Author Topic: Dominions 5 - Multiplayer  (Read 4671 times)

Zoltan

  • Posts: 3495
Re: Dominions 5 - Multiplayer
« Reply #125 on: December 28, 2017, 04:09:06 PM »
[...] after playing Dominions for a little bit now [...]

Yeah, playing just a little bit...  :-X
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racurtne

  • Posts: 1867
Re: Dominions 5 - Multiplayer
« Reply #126 on: December 28, 2017, 05:43:09 PM »
Hahahaha.

Also Pale Horse, only Carnutes get extra invulnerability. Sacreds get 15. Others get 10.

/hairs split.

Marverni is not OP now. Nope. :-X :P
Alea iacta est

Pale Horse

  • Posts: 4460
Re: Dominions 5 - Multiplayer
« Reply #127 on: December 28, 2017, 06:51:28 PM »
Hahahaha.

Also Pale Horse, only Carnutes get extra invulnerability. Sacreds get 15. Others get 10.

/hairs split.

Marverni is not OP now. Nope. :-X :P

Noooo, not at aaaaaalll  :P
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Marauder Moe

  • Posts: 12790
Re: Dominions 5 - Multiplayer
« Reply #128 on: January 06, 2018, 03:32:00 PM »
Ermor?

Marauder Moe

  • Posts: 12790
Re: Dominions 5 - Multiplayer
« Reply #129 on: January 11, 2018, 01:40:07 PM »
I hate to do so, but I'm coming around to the idea of setting up a turn timer for both games.

There's two main options for this:

Turn interval (48 hours?) with timer paused on certain days (Friday, Saturday, Sunday).  If everyone gets turns in early the game will resolve the turn and restart the interval timer.

Process turns on specific days, no quick-host, for a predictable schedule. (Monday, Wednesday, Friday evening).

Thoughts?

Pale Horse

  • Posts: 4460
Re: Dominions 5 - Multiplayer
« Reply #130 on: January 11, 2018, 02:08:03 PM »
I'm down with it.

I'm also down with keeping it as it is.

So..yeah  ;)
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

racurtne

  • Posts: 1867
Re: Dominions 5 - Multiplayer
« Reply #131 on: January 12, 2018, 12:54:04 AM »
I think option 1 is best.
Alea iacta est

Inky

  • Posts: 159
Re: Dominions 5 - Multiplayer
« Reply #132 on: January 12, 2018, 07:57:15 PM »
Sorry duders. Not trying to hold ya'll up.

If you want me to AI lemme know. I'm probably not winning this war anyhow.

Pale Horse

  • Posts: 4460
Re: Dominions 5 - Multiplayer
« Reply #133 on: January 12, 2018, 09:11:21 PM »
So..apparently Province Defense forces don't retreat when their Commanders are slain.

Wish I'd known that, sooner.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

Kialae

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Re: Dominions 5 - Multiplayer
« Reply #134 on: January 12, 2018, 09:12:50 PM »
I know nothing, I'm just at war with some bat people and seem to be winning so far. >_>

Inky

  • Posts: 159
Re: Dominions 5 - Multiplayer
« Reply #135 on: January 13, 2018, 12:26:26 AM »
I'm going to go ahead and AI.

Ulm Yomi and Sauromantia are in Coalition. They're likely sharing resources including research boosters with Ulm being their forger.

Two fully equipped SC Dai Oni's (Conjuration 8 ) are on the field and will require some surgical anti thuggery to take out.


montarion

  • Posts: 408
Re: Dominions 5 - Multiplayer
« Reply #136 on: January 13, 2018, 11:07:25 AM »
Wat. There's no possible way someone is at Conj 8 already.

Bats getting two-fronted and the pretender is still sleeping  :'(

Rephaite Warriors with Quickness make me cry myself to sleep.

Marauder Moe

  • Posts: 12790
Re: Dominions 5 - Multiplayer
« Reply #137 on: January 13, 2018, 11:43:36 AM »
I know it sucks to be knocked out early, but it's a FFA game.  It's going to happen to someone.  There will certainly be other games of Dom5.

