Author Topic: Reopen the Akei'Ta Var  (Read 1789 times)

Synthesis

  • Posts: 9385
Reopen the Akei'Ta Var
« on: July 12, 2017, 12:52:31 PM »
The addition of subguild magickers is a change that basically has ATV written all over it.
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manipura

  • Posts: 1492
Re: Reopen the Akei'Ta Var
« Reply #1 on: July 12, 2017, 01:12:20 PM »
Didn't they briefly re-open a couple years ago?  What was the reason for closing the clan again?

Armaddict

  • Posts: 5922
Re: Reopen the Akei'Ta Var
« Reply #2 on: July 12, 2017, 01:12:59 PM »
Re-open alla da things!  THE THINGS!  OPEN THEM!

*thumbs up*
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Riev

  • Posts: 4728
Re: Reopen the Akei'Ta Var
« Reply #3 on: July 12, 2017, 01:16:08 PM »
They're just so remote, being a clan of desert elves that don't really interact with the other established tribes in the game.

With the closure of Tuluk, and their general area being... East and Southeast of Tuluk... they have very little social interaction outside of being "hippie Land Protectors of the East".

That said, I would not mind seeing a less "kill all the gith always forever so many gith omg gith" tribe opened up, but I really think efforts would be better focused on something else. But I do agree, subguild magickers were basically made for the hippie tribe.
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Synthesis

  • Posts: 9385
Re: Reopen the Akei'Ta Var
« Reply #4 on: July 12, 2017, 01:25:09 PM »
They're just so remote, being a clan of desert elves that don't really interact with the other established tribes in the game.

With the closure of Tuluk, and their general area being... East and Southeast of Tuluk... they have very little social interaction outside of being "hippie Land Protectors of the East".

That said, I would not mind seeing a less "kill all the gith always forever so many gith omg gith" tribe opened up, but I really think efforts would be better focused on something else. But I do agree, subguild magickers were basically made for the hippie tribe.

Pretty sure the ATV camp moved, but whatever happened happened during a period of time that I wasn't' playing the game, so I don't know what up with that.
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I play this game to pretend to chop muthafuckaz up with bone swords.
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I come to the GDB to roleplay being deep and wise.
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nauta

  • Posts: 2187
Re: Reopen the Akei'Ta Var
« Reply #5 on: July 12, 2017, 01:28:55 PM »
I love the concept of the ATV, and was able to play one for a bit during its brief re-opening a couple years ago.  IIRC from a staff post, it closed primarily because the main staff member in question who was supporting it is no longer on staff. 

The ATV are territorial though (they have the best territory in the game), so it'd be a bit like playing an SLK.  The closing of Tuluk shouldn't affect their potential for interaction much, however, since there is still northern PCs to interact with.
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Riev

  • Posts: 4728
Re: Reopen the Akei'Ta Var
« Reply #6 on: July 12, 2017, 01:39:22 PM »
They're just so remote, being a clan of desert elves that don't really interact with the other established tribes in the game.

With the closure of Tuluk, and their general area being... East and Southeast of Tuluk... they have very little social interaction outside of being "hippie Land Protectors of the East".

That said, I would not mind seeing a less "kill all the gith always forever so many gith omg gith" tribe opened up, but I really think efforts would be better focused on something else. But I do agree, subguild magickers were basically made for the hippie tribe.

Pretty sure the ATV camp moved, but whatever happened happened during a period of time that I wasn't' playing the game, so I don't know what up with that.

They are like the Arabet camps now. They're a wandering tribe. I've caught them in a couple different areas, I think.
« Last Edit: July 12, 2017, 02:12:59 PM by Riev »
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Molten Heart

  • Posts: 1843
Re: Reopen the Akei'Ta Var
« Reply #7 on: July 12, 2017, 01:57:28 PM »
Good idea Synthesis. I like this. I think the new elementalist subguilds would create a unique synergy when played with the ATV.

TheGoose

  • Posts: 109
Re: Reopen the Akei'Ta Var
« Reply #8 on: July 12, 2017, 02:13:47 PM »


- Delirium
« Last Edit: July 12, 2017, 03:45:44 PM by Delirium »

Delirium

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Re: Reopen the Akei'Ta Var
« Reply #9 on: July 12, 2017, 03:44:43 PM »
Watch the in-character info, guys. Had to moderate a post. Thanks!
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TheGoose

  • Posts: 109
Re: Reopen the Akei'Ta Var
« Reply #10 on: July 12, 2017, 03:47:02 PM »
Got to it before I did, someone pointed out I was being naughty. Thanks, hun! Basically, I was saying there's a very good reason this is probably not going to happen right now.

