Author Topic: Open Allanak's Gates at Night  (Read 1151 times)

evilcabbage

  • Posts: 1843
Re: Open Allanak's Gates at Night
« Reply #25 on: October 10, 2017, 05:28:49 PM »
daaaaaaaaaamn brokkr.

that's actually some nice info right there!

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Armaddict

  • Posts: 5925
Re: Open Allanak's Gates at Night
« Reply #26 on: October 10, 2017, 05:29:19 PM »
OR

Make a character that grows in prestige and confidence of parties that matter, and lobby IC for changes to the Arm of the Dragon's routines through IC channels.

Rather than just make a suggestion for change with the sole argument of player convenience when this has already been altered to help with the cases of OOC urgency.

If getting stuck outside the gates instills 'I'm bored' versus 'Oh shit, I'm in a dangerous and vulnerable position now', I'd say our wilderness is too tame and our attention to the importance of built in mechanics of the game is lackluster.  Timing things for the gates closing is a basic part of the outdoors lifestyle in the south.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Riev

  • Posts: 4728
Re: Open Allanak's Gates at Night
« Reply #27 on: October 11, 2017, 09:17:16 AM »
Not to be overly combative, but "do it IC" is a piss-poor way of saying "I know this idea will never fly, so try to do it ICly where you can be shutdown there, instead of here".

Its not to lampoon staff or the game, but doing something IC went from "probably going to be a lot of work" to "only if staff give half a care to even pursue it to begin with".

I don't have a horse in either camp particularly, but being locked out of social RP for 30minutes is about similar to Jail time. You made a poor decision, the winds blew you off course, etc etc. Either camp out in the Shadow of His Wall or find someone to let you in. There's no "easy out" of jail either.
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The Lonely Hunter

  • Posts: 756
Re: Open Allanak's Gates at Night
« Reply #28 on: October 11, 2017, 09:45:01 AM »
If you think that you are important enough for the guards to take the security risk and effort, way a PC templar or soldier (or wish up). If you aren't as important as you think, expect an appropriate response.

With that said, I would like to see a script that closes the gates during a bad storm as well. When visibility is low keeping the gates open is a security risk.
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Miradus

  • Posts: 1758
Re: Open Allanak's Gates at Night
« Reply #29 on: October 11, 2017, 10:12:47 AM »
I like the fact that the gates shut at night. Makes for meaningful roleplay on BOTH sides of the gate.




Harmless

  • Posts: 2628
Re: Open Allanak's Gates at Night
« Reply #30 on: October 11, 2017, 10:36:48 AM »
Nah. It's enough that you can log out at the gate these days.
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ShaLeah

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Armaddict

  • Posts: 5925
Re: Open Allanak's Gates at Night
« Reply #32 on: October 11, 2017, 10:55:12 AM »
Quote
Not to be overly combative, but "do it IC" is a piss-poor way of saying "I know this idea will never fly, so try to do it ICly where you can be shutdown there, instead of here".

...I actually thought the idea -would- fly if pursued IC versus as an inconvenience factor, but okay.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Jihelu

  • Posts: 2564
Re: Open Allanak's Gates at Night
« Reply #33 on: October 11, 2017, 11:04:54 AM »
Push your idea with the proper funding to a City Ministry based Templar, maybe even trade but I doubt you could spin it as a 'Think of all the trade that could happen if the gates were open at night'!

Fund the hell out of the templar, bitch till they try to get staff to do something.
Either get results or staff tell the Templar to shove it.

I imagine that's how it would go. Maybe with some politics here and there as well. Get some noble houses to back it, a merchant house or two. Bada bing, bada boom.
Shade, profits, and George Bush did 9/11

Molten Heart

  • Posts: 1847
Re: Open Allanak's Gates at Night
« Reply #34 on: October 11, 2017, 12:21:59 PM »
In a harsh desert world it kind of makes sense to travel at night to avoid the heat especially on moonlit nights, and with plural moons that's most nights.

Synthesis

  • Posts: 9387
Re: Open Allanak's Gates at Night
« Reply #35 on: October 11, 2017, 12:31:35 PM »
Now that there are quit-safe rooms outside the gates, the inconvenience of the gates closing at night boils down to just a few scenarios:

1)  Another player is trying to PK you

2)  An auto-tracking critter is after you

3)  You're poisoned and don't have cures on you

In other words, this isn't a matter of "convenience," it's a matter of avoiding the consequences of bad decisions.
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Feco

  • Posts: 1778
Re: Open Allanak's Gates at Night
« Reply #36 on: October 11, 2017, 12:34:01 PM »
Now that there are quit-safe rooms outside the gates, the inconvenience of the gates closing at night boils down to just a few scenarios:

1)  Another player is trying to PK you

2)  An auto-tracking critter is after you

3)  You're poisoned and don't have cures on you

In other words, this isn't a matter of "convenience," it's a matter of avoiding the consequences of bad decisions.
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Miradus

  • Posts: 1758
Re: Open Allanak's Gates at Night
« Reply #37 on: October 11, 2017, 01:33:55 PM »

A hint for a smoother forum experience ...

