The Road goes ever on and on
Down from the door where it began.
Now far ahead the Road has gone,
And I must follow, if I can,
Pursuing it with eager feet,
Until it joins some larger way
Where many paths and errands meet.
And whither then? I cannot say.
As with Taven and Valeria and others over the years, I am departing ArmageddonMUD with finality -- slipping on the ring of invisibility and marking maps for sights unseen or to see again, striking out on that time-consuming thing called 'life'. I've changed my login information, and don't plan on returning.
I've made many friends here, and poked many angry bears in good fun on the GDB. I've stimulated my imagination in ways I didn't think possible, been surprised as other PCs did the same for me, and I hope I helped do the same for others. Though I will miss this hobby, the game hasn't been the same for me for the last year, for several reasons. The most glaring to me is that I myself have changed, and what I want from the game I simply cannot attain or achieve any longer, especially with the limited time available to me as I grow older. Tuluk's closure also closed the part of the game that hooked me in to begin with, and despite my best efforts, I haven't been able to have the level of fun I used to without it. Several players I enjoyed playing around the most, simply aren't playing anymore. There's many contributing factors.
Thanks to Staff for volunteering their time to animate the virtual world and bring things to life. It's an often thankless job. I hope you can derive enough fun from the game itself, and the plots within it, to perpetuate you through the pushback to new ideas and the ideas that simply don't pan out, and through the slow times where other Staff aren't active and you have to pick up the slack. My only advice is -- When in doubt, focus on the players, the plots, and the fun. It's a game after all, not an episode of 'The Office'. Simple plots and animations can do so much good. The game is more important than the request tool, or the endless quest pf 'being right', or witch-hunting perceived 'bad RP'. Focus on the good things.
Thanks to the Players of the game. Without you, the game would simply not exist, and would not have existed as long as it has. Your creativity, writing prowess, roleplaying skills, and the community in general has been a great source of inspiration to me over the last fifteen years.
It's been a good long run. As Bilbo Baggins once said, I regret to announce that — though, as I said, eleventy-one years is far too short a time to spend among you — this is the END. I am going. I am leaving NOW. GOOD-BYE!