earth boots? I'm earth-magic people I think?