I know there are plenty of players who don't twink...anyway...saying you want high standards then saying you don't trust people is kind of...contradictory. As others said, if someone wants to twink a skill, they are going to. And the only way someone is going to stop is being caught at it or called out by a player asking them what they are doing and handling it in an IC manner. Like telling them to pull out of the sparring ring before they reach the point of needing bandaged.
Saying that high standards is one way to stop twinks and that there are plenty of players who aren't twinks isn't contradicting the fact that, as someone else said, twinks are going to twink. Contradictory would be saying that high standards are one way to stop twinks, and there are plenty of players who aren't twinks and who play to those standards...but if you make this change to bandaging, then everyone will become a twink because it's been made easier. But whatever, the thread isn't really about nit-picky semantics.
As for the instant healing being unrealistic, it makes some sense to have successful bandaging help you heal faster... but unless you're outside in a storm, isn't healing fairly quick already? I always felt like it was.
If someone is in really terrible condition (as an example let's just say they're sitting at 5/100 health), is it more realistic that successful bandaging doesn't give any health back, but they're able to heal faster, or is it more realistic that the successful treatment gives some health back so they aren't actually on deaths door anymore?
In an extreme case like that, I'm not sure which is more realistic. Also, even though you're using a bandage and the skill is bandaging, I usually treat it more like a first aid skill and you're doing more than just wrapping a bandage around a cut, which is maybe why I can justify the health gains a bit more. I don't know. *shrugs*