Synthesis, here are 3 lines from 3 different posts you posted in this thread:
3. It's far too difficult to be any sort of antagonist PC without some sort of uberness built in (e.g. psion, sorc, elementalist, mul, HG, AHMAHZING stats, extensive code/game knowledge gathered from past experience, etc.).
Casually dismissing the concerns of achiever gamer types as preposterous is hardly "creating more engagement and interest," by the way.
But...whatever, man. If y'all wanna keep sucking, I guess that's on you.
Re the first: You don't need to have ANY "uberness" built in to be any sort of antagonist. You need to have at least some prior experience playing Armageddon, and at least some moderate understanding of the politics of the game world and of whichever area your character is living in. You can even show up knowing very little, and stay alive long enough to learn your way up the ladder. There have been extremely long-lived characters who didn't use most of their main guild skills at all, let alone maxed them out or gotten "uber" with them.
Re the second: Achiever types already have concerns addressed. They want to progress through the code. There's nothing stopping them. Eventually, as long as they play the RP end of things conservatively, they will max out. If they RP a yahoo cowboy who rides out into unknown territory all by himself and decides to take on a 6-pack of kryl, then no - he isn't likely to succeed. If he shows up out of chargen as a dwarf with a focus to kill the first noble he sees, then - he'll probably be disappointed.
Re the third: there's your problem right there. You are convinced that if people don't play the way you want to play, then their play style sucks. You are wrong.
I never said it was impossible to be an antagonist without built-in uberness. I said it's TOO DIFFICULT, and that discourages people from trying it. Then they get bored with playing milquetoast PCs, and they go play a different game.
My suggestion to improve skillgain is NOT INTENDED TO BE BENEFICIAL to pure achiever types. Pure achiever types will be perfectly happy grinding away with incremental gains, because that is their bread and butter. Improving skillgain is intended to keep around the folks who want to RP a badass warrior but who don't want to put in the grind required to do it, which is UTTERLY SOUL-CRUSHING if you don't enjoy grinding away in solo PvE. So they play non-combatants. Then they get bored with non-combatants. Then they quit playing.
I never said anyone's "play style" sucks. I didn't even imply that. "Keep on sucking" simply means "your PC sucks at fighting."
The difficult spot has always been the near-maxed plateau where you can plow through a half-dozen of some of the most badass critters in the game and not get a single failure.
I think this is precisely why your argument falls on deaf ears. If you can rofl stomp a half-dozen of some of the most badass critters in the game and not get a single failure? How much better do you really need to be to ring the bell for whichever sense of achievement you're aiming for? Is it as simple as seeing Master in your skill list?
If so then I would be tempted to agree with you. Enough successes without a failure should equate to the same opportunity for skill advancement as one or two failures during that same amount of skill usage. I'm not a fan of the "must fail to learn" skill system either, it results in janky play. I think your attention only to combat skills makes mining this proposed change out of your complaint difficult. It also leads me to believe that maybe this isn't your complaint at all, but then, I'm not sure what it is you do want.
I don't want to implement code changes in order to be better than anyone at fighting, because I ALREADY AM.
I know exactly what to do and how to do it. I want OTHER PEOPLE to be able to get awesome, too...because being awesome undeniably provides an incentive to keep on playing the damn game.
I don't understand why you people seem to think I have my own interests in mind. None of this has a damn thing to do with what -I- personally need. I don't need offline skillgain, because I can max out any skill other than combat skills in like 4-5 days played, without even trying too hard. I don't need "offline" psionics because I usually play solo or loner-type PCs. I don't need a more interesting, realistic Labyrinth, because I know the ins and outs of the current map, and I know how to make it work. I don't need offline payments, because I know how to extract maximum value from simple PvE exchanges. I don't need increased combat skillgain, because I enjoy the grind, and I'm pretty fucking good at it.
I'm offering these suggestions because I -know-, after nearly 20 damn years of playing this game, that these are the things other people cry about over, and over, and over, and over again: it's too hard to coordinate; it's too hard to be a bad guy; being in a clan is the best way to get good RP, but the worst way to skill up; edited to add: need more support for casual players.
But, you know...fine. FIIIIIINE. I'll just keep enjoying myself, by myself, and when the playerbase drops to 5 online at peak, it won't fucking MATTER to me, because I'm used to it. I'm trying to help the rest of you dinguses, but you can't get over this paranoid delusion that I'm trying to get EVEN MOAR UBER so I can come and apartment gank you or some shit. It's ridiculous. The last time I PK'ed someone, it was in defense of a third person, well over a year ago. I can't even remember the last time before that. I'M NOT THE BOOGEYMAN. I'M NOT OUT TO GET YOU.