The reason I care is that the way I see it, Arm is a platform for roleplay. Roleplay is kind of social, by necessity, requiring a performer and audience, usually recipricoally i.e. interaction. Therefore yes, we need people to be able to find others to interact with, positively or negatively. I agree with staff that this is a major concern for the fun to be had, i.e. how easy it is to get enough people going in one place/vein for it to get interesting.
So far, the approach seems to be to slash and burn, removing whole swathes of content that is available to us at a time so that there is less..variety, and yes, less spreading out and micro-cultures and clans.
But, problem is, it feels very apparent to me now, as one of the vets whose been persistently playing through the past year or two (heh, I admit it), that all we've done is remove a portion of the active playerbase, by turning them off, one group at a time with each slashing.
Rather than slash away areas and concepts to have more interaction, what if we could use some newly added feature to have an easier time finding each other? One thing that helps, is the function of 'who c' for those who have it. (That feature is awesome, btw!) What if there was a Way ability that was similar to how 'who c' works but instead is unreliable and easily beaten with barrier or maybe even with just a simple toggle.
Maybe..if you really like someone, your mind always kind of feels for them. You're familiar with them, so you easily 'sense' them. This ability just lets you know with a little expenditure of time and concentration who is awake and contactable via the Way, among those who mutually feel 'familiar' with you. (It's kind of like a friend list, heh.) It should be unreliable, in lots of fun ways! Maybe it can even be random..or misleading? I've always had this beef with the Way being just..contact, and barrier, and expelling a contact (useless and silly but fun-ish, I never bother to use it). Just a bit more of the good aspects of the Way for Zalanthans: connecting them, to enhance survival.
It might upset a bit of the power balance...but let's experiment. I appreciate the experiments with magick, now, I admit it. I have made enough characters with it to see that it opens up new concepts that are pretty darned fun and playable. Touché, you won me over with them. Now there is a new spell that I don't have the ability to test at the moment, but that's cool! But, an actually empowering
feature addition like this suggestion would maybe help break monotony and organize ourselves into cool plots. That's what the core problem is, right, the lack of interaction? This should help, no?
edited to add, that I know this idea has been proposed many a time over the years. Just saying, from my perspective, it'd be a safe but useful addition. I think it's even been considered, but yeah, let's think about that kinda approach some more, please! *hides*