Author Topic: [Dominions 5] The Skeleton Wars  (Read 956 times)

Marauder Moe

  • Posts: 12696
[Dominions 5] The Skeleton Wars
« on: December 10, 2017, 03:11:52 PM »
Hey Pretenders,

Despite the general feeling that some people didn't want to commit to more than one game at, I've been feeling a bit of an itch for another one.  So, I've been thinking about doing a format I'd wanted to try for a while: a pure PvE coop battle.

The setup:
-Middle Ages
-All human players part of a pretender/disciple team.
-Independent AI nations set to "impossible"
--Ermor
--Asphodel
--R'lyeh
--Sceleria
--+more "evil" nations (Nazca, C'tis, Shinuyama, Jotunheim) as needed
-Story events, increased magic sites, powerful thrones

This should be a nice, low-stakes, low-stress, high-adventure game.  Great for newbies wanting to see more experienced players in action.  Doesn't need a large player count.

So who's interested?

Players:
Marauder Moe (Marignon?)
racurtne (Man)
montarion
Pale Horse (Eriu)
Kialae
Inks (Acrocephale)
Zoltan (Tien Chi)
« Last Edit: December 11, 2017, 02:13:46 PM by Marauder Moe »

Akaramu

  • Posts: 6486
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Re: [Dominions 5] The Skeleton Wars
« Reply #1 on: December 10, 2017, 03:40:05 PM »
I... I wish I had time for games right now  :'(

racurtne

  • Posts: 1860
Re: [Dominions 5] The Skeleton Wars
« Reply #2 on: December 10, 2017, 04:06:28 PM »
Actually, this type of game I can probably participate in. It would be a lot less time consuming than a pvp game, and I've been itching for more dominions too.

So yea, count me in.
Alea iacta est

racurtne

  • Posts: 1860
Re: [Dominions 5] The Skeleton Wars
« Reply #3 on: December 10, 2017, 04:15:47 PM »
Also, in order to keep the game moving, with permission we can do each other's turns if we're going to be busy.
Alea iacta est

montarion

  • Posts: 405
Re: [Dominions 5] The Skeleton Wars
« Reply #4 on: December 10, 2017, 04:46:12 PM »
Super down for this.

Marignon is going to be basically mandatory.
Pythium also, for thematic reasons.

Marauder Moe

  • Posts: 12696
Re: [Dominions 5] The Skeleton Wars
« Reply #5 on: December 10, 2017, 05:20:41 PM »
Yeah, Marignon is a prime candidate for pretender, with +2 fire, +2 astral bless points.  I mocked up this build:



Can't you practically feel the righteous vengeance?


I... I wish I had time for games right now  :'(
Well, this is probably one of the lowest-effort ways to get into this game for multiplayer, heh.

Akaramu

  • Posts: 6486
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Re: [Dominions 5] The Skeleton Wars
« Reply #6 on: December 10, 2017, 06:10:23 PM »
Well, this is probably one of the lowest-effort ways to get into this game for multiplayer, heh.

I'd still have to re-learn the game and solo practice a bit. Right now I have about 2-3 hours of free time a day, half of which I spend passing out in front of the TV, too exhausted to even keep my eyes open.

I'll read the thread, though, so... keep those informative posts from other Dominions threads coming! They're great for 10 minute breaks in between the writing and editing.

Pale Horse

  • Posts: 4435
Re: [Dominions 5] The Skeleton Wars
« Reply #7 on: December 10, 2017, 06:47:21 PM »
Sure, count me in.  It only takes a couple minutes to put a turn together.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Kialae

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  • Posts: 166
Re: [Dominions 5] The Skeleton Wars
« Reply #8 on: December 10, 2017, 08:01:34 PM »
I wanna learn more, so yes.

Kialae - To

Inks

  • Posts: 1106
Re: [Dominions 5] The Skeleton Wars
« Reply #9 on: December 10, 2017, 08:52:55 PM »
Ctis please, as disciple

Super keen.

Oh wait you said Ctis was an "evil" nation. Hang on.

Arcosephale then to keep with the theme :)

Disciple games are incredibly hard vs AI because they co-ordinate perfectly, sounds good.
« Last Edit: December 10, 2017, 09:46:45 PM by Inks »
Quote from: Is Friday
Quote from: Synthesis
I hate to break it to you noobs, but penetration isn't the only way to achieve orgasm.Do I have to fucking explain everything here?
Tell me more about your Golden Standard of HG Mudsex RP

racurtne

  • Posts: 1860
Re: [Dominions 5] The Skeleton Wars
« Reply #10 on: December 10, 2017, 10:01:48 PM »
Man for me pls, as they too are a 'good' faction.
Alea iacta est

Marauder Moe

  • Posts: 12696
Re: [Dominions 5] The Skeleton Wars
« Reply #11 on: December 10, 2017, 10:02:16 PM »
My understanding is AI actually doesn't function well as a disciple and you get a harder challenge with them being independent.

racurtne

  • Posts: 1860
Re: [Dominions 5] The Skeleton Wars
« Reply #12 on: December 10, 2017, 10:04:37 PM »
Well I assume we're also going to crank their difficulty up to max.
Alea iacta est

Marauder Moe

  • Posts: 12696
Re: [Dominions 5] The Skeleton Wars
« Reply #13 on: December 10, 2017, 10:05:27 PM »
Indeed.

