Open Allanak's Gates at Night

Started by Cind, October 09, 2017, 03:32:15 PM

The reason for them closing, I think, was because of some gith invasions a long time ago, probably before I started playing--- the 'nakis just didn't want to deal with gith bands at night.

These days, though? Its nothing but a hindrance. Since when does the templarate care about petty crimes done to unimportant people in the nighttime? It would make a bynner's breaking the rules a lot easier. Other people, too. That goody-two-shoes Kadian goes out--- good girl by day, bad girl by night. Hard to do that when the gates are closed EVERY NIGHT.

Had a couple more benefits in mind that I can't remember right now.
https://armageddon.org/help/view/Inappropriate%20vernacular
gorgio: someone who is not romani, not a gypsy.
kumpania: a family of story tellers.
vardo: a horse-drawn wagon used by British Romani as their home. always well-crafted, often painted and gilded

Against this.

I can't remember the gates EVER being open at night. Have they ever been? I wanna say no to this.  Nak is supposed to be like a fortress.

Though I could see a night tariff.  500 per rider,  2k per wagon kinda thing.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
Quote
In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

I'm more comfortable with a "rent" system that lets individuals through the gates at a cost.

The Gates to Nak aren't close JUST because of gith, there are other nasties that they'd rather deal with in the light of day. I do agree its a hindrance, which is why a pittance of paying 100 coins to 'bribe' the soldiers to let you through would be pretty IC.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

http://gdb.armageddon.org/index.php/topic,51291.0.html

Another discussion on the topic of night-time hindrances to players.

I'm still firmly in the camp of keeping gates closed at night, though also open to ideas of content -surrounding- that condition.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

> knock gates
You knock on the gates.

[postern.js] [INFO] no more than two visible entities outside gate
[postern.js] [INFO] no soldiers/templars outside gate
[postern.js] [INFO] ok to take bribe
Someone opens the postern door from the other side.

> look east
The gates are closed.
Through the postern door you see a torchlit guard room.
Several human soldiers of Tektolnes are standing here.

> east
You enter the postern gate.
A Torchlit Guard Room [West South]
A bunch of guards are standing around here, hoping to
provide you with an exemplary customer service experience.
A hard-eyed, jade-adorned soldier closes the door behind you.
A hard-eyed, jade-adorned soldier locks the door.
A hard-eyed, jade-adorned soldier tells you, in sirihish,
  "drop pack"
<Maso> I thought you were like...a real sweet lady.

Hit up a pc soldier or templar for after hours access.
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

Quote from: WarriorPoet on October 09, 2017, 04:08:03 PM
Hit up a pc soldier or templar for after hours access.

Great idea, in a game that doesn't require you to have similar playtimes with these PCs, know their names, and have them be of sufficient rank to let you in. I'd support it, if we had the population.

A scripted event for this wouldn't be terrible, and if you KNOW someone in the Arm that can let you in, maybe they can do it for cheaper than the guards who don't give a fuck who you are, you're interrupting their game.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

October 09, 2017, 04:23:43 PM #7 Last Edit: August 05, 2018, 04:01:12 AM by Molten Heart
.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

I'd be okay with the capacity to bribe your way in, as long as that bears in mind that sometimes seemingly harmless requests can result in catastrophe.

As in all things relating to 'manipulation' of corruption, they don't always go the way you see them going.  This would be subject to the same uncertainty/risk assessment.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Nah. It's enough that you can log out at the gate these days.
Former player as of 2/27/23, sending love.

Change the gate closures from dusk to late at night.

I understand from a playability standpoint that adjusting close hours would alleviate a little stress, that said...

I'd much rather them function as they currently do compared to Tuluk's old gate policy.

I'm not sure this is an either/or thing here, either. Also, what Reiv said about knowing PCs with particular playtimes, not to mention how long it can take to get from one side of town to the other on the inside. Some kind of other option or just free-for-all leeway would be preferable. If people take advantage of that to lure mega-fauna to the gates then they should likely ICly find themselves facing down a stern, angry Templar.

Myself, I've never had more than a couple issues with this, which were easily mitigated by putting the time of day in my prompt and not being late. That's, a half hour however.
Quote from: Is Friday
If you ever hassle me IC for not playing much that means that I'm going to play even less or I'll forever write you off as a neckbeard chained to his computer. So don't be a dick.

Quote from: Riev on October 09, 2017, 04:18:32 PM
Quote from: WarriorPoet on October 09, 2017, 04:08:03 PM
Hit up a pc soldier or templar for after hours access.

Great idea, in a game that doesn't require you to have similar playtimes with these PCs, know their names, and have them be of sufficient rank to let you in. I'd support it, if we had the population.

A scripted event for this wouldn't be terrible, and if you KNOW someone in the Arm that can let you in, maybe they can do it for cheaper than the guards who don't give a fuck who you are, you're interrupting their game.

If the scripted event only worked when there were less than, say, 15 players online, maybe.

Otherwise you're putting something in that will take away from RP opportunities for the majority of the playerbase just to cater to a few offpeakers who are stuck outside for 30 minutes. Because players of all times will resort to the scripted event over PC interaction, even when they know soldier PCs. It's less risk and effort.

Quote from: Delirium on October 09, 2017, 05:22:59 PM
Change the gate closures from dusk to late at night.

This is good.

Paying to leave/enter at night sounds good. What about a smaller or no fee for House employees of sufficient rank?

