Author Topic: Looking for Advice on being a "Quest Giver"  (Read 194 times)

Fitzmagus

  • Posts: 7
Looking for Advice on being a "Quest Giver"
« on: October 25, 2017, 01:31:57 PM »
Some of my favorite characters to play around in ARM so far have been the ones who make me feel cool, by giving me things to do.

I want to be just like these characters when I grow up.

So tell me:
  • Any advice on how to generate interesting contact/tasks/plots for other characters? (even as a no-status mundane commoner?)
  • What are some awesome examples of Quests you've seen given?
  • What do you like to see from a quest-giving character/scene?


Riev

  • Posts: 4793
Re: Looking for Advice on being a "Quest Giver"
« Reply #1 on: October 25, 2017, 01:37:37 PM »
There is both remarkably little, and a vast amount, of things to 'do' for a quest in game. Everything from "kill 10 scrabs" to "bring me a full bag of sandstone", to "I want you to climb to the rooftop and wait there for three hours, and report on any movement you see".

The trouble is, outside of coded-item fetches (like bring me 3 scrab shells) its hard to enforce that the person actually did it, and hard to know if you're doing it right. On the part of the quest giver, you have to 'trust' that they either did it properly or are trying to screw you out of some coin. On the quest taker, you don't get any notification that you're in the right area, or that you've seen the 'thing' you're supposed to see.

Start with stuff like scouting. Bring me a rock from the watercave. I want you to fetch me a skin of water from the Mul Outpost. Simple fetch stuff that has a coded component for them to return with. They COULD just bring you any rock, or any skin, and you'd never know, but that's the risk you take.
Masks are the Armageddon equivalent of Ed Hardy shirts.

chrisdcoulombe

  • Posts: 1051
Re: Looking for Advice on being a "Quest Giver"
« Reply #2 on: October 25, 2017, 03:00:21 PM »
Don't forget spying.  Information is valuable.  Find out who is who and learn things about them through your network of spys.  You send out spies to get information, which you in turn sell to an interested party.  It would allow you to pay the person on the quest and also recoup your loss.  Don't quit your day job though.

Tell amos (speaking in a low whisper) Pay attention to Lord so and so and tell me what his plans are.  Any information you bring me will be rewarded with (X) coin.

If you know who Lord So and so's enemy is you have someone to sell the information to.

When you get really valuable information consider promptly killing your spy.

Or you could have it as a less Nefarious thing.  Instead you only do good spying.  Like for the intentions of good gift giving or so someone could say the right things to someone they wish to be their mate.
Quote from MeTekillot
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Grapes

  • Posts: 161
Re: Looking for Advice on being a "Quest Giver"
« Reply #3 on: October 25, 2017, 03:47:23 PM »
That noble made you bow and took your boots? That jerk! You'll show HIM. Now, where's a rinthi elf to hire to draw offensive leaflets of them and scatter them to the winds from the rooftops?!

EDIT: Keep in mind what players can codedly do. If you come up with a good quest you want it to seem like a seamless IC expeience, and not some herky-jerky coin dump. No one will enjoy it if it's obvious you're just giving out quests to give them out, so try to have IC reasons for it that make sense for your character. Sometimes your quest may be impossible to fulfil, at which point it would likely be wise to reward the person regardless and find new things to focus on.
« Last Edit: October 25, 2017, 03:53:20 PM by Grapes »
Quote from: Is Friday
If you ever hassle me IC for not playing much that means that I'm going to play even less or I'll forever write you off as a neckbeard chained to his computer. So don't be a dick.

650Booger

  • Posts: 379
Re: Looking for Advice on being a "Quest Giver"
« Reply #4 on: October 25, 2017, 07:01:26 PM »
I love playing the quest dispenser.  its possible even on the mostly lowly ranked halfbreed scum characters.  message delivery, item quests, spying quests, assassination contracts... money talks!  spend those sids on paying other PCs to MCB instead of buying new sandcloth footwraps from the vendor.
"Historical analogy is the last refuge of people who can't grasp the current situation."
-Kim Stanley Robinson

Grapes

  • Posts: 161
Re: Looking for Advice on being a "Quest Giver"
« Reply #5 on: October 25, 2017, 09:04:13 PM »
Which is exactly why I say the economy isn't broken. It's janky, to be sure, but the problem isn't too much coin, it's that too frequently the coin is being spent on the wrong stuff. Also, don't overdo assassination contracts. They're great when absolutely warrented, but otherwise blugh. If your name begins to cause hardened assassins' stomachs to turn, you might need to ease up a bit.
Quote from: Is Friday
If you ever hassle me IC for not playing much that means that I'm going to play even less or I'll forever write you off as a neckbeard chained to his computer. So don't be a dick.

Molten Heart

  • Posts: 1870
Re: Looking for Advice on being a "Quest Giver"
« Reply #6 on: October 26, 2017, 12:59:26 PM »
When I read "Quest Giver" I get I become a little wary due to the arbitrary name because in truth anyone in the game can offer "quests" at different times. Anyone who needs something from anyone else can fill this role. So first piece of advice is "be a real person." And by this I mean your character has life that includes more than "the quest" (with the exception of being a dwarf, and then maybe that is your life but that's different). Allow your character to live have being a "quest giver" as one aspect of the character.

Second piece of advice is to have something bigger in mind. A quest is an investment in a relationship that could turn into something more (for good, bad, or meh). Have something in mind for what comes next after the initial quest. If the person carrying out the quest is successful or unsuccessful, have more quests, or consequences in mind depending your unique situation. Have quests lined up that might involve making the right person a minion/partner in future endeavors or goals. Consider that the person carrying out the quest may not be interested in further quests. Be prepared to cut ties. Allow the other person to also be a "real person" and not your personal robot.