If you have an idea, don't post it on the GDB. Put it in a request and send it in to the people who might actually make it happen.

The GDB is where ideas go to die, usually brutally murdered by your fellow players.

Riev

  • Posts: 4728
Re: Open Allanak's Gates at Night
« Reply #38 on: October 11, 2017, 02:13:11 PM »

A hint for a smoother forum experience ...

If you have an idea, don't post it on the GDB. Put it in a request and send it in to the people who might actually make it happen.

The GDB is where ideas go to die, usually brutally murdered by your fellow players.
Masks are the Armageddon equivalent of Ed Hardy shirts.

ShaLeah

  • Posts: 4969
Re: Open Allanak's Gates at Night
« Reply #39 on: October 11, 2017, 03:25:03 PM »

A hint for a smoother forum experience ...

If you have an idea, don't post it on the GDB. Put it in a request and send it in to the people who might actually make it happen.

The GDB is where ideas go to die, usually brutally murdered by your fellow players.
Murder,  corruption,  betrayal. 
#crackageddon
Quote from: Cenghiz
And ShaLeah's evil, by the way.
Quote from: Ourla
I would slather you in sin and roll you out the other side.

Cind

  • Posts: 1277
Re: Open Allanak's Gates at Night
« Reply #40 on: October 12, 2017, 04:53:43 AM »
Nah, I wanted you guys to find what holes there were in it. Its fun hearing the different perspectives.
Look, a petting tregil.  So silky...Feel him.

TheGoose

  • Posts: 109
Re: Open Allanak's Gates at Night
« Reply #41 on: October 16, 2017, 10:35:45 AM »
The argument that it's inconvenient and not-fun has never worked for me in any of the discussions of any role-playing game with high standards.



Yeah, the whole gate thing is one of many things that make playing in Allanak a pain in the ass compared to Luir's (which is basically perfect except for the lack of renting space) or Red Storm. It honestly makes no sense, but whatever. I'm just going to continue to tell people to start in Luir's.

Edit: Yeah, I've never needed to get into the gates because someone was trying to PK me, or I was out of cures, or whatever that last improbable situation was (can't be fucked to go back and look.)

9/10 it's, 'I logged in and have nothing to do, okay let's Way everyone we give a shit about, they aren't logged in, let's go do shi- oh, it's night, well fuck. Let's log out.'
« Last Edit: October 16, 2017, 10:41:32 AM by TheGoose »

sleepyhead

  • Posts: 202
Re: Open Allanak's Gates at Night
« Reply #42 on: October 16, 2017, 10:51:37 AM »
Red Storm's gates close too, though, although I guess it's more dangerous and thus possibly more exciting to be stuck outside of Red Storm than Allanak?

Jihelu

  • Posts: 2564
Re: Open Allanak's Gates at Night
« Reply #43 on: October 16, 2017, 11:06:53 AM »
Red Storm's gates close too, though, although I guess it's more dangerous and thus possibly more exciting to be stuck outside of Red Storm than Allanak?
The constant sand storms and everything wanting to eat you is more prominent down there, I'd say.
Shade, profits, and George Bush did 9/11

Armaddict

  • Posts: 5925
Re: Open Allanak's Gates at Night
« Reply #44 on: October 16, 2017, 12:40:57 PM »
'Don't play in Allanak.  It closes its gates at night.'

Hilarious.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Delirium

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Re: Open Allanak's Gates at Night
« Reply #45 on: October 16, 2017, 12:47:54 PM »
Pretty much 99% of the problems with the gate closures in Allanak and Red Storm would be solved by shifting it from dusk to late at night instead. It even makes IC sense, since there is still visibility - albeit poorer - until the sun fully sets.

I don't have a problem with the script in general though. I think it's thematic and makes sense for the world.
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valeria

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Re: Open Allanak's Gates at Night
« Reply #46 on: October 16, 2017, 01:40:33 PM »
Or at least on the tail end of dusk instead of at the beginning.

Cind

  • Posts: 1277
Re: Open Allanak's Gates at Night
« Reply #47 on: October 16, 2017, 02:18:19 PM »
What if the gates closed at a random time between the middle of late afternoon and the middle of late at night?
Look, a petting tregil.  So silky...Feel him.

Grapes

  • Posts: 116
Re: Open Allanak's Gates at Night
« Reply #48 on: October 16, 2017, 02:23:37 PM »
What if the gates closed at a random time between the middle of late afternoon and the middle of late at night?

"Screw it guys. Who wants to just close the gates and go get a drink?"
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RogueGunslinger

  • Posts: 18774
Re: Open Allanak's Gates at Night
« Reply #49 on: October 17, 2017, 05:42:59 AM »
How about just removing the completely unplayable novision condition that comes with the combination of darkness and storms, so you would have something to do when stuck outside in the dark.