650Booger

  • Posts: 357
Re: Reopen the Akei'Ta Var
« Reply #11 on: July 12, 2017, 07:49:44 PM »
+1 open all the things
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Cind

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Re: Reopen the Akei'Ta Var
« Reply #12 on: July 18, 2017, 02:15:17 AM »
Look, a petting tregil.  So silky...Feel him.

tapas

  • Posts: 142
Re: Reopen the Akei'Ta Var
« Reply #13 on: August 06, 2017, 05:57:35 PM »
Open up the Anyali.

Kankfly

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I ruin immershunz.

gotdamnmiracle

  • Posts: 417
Re: Reopen the Akei'Ta Var
« Reply #15 on: August 06, 2017, 06:52:24 PM »
Love the different elf tribes. I want to see them open for play.
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TheGoose

  • Posts: 109
Re: Reopen the Akei'Ta Var
« Reply #16 on: August 07, 2017, 05:00:17 PM »

palomar

  • Posts: 2144
Re: Reopen the Akei'Ta Var
« Reply #17 on: August 07, 2017, 05:12:24 PM »
Tuluk closing was one of the reasons the ATV were closed again after being open a short while. There were also a few other issues that combined resulted in the tribe's closing around the last gith war. I doubt it will open again anytime soon. While the Anyali fascinate me, it appears staff don't want tribes open that are purely northlands based unless Tuluk is reopened in some form and also Anyali hasn't been open since like 2005? Seems more likely they'd reopen the Jul Tavan, but with Malken contemplating playing again maybe it's a bad idea...  ;)

Kryos

  • Posts: 878
Re: Reopen the Akei'Ta Var
« Reply #18 on: August 08, 2017, 03:13:56 AM »
I really want to have a go at a desert elf again, but the summary for the open tribes just don't give me any desire to play in them.  Am I overly salty about the Red Fangs being vanished years later?  Yep. 

Inks

  • Posts: 1081
Re: Reopen the Akei'Ta Var
« Reply #19 on: August 08, 2017, 06:19:54 AM »
Would give northern hunters some actual opposition and danger, I approve.
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Riev

  • Posts: 4728
Re: Reopen the Akei'Ta Var
« Reply #20 on: August 08, 2017, 09:13:59 AM »
Would give northern hunters some actual opposition and danger, I approve.

But it would kind of be the only reason for the ATV to exist, aggravating and bothering Northern Hunters that happen to be hunting on THAT side of Tuluk. I think they'd need to be slightly more fleshed out than "Grasslands Wardens" as they're too often portrayed
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Molten Heart

  • Posts: 1843
Re: Reopen the Akei'Ta Var
« Reply #21 on: August 08, 2017, 09:50:28 AM »
I think the ATV are in other places besides just the grasslands. And reasonably, they'd probably have as much to do as any other desert elf tribe, if not more because they're in a less isolated location.
« Last Edit: August 08, 2017, 10:00:48 AM by Molten Heart »

palomar

  • Posts: 2144
Re: Reopen the Akei'Ta Var
« Reply #22 on: August 08, 2017, 10:14:13 AM »
The ATV is one of my favorite clans and I'd be happy to see them open for play again. It would really require a staff member to weigh in on the likeliness of that happening, but when I last discussed it with Eurynomos via requests in late 2015 it was obvious the new, expanded docs needed quite a bit of work and a few in-game things needed to be sorted out too - all in all not the smallest of projects. To simplify it, there was neither interest or resources to keep the ATV going and they wanted to focus on the Tablelands instead, in regards to the d-elf tribes (remember, the Gith War HRPT kicked off shortly after). A more living northlands would be great, especially with the ATV around, and who knows, maybe current staff wanna give it a go again. I'd be positively surprised if that's the case!

sleepyhead

  • Posts: 201
Re: Reopen the Akei'Ta Var
« Reply #23 on: August 08, 2017, 10:19:07 AM »
Open more than one tribe in the northlands at the same time and they'll both have people to interact with and trade with on a regular basis besides rando hunters.

palomar

  • Posts: 2144
Re: Reopen the Akei'Ta Var
« Reply #24 on: August 08, 2017, 10:26:22 AM »
Yes that'd be helpful, but not having other people around wasn't the only or most important issue.