Author Topic: Bards increase regen  (Read 1268 times)

nessalin

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  • Posts: 278
Re: Bards increase regen
« Reply #25 on: January 30, 2017, 03:24:58 PM »
New wear location 'chip socket' - skill-chip crafting as a skill (including a skill-chip that increases your skill-chip crafting skill).
« Last Edit: January 30, 2017, 04:12:49 PM by nessalin »

MeTekillot

  • Posts: 9163
Re: Bards increase regen
« Reply #26 on: January 30, 2017, 05:03:48 PM »
You play Sindome, Nessalin?
Where have you buried the body, MeTekillot?

Pale Horse

  • Posts: 4196
Re: Bards increase regen
« Reply #27 on: January 31, 2017, 12:31:34 AM »
Your "Sneak" skill goes up the less equipment you're wearing.

Quote from: Dalmeth
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Jihelu

  • Posts: 2467
Re: Bards increase regen
« Reply #28 on: January 31, 2017, 12:50:12 AM »
Your shitpost count on the forum is directly tied to how shitty your gear is.

People who shit post a lot are restricted to 'Rinthis and elves.
Shade, profits, and George Bush did 9/11

Shoka Windrunner

  • Posts: 835
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Re: Bards increase regen
« Reply #29 on: February 01, 2017, 11:10:24 AM »
Krathi's should no longer need a campfire for any crafting.

Whiran's should never get covered in dust.

Vivaduan's should never get sunstruck

Rukkians should never fail to forage a rock.  It might be a useless rock.  But they should always find one.
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

Akaramu

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Re: Bards increase regen
« Reply #30 on: February 01, 2017, 06:18:03 PM »
Character attractiveness requires a stat roll. You may only write a tressy-tressed mdesc if you roll 14+. And if you roll less than 8, well...  ;D

Seeker

  • Posts: 1366
Re: Bards increase regen
« Reply #31 on: February 01, 2017, 06:46:39 PM »
A keyword parser should evaluate every character ldesc.
  • For every time the word puss/boil/scab/lesion appears, the PC should get +1 stealth
  • For every time the word short/wimpy/runty/scrawny/underdeveloped appears the PC should get a +1 hide
  • For every time the word tubby/lardass/gutastic/jellyroll/sweat-seam appears the PC should get a +1 bash

Feel free to add your own.  I guarantee we could completely change the face of the PC populace this way.
Sitting in your comfort,
You don't believe I'm real,
But you cannot buy protection
from the way that I feel.

BadSkeelz

  • Posts: 8111
Re: Bards increase regen
« Reply #32 on: February 01, 2017, 06:59:59 PM »
There's a world of difference between pus and puss. I'm not sure you could get the latter in to an mdesc either.
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You really think BadSkeelz understands the concept of Wine In Front of me? This guy shot me as a townie when he felt threatened. The man's a neandrathal.

Persona for GDB use only. Results in game may vary.

solera

  • Posts: 1722
Re: Bards increase regen
« Reply #33 on: February 01, 2017, 07:56:30 PM »
For every time the word puss/boil/scab/lesion appears, the PC should get +1 stealth -1charisma
For every time the word short/wimpy/runty/scrawny/underdeveloped appears the PC should get a +1 hide -1 strength.
For every time the word tubby/lardass/gutastic/jellyroll/sweat-seam appears the PC should get a +1 bash
-2 agility.

  I guarantee we could completely change the face of the PC populace this way.

Synthesis

  • Posts: 9285
Re: Bards increase regen
« Reply #34 on: February 01, 2017, 11:12:09 PM »
There's a world of difference between pus and puss.

Not always, BadSkeelz.  Not always.
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Shoka Windrunner

  • Posts: 835
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Re: Bards increase regen
« Reply #35 on: February 02, 2017, 12:11:21 AM »
There's a world of difference between pus and puss.

Not always, BadSkeelz.  Not always.

the absolutely disgusted man vomits on everything and everyone.
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

Shoka Windrunner

  • Posts: 835
    • YouTube Channel
Re: Bards increase regen
« Reply #36 on: February 07, 2017, 04:37:15 PM »
Red Mage guild ala 8-Bit Theater.

Have the skills and stats you need, when you need them!
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

Cind

  • Posts: 1177
Re: Bards increase regen
« Reply #37 on: March 13, 2017, 10:49:50 AM »
If the 8-bit theater troupe were playing Arm that would be hilarious.

Narrowly escaping death 1,000 times, due to some stroke of luck by one of the characters, or in later chapters, because Fighter is just that strong.

When a subguild/tailor is on the skimmer with you, increase chances of driving safely by 40%.
Look, a petting tregil.  So silky...Feel him.

AdamBlue

  • Posts: 736
Re: Bards increase regen
« Reply #38 on: March 18, 2017, 11:41:51 PM »
Vivudians are masters of illness, and truly master ones can create illnesses with varying effects, ranging from temporary baldness, to vomiting blood, to even beneficial effects like increased metabolism which leads to healing faster at the cost of getting hungry more often.

Scrumpkin

  • Posts: 56
Re: Bards increase regen
« Reply #39 on: March 23, 2017, 04:47:36 PM »
Byn Sergeants who play instruments while fighting get +10 parry.

Hauwke

  • Posts: 923
Re: Bards increase regen
« Reply #40 on: March 28, 2017, 05:23:57 AM »
All elves get fist fighting (master) added to their skill list while fuck off drunk.