Author Topic: What Would You Add to the Driath?  (Read 1018 times)

Akariel

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Re: What Would You Add to the Driath?
« Reply #25 on: February 11, 2017, 06:37:31 PM »
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

Jingo

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Re: What Would You Add to the Driath?
« Reply #26 on: February 11, 2017, 08:57:32 PM »


This is a creature that once lived on earth. It was capable of flight.
« Last Edit: February 11, 2017, 08:59:19 PM by Jingo »
Now you're looking for the secret. But you won’t find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

Erythil

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Re: What Would You Add to the Driath?
« Reply #27 on: February 11, 2017, 09:07:37 PM »
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

For real?  Consider my interest piqued.

Delirium

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Re: What Would You Add to the Driath?
« Reply #28 on: February 11, 2017, 09:13:51 PM »


This is a creature that once lived on earth. It was capable of flight.

A long-beaked siltflyer glides through the air over the dunes.
"Our whole lives are just stories." - Vikings

Jingo

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Re: What Would You Add to the Driath?
« Reply #29 on: February 11, 2017, 09:33:44 PM »
Huh. Actually thought silt flyers were much smaller and way less dangerous.
Now you're looking for the secret. But you won’t find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

Delirium

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Re: What Would You Add to the Driath?
« Reply #30 on: February 11, 2017, 10:18:27 PM »
They probably are, there isn't really a good indication of their size that I've found.

I would love to see massive silt-fliers... tameable, maybe. (or bring back Rocs).
"Our whole lives are just stories." - Vikings

Delirium

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Re: What Would You Add to the Driath?
« Reply #31 on: February 11, 2017, 10:29:56 PM »
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

"Our whole lives are just stories." - Vikings

Delirium

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Re: What Would You Add to the Driath?
« Reply #32 on: February 11, 2017, 11:19:46 PM »
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

"Our whole lives are just stories." - Vikings

Delirium

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Re: What Would You Add to the Driath?
« Reply #33 on: February 11, 2017, 11:41:38 PM »
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

"Our whole lives are just stories." - Vikings

Pale Horse

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Re: What Would You Add to the Driath?
« Reply #34 on: February 12, 2017, 12:30:23 AM »
Three cheers?
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RogueGunslinger

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Re: What Would You Add to the Driath?
« Reply #35 on: February 12, 2017, 12:30:34 AM »
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima



Delirium

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Re: What Would You Add to the Driath?
« Reply #36 on: February 12, 2017, 01:53:48 AM »
I was having GDB problems and my posts weren't going through GOSH

just translate it as "i'm super excited to see new stuff go in for the wilderness" okay

 :-[
"Our whole lives are just stories." - Vikings

Shoka Windrunner

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Re: What Would You Add to the Driath?
« Reply #37 on: February 12, 2017, 08:36:23 PM »
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

Please tell me one of them is Jabba's Palace.  ;)
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

Molten Heart

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Re: What Would You Add to the Driath?
« Reply #38 on: February 12, 2017, 09:05:02 PM »
02/11/2017
Three new areas to explore around the Vrun Driath.
--Akariel, Katima

Please tell me one of them is Jabba's Palace.  ;)

Maybe one is Sarlacc's pit?

Hauwke

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Re: What Would You Add to the Driath?
« Reply #39 on: February 13, 2017, 01:44:36 AM »
Why not both?

Shoka Windrunner

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Re: What Would You Add to the Driath?
« Reply #40 on: February 13, 2017, 06:32:59 PM »
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

Synthesis

  • Posts: 9213
Re: What Would You Add to the Driath?
« Reply #41 on: February 14, 2017, 02:56:42 AM »
Huh. Actually thought silt flyers were much smaller and way less dangerous.

Silt flyers bodies are large enough to see from other rooms, like half-giant corpses.
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Melkor

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Re: What Would You Add to the Driath?
« Reply #42 on: February 15, 2017, 02:19:18 PM »
I like the idea of a subterranean system, village, or even city. Sounds awesome. Maybe dwarves???

I think the silt sea should play a bigger role in southern culture. I know it does to some already, hence "bigger."

And thus, I became a Madman.

Dar

  • Posts: 1077
Re: What Would You Add to the Driath?
« Reply #43 on: February 15, 2017, 02:22:46 PM »
A network of caves "already" exists. And it's a big one. Though it could be useful to make it bigger. In all honesty, I think the reason it's bare-ish right now is due to severe lack of player attention.
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If that's a deal-breaker for you, leave the game.

Riev

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Re: What Would You Add to the Driath?
« Reply #44 on: February 15, 2017, 02:25:08 PM »
"Bigger" just leads to the salt flats, a collection of like 500 rooms that show the expansive world, but contain very little.
Masks are the Armageddon equivalent of Ed Hardy shirts.

Dar

  • Posts: 1077
Re: What Would You Add to the Driath?
« Reply #45 on: February 15, 2017, 02:52:07 PM »
No. no. I dont mean just adding rooms for kicks. And I dont mean doing it via "It's always been like that" staffside. I mean ... everything done through player attempts. And if it's the players that do it, then I guess ... it's not going to be collections of bare rooms.
Quote from: Nergal
If that's a deal-breaker for you, leave the game.