Author Topic: Superstitions / Cultural Practices (Allanak)  (Read 3018 times)

nauta

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Superstitions / Cultural Practices (Allanak)
« on: August 15, 2017, 06:09:57 PM »
Having come across the superstition about the color green hidden away in Allanak Fashions, I was curious if there are other superstitions / cultural beliefs that Allanaki citizens in particular would hold.  I'm happy to hear about undocumented ones (i.e., not in the docs, but evidenced by player lore, or evidenced by NPC/item descriptions/room descriptions) too.

Of course we do have Superstitions help file, which lists off things like:

o Odd number of feathers is good luck; even is bad luck.

AMong others.
« Last Edit: August 15, 2017, 07:10:55 PM by nauta »
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Dar

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #1 on: August 15, 2017, 06:17:19 PM »
Walking by a dead elf brings good luck and security to your belongings.









sorry.

Miradus

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #2 on: August 15, 2017, 06:19:37 PM »
There's an ancient cult of gicks who live in the Allanak sewers and worship a sentient sewer horror that has survived since the defiling of the world. They call it "He Who Sleeps Below" and await the time when all three moons during the exact moment dusk turns to late at night.

When you pass a sewer pipe, make the two fingered sign of the tentacle lest you be devoured when the Great Rising occurs.

Riev

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #3 on: August 16, 2017, 09:24:18 AM »
Many of my hunter PCs in Allanak have always considered it general bad luck to find more than one dead animal that hasn't been scavenged or skinned in one outing. If something is out there killing indiscriminately, they often will head back and wait a day for it to satiate itself.
Masks are the Armageddon equivalent of Ed Hardy shirts.

Delirium

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #4 on: August 16, 2017, 10:22:01 AM »
Lol you must not get much hunting done.
Will they tell your story in the end?
Who lives, who dies, who tells your story?

Riev

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #5 on: August 16, 2017, 10:22:47 AM »
Lol you must not get much hunting done.

I play froofy social aides/concubines now.

There's actually about the same number of unexplained bodies...
Masks are the Armageddon equivalent of Ed Hardy shirts.

Miradus

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #6 on: August 16, 2017, 02:53:09 PM »

I find it extremely bad form to kill someone and not leave at least some faint clue as to why and how they died. The random body crumpled on the ground at the corpse pile just freaking annoys me.

'Arrange' is a command, people! Use it!

nauta

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #7 on: December 08, 2017, 10:33:55 AM »
I found a few other superstitions tucked away in the help files on Jihae and Lirathu (the two big moons):
Lirathu is the paler of Zalanthas' two moons, its surface victim to the greying of deep ridges and craters. Several cultures on Zalanthas make superstitious associations between Lirathu and prosperity or peace, and celestial events involving Lirathu are often regarded as omens of good luck.

Manifestations of this superstition include the following: some thieves only prefer a moonless night to a night under Lirathu's glow, and many travelers will opt to travel when Lirathu dominates the night sky; similarly, spice hunters look upon a night under Lirathu as a sign of good sifting tomorrow.
The moon Jihae is the darker of the two moons and appears as a flawless, ruddy sphere against the night sky. While marginally smaller in apparent size than its twin, Jihae's cultural impact outweighs Lirathu's fairly regularly. Often looked upon as the War Moon, or the Moon of Bad Omen, celestial events involving Jihae are feared by the superstitious and always recalled, even by the level-headed, after any disaster.

Some travelers are threatened by a prominent Jihae and will elect not to travel under its glare. Other groups, usually sidelined or outcast, take a prominent Jihae as a stimulating event, and opt to commit dire acts beneath it.

as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

HavokBlue

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #8 on: December 08, 2017, 04:40:40 PM »
A common belief in the Vrun Driath region (Allanak and its surroundings) says that giant fire ants are actually children who upset fire mages.