I'm thinking people who aren't being paid yet (i.e. aren't trusted members of the House yet) would be subject to the same fees as everyone else.

Soldiers/Templars would be free. What do you think?
https://armageddon.org/help/view/Inappropriate%20vernacular
gorgio: someone who is not romani, not a gypsy.
kumpania: a family of story tellers.
vardo: a horse-drawn wagon used by British Romani as their home. always well-crafted, often painted and gilded

Quote from: Cind on October 10, 2017, 07:22:26 AM
Soldiers/Templars would be free. What do you think?

Soldiers/Templars do not need it to be free. That is why there is a discussion about KNOWING one who can assist you.

Quote from: BadSkeelz on October 09, 2017, 08:43:36 PM
Quote from: Riev on October 09, 2017, 04:18:32 PM
Quote from: WarriorPoet on October 09, 2017, 04:08:03 PM
Hit up a pc soldier or templar for after hours access.

Great idea, in a game that doesn't require you to have similar playtimes with these PCs, know their names, and have them be of sufficient rank to let you in. I'd support it, if we had the population.

A scripted event for this wouldn't be terrible, and if you KNOW someone in the Arm that can let you in, maybe they can do it for cheaper than the guards who don't give a fuck who you are, you're interrupting their game.
If the scripted event only worked when there were less than, say, 15 players online, maybe.

Otherwise you're putting something in that will take away from RP opportunities for the majority of the playerbase just to cater to a few offpeakers who are stuck outside for 30 minutes. Because players of all times will resort to the scripted event over PC

I understand you're being facetious, but the script would need to know one of those 15 players logged in was Arm of the Dragon, and not AFK.

Offpeakers stuck outside for 30 minutes is a rare issue at best, but a serious one.

What if the 'bribe' to get in was automatically reported to PCs, like the Jail code? Or written in a LogBook for PC Templars to see who is continuously trying to circumvent gate closure/curfew?
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

when on an important mission and you hit the gates at dusk...

https://www.youtube.com/watch?v=dhRUe-gz690
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

1. Have gates close at night, not dusk.

2. Allow the T'zai Byn Sergeants (and those following them) to open the gates (at a cost perhaps) just like AoD leadership/templars can.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

I was not being facetious, Riev. Automation and scripts are the death of interaction and roleplay.

I don't see a valid reason to open the gates at night. There's the ability to quit outside of gates now, and the world outside should be dangerous/present dangers to people who don't make it on time. I'd almost wish it was like Pitch Black outside, and the Water Vampires come out to suck your water.
Live your life as though your every act were to become a universal law.

--Immanuel Kant

Quote from: BadSkeelz on October 09, 2017, 08:43:36 PM
Otherwise you're putting something in that will take away from RP opportunities for the majority of the playerbase just to cater to a few offpeakers who are stuck outside for 30 minutes. Because players of all times will resort to the scripted event over PC interaction, even when they know soldier PCs. It's less risk and effort.

Who are the MAJORITY of the ENTIRE playerbase, that will, somehow, be missing out on RP by a convenient gate script? There are, at best, one or two semi-active Templars, at any given time, and two or three AoD soldiers, whose upper ranks are often just as spotty as their bosses.

FYI we have more than ten players.
"Mortals do drown so."

October 10, 2017, 04:08:48 PM #20 Last Edit: October 10, 2017, 04:14:14 PM by Armaddict
Mistiming travel and overextending hunting trips for <insert fun reason> should be counterbalanced by the 'urgency' of getting to the gates.

The argument that it's inconvenient and not-fun has never worked for me in any of the discussions of any role-playing game with high standards.

Scripts can be nice when they provide content, but 'convenience' and 'make it easier' scripts and changes have made this game continually less and less interesting.  Thus why I want there to be risks involved with doing so.

I don't care if you don't know soldier pc's.  You probably should.  I don't care if you don't know templars.  I think you should.  If you are hesitant to ask the PC's that -are- around (and consistently, from what I've seen) and you know of, then you should probably be hesitant about asking joe schmoe soldier directly at the gates as well.

Edited:  That's not to say that scripting is bad, or everything needs to be a shithole for players.  But whenever the sole argument for a change is 'I don't enjoy that', I tend to take the stance that if you think things need to be enjoyable or be momentously content driven (i.e. TELL ME HOW THIS INCONVENIENCE BENEFITS ANYONE), then you're looking at a brand of rpg that is easily found elsewhere.  Armageddon's 'niche', the reason it, as a text based game, has any market value whatsoever, is because it is centric on a persistent and mostly-sensible game world that doesn't give a shit about your character.  Character-inconvenience often ties in with player-inconvenience.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: Armaddict on October 10, 2017, 04:08:48 PM
The argument that it's inconvenient and not-fun has never worked for me in any of the discussions of any role-playing game with high standards.

"Mortals do drown so."

Not remotely close to contextually correct in quoting, but sure.  Cool memes.

But you can't have a desolate, hardship-ridden world that doesn't in some way inconvenience the player at times without losing hardcore-rpg status and becoming rpg-lite, and thus entering a game design platform with a lot better alternatives than Arm.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

October 10, 2017, 05:24:28 PM #23 Last Edit: August 05, 2018, 04:01:00 AM by Molten Heart
.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Allanak doesn't really have a sally port.  If you are thinking of a bribe getting you entrance to a castle in the movies....that is probably through the sally port, rather than anyone taking the time and effort to open the big gates, nevermind the risk.