If it's any consolation, Inky, most of your assumptions are incorrect.

Inky

  • Posts: 159
Re: Dominions 5 - Multiplayer
« Reply #138 on: January 13, 2018, 01:41:57 PM »
Well I wasn't sure at first but Ulm's cute attempt to get me to drop my guard seems pretty suspect.

And secondly I have no idea how Yomi could be pulling out Dai Onis without someone else's cooperation.

Marauder Moe

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Re: Dominions 5 - Multiplayer
« Reply #139 on: January 13, 2018, 02:02:30 PM »
I recruit them from my capitol.

Inky

  • Posts: 159
Re: Dominions 5 - Multiplayer
« Reply #140 on: January 13, 2018, 04:57:06 PM »
Alright. That makes much more sense.

Zoltan

  • Posts: 3495
Re: Dominions 5 - Multiplayer
« Reply #141 on: January 13, 2018, 09:30:59 PM »
There's no coalition, though I did exhort people to go after you after your vicious sneak attack on me. Imagine my amusement when Yomi and Ulm's own sneak attack (unrelated to my indignant calls to arms) commenced right when you came at me. :D

Yomi's going to be quite large indeed if they get the lion's share of Ermor's lands, which I suspect they will. The F gems they will probably end up securing from Ermor's cap will help with End of Culture, I'm sure. Marverni is pretty big and bad, too, and seems to be doing well against Helheim from what I can tell.

In all honesty, though, if Ermor hadn't attacked me, I probably would have attacked them. >_> It's rough to be in the middle.
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Zoltan

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Re: Dominions 5 - Multiplayer
« Reply #142 on: January 13, 2018, 09:41:28 PM »
Also, I'm cool with a 48 hour timer. If we ever need to pause it, we can always post in this thread.
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Marauder Moe

  • Posts: 12790
Re: Dominions 5 - Multiplayer
« Reply #143 on: January 16, 2018, 04:26:17 PM »
I'm going to go ahead and AI.

Not to pressure you one way or another, but you have not gone AI and the game is waiting on you.

Inky

  • Posts: 159
Re: Dominions 5 - Multiplayer
« Reply #144 on: January 16, 2018, 07:37:16 PM »
That should do it.

Marauder Moe

  • Posts: 12790
Re: Dominions 5 - Multiplayer
« Reply #145 on: January 16, 2018, 08:49:02 PM »
Thanks.  Better luck next game.

Inks

  • Posts: 1140
Re: Dominions 5 - Multiplayer
« Reply #146 on: January 18, 2018, 11:37:31 AM »
I am cool with 48 hour timer in the future too.
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Inks

  • Posts: 1140
Re: Dominions 5 - Multiplayer
« Reply #147 on: January 18, 2018, 11:39:31 AM »

Rephaite Warriors with Quickness make me cry myself to sleep.

I wish they had quickness but they just have the lesser air bless (swiftness?) which is just + battle movement.

I think bats taking imprisoned pretender was a mistake! Batman stronk.
« Last Edit: January 18, 2018, 11:42:26 AM by Inks »
Quote from: Is Friday
Quote from: Synthesis
I hate to break it to you noobs, but penetration isn't the only way to achieve orgasm.Do I have to fucking explain everything here?
Tell me more about your Golden Standard of HG Mudsex RP

valeria

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Re: Dominions 5 - Multiplayer
« Reply #148 on: January 19, 2018, 05:30:06 PM »
T-t-t-t-turn roll.

montarion

  • Posts: 408
Re: Dominions 5 - Multiplayer
« Reply #149 on: January 19, 2018, 06:00:52 PM »
Yay, Batman arrived!


.....aaaaand lost my fortress.


Rephaite Warriors with Quickness make me cry myself to sleep.




I wish they had quickness but they just have the lesser air bless (swiftness?) which is just + battle movement.

I think bats taking imprisoned pretender was a mistake! Batman stronk.
I'll revise my statement. Rephaite Warriors with Swiftness make me cry myself to sleep.

Rephaite Warriors with Quickness are the stuff of nightmares.

Definitely agree with that last bit there  :'(