A soft cap on all skills would be nice. But what does this have to do with the thread?
The article is partly about focusing on the 'cool losers' of the world instead of heroes. It applies to Armageddon as well. That lead to the discussion on what could be done to help focus on the commoners in Armageddon, and I recommended making commoners more adaptable as a means of achieving that.
This is my logic:
When a common PC is built to be only capable of doing a narrow set of things, it forces them to towards hero building because they don't have the option to do other things. They're forced to grow vertically within their profession. As a character grows vertically, they become more powerful, and eventually a 'Hero' is born because they're so much stronger than the average guy at whatever it is they do. "Cool Losers" are rarely much stronger than the average guy. They are
the average guy. The problem is, it's hard to actually stay a 'cool loser' in Armageddon if the only activities you can pursue are the ones that you will eventually master and thus you will no longer be a 'loser' any longer. It's hard to be considered a loser if you can kick the shit out of everyone in the Gaj, vanish from sight completely without anyone having a prayer of finding you, or are filthy rich because you can finely craft things for an enormous profit.
It's cool if people want to become 'masters' at something, they should have the potential for that, but if there were more options to spend time doing a variety of things instead of having to specialize we'd have more 'cool losers' in Armageddon in my opinion.
I hope this isn't too convoluted, but it's what I was trying to get at with my posts.