Quote
Fire Ant                                                        (Animal Life)

   While ants are a common occurrence in just about every corner of the
Known World, colonies of giant fire ants have cropped up with varying
frequency over the ages. Folklore often questions the origin of these
giant ants, sometimes suggesting giant fire ants are merely common ants
that have grown much larger than their peers while at other times claiming
them to be a unique breed of their own. An old superstition in Vrun Driath
holds that children who draw the ire of an elementalist of Suk-Krath are
turned into giant fire ants in their sleep. In spite of their exaggerated
size, fire ant workers are not known to be inherently aggressive,
preferring to feed mostly upon small flora and fauna. Much like their
smaller counterparts, fire ants respond with prejudice when the colony
is threatened.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Pale Horse

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #9 on: December 08, 2017, 05:01:17 PM »
Moving through the main gate at noon when the dragon statue cannot cast it's shade on those who enter or exit is to invite bad luck and ill fortune as you fail to walk in His Shadow.
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CodeMaster

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #10 on: December 08, 2017, 08:31:17 PM »
A couple I picked out of http://old.armageddon.org/ -- scraping the bottom of the barrel.

Whiran robes in Allanak are traditionally cowled (more of a tradition)

In the southlands, [sandals] are worn only by gladiators and/or slaves (more of a tradition)

[In the north], the southern tradition of wielding two weapons is viewed as leaving oneself far too open to a cunning counter-attack, and the relatively simple offensive techniques employed there are looked down upon as being crude and unsophisticated.



And the illnesses have some superstition around them:

In Gol Krathu, [chest decay] is felt to be due to magicks, and a cure advocated by physicians of the region is to place a poultice soaked in whiran blood on the chest of the diseased.

Widely thought to be caused by angry spirits, in Gol Krathu dysentery is called the curse of the Twins, while in several nomadic tribes it is thought to be caused by the restless shades of dishonored ancestors.

In Allanak, it is commonly believed that [the yellow plague] is visited upon those who, through thought or deed, have not been sufficiently grateful to the Highlord Tektolnes for his beneficent protection.

In Vrun Driath, [Maar pox] is known as Tuluki Pox, as it is popularly believed that a Tuluki saboteur brought this contagion to Allanak sometime during the 17th Age.
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Sorry

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #11 on: December 09, 2017, 12:44:48 AM »
Heard about a certain orphan selling food:

"Ya it ain' bad.  I's heard eatin' rotten petoch keeps tha sexually transmitted diseases away, innit?"
"And in her long nights, in her long house of smoke and millerís stones, she baked the bread we eat in dreams, strangest loaves, her pies full of anguish and days long dead, her fairy-haunted gingerbread, her cakes wet with tears."

Cind

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #12 on: December 10, 2017, 05:37:03 AM »
Everyone will give you a 'What are you talking about' look when you try to explain your superstition unless A) you are a tribal or B) Staff and/or top tier pcs (Templars, etc.) continuously enforce/talk about a superstition long enough for it to make it into the mental canon of enough pcs.

I'm not sure the second one can be pulled off.

I want superstitions too.
Look, a petting tregil.  So silky...Feel him.

HavokBlue

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #13 on: December 10, 2017, 07:02:13 AM »
I agree with the above post. I've had a hard time getting other PCs to jive with playing out the superstition docs and unless playing a tribal PC, feel like people react negatively.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

nauta

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #14 on: December 10, 2017, 07:05:54 AM »
I use superstitions mostly for myself -- to add a bit of receptivity to otherwise tractionless spinning in the creativity void.  It's also why I like tribals and desert elves: the documentation are hard nobs in the landscape.
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Riev

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #15 on: December 11, 2017, 09:54:53 AM »
I use superstitions mostly for myself -- to add a bit of receptivity to otherwise tractionless spinning in the creativity void.  It's also why I like tribals and desert elves: the documentation are hard nobs in the landscape.

I think this is important when it comes to superstitions. It is GOING to be hard to get other people to buy into your personal superstitions, but that's not your problem; its theirs. You're the one who is going to have great luck and strong children because you made sure to eat that dried duskhorn dick on the second month of your pregnancy.

Whether the other PC believes you or not? Who cares. HOWEVER, it would be nice for some superstitions to have some sort of grounding, be it through Staff intervention or through PC/Staff bards that tell stories that reinforce the belief.
Masks are the Armageddon equivalent of Ed Hardy shirts.

Grogerif

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #16 on: December 11, 2017, 02:46:05 PM »

You're the one who is going to have great luck and strong children because you made sure to eat that dried duskhorn dick on the second month of your pregnancy.


You knew somebody that was pregnant for two months?  Everybody knows that if your carrying for more then a month, your going to have a mutant or a magicker.