Pale Horse

  • Posts: 4435
Re: [Dominions 5] The Skeleton Wars
« Reply #14 on: December 10, 2017, 10:49:12 PM »
Eriu, for me.  Let's see how long the sidhe can survive.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Marauder Moe

  • Posts: 12696
Re: [Dominions 5] The Skeleton Wars
« Reply #15 on: December 10, 2017, 11:05:44 PM »
Any thoughts about Pretender/scales/bless?

I can certainly play that god I posted (though I've played a lot of Marignon so if someone else is burning for fiery justice I'm happy to play something else).

The only downside is, of course, imprisoned means disciples won't awaken until ~15 months.  Also note: you don't get to appoint a prophet in disciple games.

Pale Horse

  • Posts: 4435
Re: [Dominions 5] The Skeleton Wars
« Reply #16 on: December 10, 2017, 11:10:18 PM »
Any thoughts about Pretender/scales/bless?

I can certainly play that god I posted (though I've played a lot of Marignon so if someone else is burning for fiery justice I'm happy to play something else).

The only downside is, of course, imprisoned means disciples won't awaken until ~15 months.  Also note: you don't get to appoint a prophet in disciple games.

You've already got the blessings I would have suggested for undead killing.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

racurtne

  • Posts: 1860
Re: [Dominions 5] The Skeleton Wars
« Reply #17 on: December 11, 2017, 12:31:15 AM »
Well awe I think is not the best. It's useless against mindless troops. Also that's 3 years in at least. Fire shield, attack, or even morale would be my suggestions
Alea iacta est

Inks

  • Posts: 1106
Re: [Dominions 5] The Skeleton Wars
« Reply #18 on: December 11, 2017, 12:32:57 AM »
Awe is a goddamn horrible choice vs the armies of the night, and will be almost useless vs our opponents since the majority will be mindless. Fire shield would be a better choice, or even attack and less asleep. The disciples will need to expand ASAP if we want a chance of winning and having them away for 15 turns will sign the alliance of light and fire's death warrant.
Quote from: Is Friday
Quote from: Synthesis
I hate to break it to you noobs, but penetration isn't the only way to achieve orgasm.Do I have to fucking explain everything here?
Tell me more about your Golden Standard of HG Mudsex RP

Inks

  • Posts: 1106
Re: [Dominions 5] The Skeleton Wars
« Reply #19 on: December 11, 2017, 12:33:43 AM »
Huh, Racturne posted the same time. But yep.
Quote from: Is Friday
Quote from: Synthesis
I hate to break it to you noobs, but penetration isn't the only way to achieve orgasm.Do I have to fucking explain everything here?
Tell me more about your Golden Standard of HG Mudsex RP

Marauder Moe

  • Posts: 12696
Re: [Dominions 5] The Skeleton Wars
« Reply #20 on: December 11, 2017, 01:00:02 AM »
That is a good point.

Inks

  • Posts: 1106
Re: [Dominions 5] The Skeleton Wars
« Reply #21 on: December 11, 2017, 01:23:33 AM »
Solar weapons is an amazing choice for our alliance though.

Also blood surge is my favorite bless. Considering we will be fighting masses of low-tier troops it is definately a winner here.

Also sorry if I came off as rude, I just have fun being over the top when talking dom strategy.
« Last Edit: December 11, 2017, 02:48:44 AM by Inks »
Quote from: Is Friday
Quote from: Synthesis
I hate to break it to you noobs, but penetration isn't the only way to achieve orgasm.Do I have to fucking explain everything here?
Tell me more about your Golden Standard of HG Mudsex RP

Marauder Moe

  • Posts: 12696
Re: [Dominions 5] The Skeleton Wars
« Reply #22 on: December 11, 2017, 03:08:52 AM »
So would you rather have Fire Shield or some combination of Attack Skill, Inspirational Presence, or more scales/dominion?

It's also possible to trade MR to fit in Twist Fate, though I suspect MR is more widely applicable.

Looks like we could also afford 4 points in a new path without too much fuss, though I'd have to drop down to Astral 4 which puts a few end-game spells and items out of reach.

Kialae

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Re: [Dominions 5] The Skeleton Wars
« Reply #23 on: December 11, 2017, 01:57:22 PM »
Can you just pick a good guy team for me? I don't know.

Kialae - To

Zoltan

  • Posts: 3489
Re: [Dominions 5] The Skeleton Wars
« Reply #24 on: December 11, 2017, 02:09:49 PM »
Can you just pick a good guy team for me? I don't know.

I recommend Ulm. They're good-ish, and an excellent nation for learning on. Like Abysia, they do a couple of things really well which makes them easier to pick up and experiment with. They're primarily focused on earth magic and super-heavy infantry.

Write me in for T'ien Ch'i, I had a lot of fun with them in SP recently.
Trunk
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