So, the author of this Op-Ed piece is saying that games are too tailored to the player, these days, and need to return to "You are not special, suck it up buttercup" days.
Sure. I get it. But if you want to make money, you aren't going to be able to do it that way. I can't help but notice the only modern game that "gets it right" is Shadowrun, and yet there's no mention about the fact that "some cheap lowlife Runner meeting up with and having a drink with FUCKING LOFWYR" is a bit out of the "gritty punk realm" that they so desire.
I think Nessalin is saying similar to the author, in that Arm "has changed so much over the years that its not what it used to be" and "people should remember that you're not special, entitled, different, or better than anyone".
What a great framework.