Delirium

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #17 on: December 11, 2017, 02:51:35 PM »
Just in case you weren't joking, normal pregnancies should last a little over 2 IG months.
Will they tell your story in the end?
Who lives, who dies, who tells your story?

Grogerif

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #18 on: December 11, 2017, 03:34:54 PM »
 
Just in case you weren't joking, normal pregnancies should last a little over 2 IG months.

As I've never been part of that type of roleplay, I always assumed it was roughly the same amount of days as RL pregnancies, maybe a bit less because of the harsh world.  I was joking, but I was thinking about just over a month (280 days being the average RL pregnancy)  I didn't really calculate Zalanthan days as different then RL days in that though.  (just assumed the Armageddon hour was about twice that as ours)   

I don't even know if there is a helpfile on this?


Sorry

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #19 on: December 28, 2017, 10:51:12 PM »
Amethyst prevents drunkenness

Aquamarine stops you ever feeling thirst if you carry one in your pocket

Emerald is called the truth-stone by elves (no idea of the mythology of that, sounds interesting)

Jet is called deathstone by jewellers

Ruby is said to help the memory

Turquoise is known as a luck stone

One of the head merchants of Kadius has been looking for a green garnet for almost a King's Age
« Last Edit: December 28, 2017, 11:04:39 PM by Sorry »
"And in her long nights, in her long house of smoke and millerís stones, she baked the bread we eat in dreams, strangest loaves, her pies full of anguish and days long dead, her fairy-haunted gingerbread, her cakes wet with tears."

Chettaman

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #20 on: February 02, 2018, 09:34:22 PM »
I found this in the docs.

quote

The Chalton Lady                                                        (Animal Life)

   They say if you kill too many chalton in one hunt, the spirit of an evil witch from years passed will return and strike you dead. A common defense against ghosts, of course, is salt.

unquote
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Cind

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #21 on: February 05, 2018, 03:07:50 AM »
I've seen people do the 'pale green is a bad color' thing before, I think mostly because there is a pale green item for sale in the city. Perhaps all we really needed to cement a few superstitions was to make relevant items that are readily available.
Look, a petting tregil.  So silky...Feel him.

Cind

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #22 on: February 08, 2018, 02:31:30 AM »
What if we had a npc vendor standing outside the Gaj, hawking superstitious items?

We already have a couple of items; simple obsidian bands, worn on the right hand as a sign of friendship. The rough sword stone charm for a chargen shop, a good luck charm for warriors.

Make the vendor female and elf to fill the minority quota. Maybe she's got a constantly paranoid look in her eye too.

While a total lack of city-based spirituality seems to fit the game world alright, from an Earth perspective it seems odd that there's -nothing- outside of basic praying services for Tektolnes.

There's a tek-shaped charm in the game, too... maybe a vial of elf's blood helps ward away sickness.
Look, a petting tregil.  So silky...Feel him.

Miradus

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #23 on: February 08, 2018, 04:59:27 PM »
What if we had a npc vendor standing outside the Gaj, hawking superstitious items?

We already have a couple of items; simple obsidian bands, worn on the right hand as a sign of friendship. The rough sword stone charm for a chargen shop, a good luck charm for warriors.

Make the vendor female and elf to fill the minority quota. Maybe she's got a constantly paranoid look in her eye too.

While a total lack of city-based spirituality seems to fit the game world alright, from an Earth perspective it seems odd that there's -nothing- outside of basic praying services for Tektolnes.

There's a tek-shaped charm in the game, too... maybe a vial of elf's blood helps ward away sickness.

I have several times proven that a big pool of elf's blood wards off misfortune. :)

I don't mind the vendor idea, but don't clutter up the Gaj area any more than you have to. There's a bazaar. And there's a street with people hawking treasure maps and dirty water.

LauraMars

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #24 on: February 09, 2018, 09:51:27 PM »
Fun Fact: the Borsail estate avoids using even numbers in decorative architecture. Pillars and tiles tend to be odd-numbered, and have odd-numbered points/sides/facets.

When I was writing it I pretended the tile laying and stone carving slaves were superstitious about even numbers. But it could easily be some other reason!  :o
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Feco

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Re: Superstitions / Cultural Practices (Allanak)
« Reply #25 on: February 23, 2018, 05:02:31 PM »
Only semi-related, but I've had incredible luck making superstitions up. Everyone almost always plays along.

It's something I love about you all.
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