Author Topic: Bards increase regen  (Read 1928 times)

MeTekillot

  • Posts: 9215
Bards increase regen
« on: January 28, 2017, 03:20:34 PM »
Bards get a perform verb that goes off a music skill that improves regeneration for people resting in the room.
Where have you buried the body, MeTekillot?

RogueGunslinger

  • Posts: 18785
Re: Bards increase regen
« Reply #1 on: January 28, 2017, 04:00:00 PM »
A voodoo class than can create dolls with your sdesc/true name and then do evil shit to them.

Riev

  • Posts: 4825
Re: Bards increase regen
« Reply #2 on: January 28, 2017, 04:31:32 PM »
pickpocket/assassin/burglar all get code added that if they are in combat and not currently the target, they deal an extra 3d4 sneak attack damage.
Masks are the Armageddon equivalent of Ed Hardy shirts.

Akaramu

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Re: Bards increase regen
« Reply #3 on: January 28, 2017, 04:36:45 PM »
Evil clowns.

Shoka Windrunner

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Re: Bards increase regen
« Reply #4 on: January 28, 2017, 05:23:29 PM »
Unarmed damage increases the less armor you wear.
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

Hauwke

  • Posts: 1330
Re: Bards increase regen
« Reply #5 on: January 28, 2017, 06:21:08 PM »
Warriors get to heal themself based off pure guts and grit for a d10 + level.

SuchDragonWow

  • Posts: 1338
Re: Bards increase regen
« Reply #6 on: January 28, 2017, 07:43:30 PM »
Barbarians get cleave
Where it will go

Hauwke

  • Posts: 1330
Re: Bards increase regen
« Reply #7 on: January 28, 2017, 09:41:08 PM »
All mages get a magic missile spell.

Delirium

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  • Posts: 11528
Re: Bards increase regen
« Reply #8 on: January 28, 2017, 09:45:47 PM »
Burglars get cockroach familiars that can scout out an apartment to see if anyone's home.
do you remember
when you were young and you wanted to set the world on fire?

Shoka Windrunner

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Re: Bards increase regen
« Reply #9 on: January 28, 2017, 10:34:14 PM »
Burglars get cockroach familiars that can scout out an apartment to see if anyone's home.

Ooooo...familiars.
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

Hauwke

  • Posts: 1330
Re: Bards increase regen
« Reply #10 on: January 29, 2017, 02:19:58 AM »
That would be rangers silly, +1 for familiars though.

Synthesis

  • Posts: 9443
Re: Bards increase regen
« Reply #11 on: January 29, 2017, 02:38:24 AM »
You slowly lose maximum stamina points over time until you use the 'poop' command.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
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Quote from: Vanth
Synthesis, you scare me a little bit.

Cind

  • Posts: 1297
Re: Bards increase regen
« Reply #12 on: January 29, 2017, 04:38:38 AM »
Constipation and diarrhea occur depending on what you've intaken.
Look, a petting tregil.  So silky...Feel him.

Malifaxis

  • Posts: 4614
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Re: Bards increase regen
« Reply #13 on: January 29, 2017, 12:15:10 PM »
Rogues get a 'shave coin' command so they can end up with a small pile of obsidian dust because of reasons.

Merchants can tell when coins have been shaved!
Yes. Read the thread if you want, or skip to page 7 and be dismissive.
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Words I repeat every time I start a post:
Stop being shitty to each other.

Comfortably Dumb

  • Posts: 234
Re: Bards increase regen
« Reply #14 on: January 29, 2017, 05:25:24 PM »
Assassins may contract chronic backstabbing disorder and require treatment from a physician, lest they succumb to a mul rage like state that attacks a random party member.
And I am catching up, and I am seeing red
How about I prove I'm right and raise it overhead?

nauta

  • Posts: 2237
Re: Bards increase regen
« Reply #15 on: January 29, 2017, 05:27:03 PM »
Birds increase regen
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Akaramu

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Re: Bards increase regen
« Reply #16 on: January 29, 2017, 06:03:14 PM »
Bad bards decrease stun.

BlackMagic0

  • Posts: 1638
Re: Bards increase regen
« Reply #17 on: January 29, 2017, 06:28:08 PM »
You slowly lose maximum stamina points over time until you use the 'poop' command.

LOL oh god that would suck if it forces you to poop your pants if you hit 0 stam....
"Don't take life too seriously, nobody ever makes it out alive anyway."

Hauwke

  • Posts: 1330
Re: Bards increase regen
« Reply #18 on: January 29, 2017, 06:30:02 PM »
Half giants get to throw a boulder as a free action

SuchDragonWow

  • Posts: 1338
Re: Bards increase regen
« Reply #19 on: January 29, 2017, 07:36:40 PM »
Wizards get r/w
Where it will go

Fathi

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Re: Bards increase regen
« Reply #20 on: January 29, 2017, 09:48:49 PM »
Crabs adjust humidity.
Out of all those kinds of people, you got a face with a view
I'm just an animal looking for a home
Share the same space for a minute or two

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My preferred form of birth control is still rough circle.

Hauwke

  • Posts: 1330
Re: Bards increase regen
« Reply #21 on: January 30, 2017, 12:12:51 AM »
Cooks get to distribute good berries to the party.

Dar

  • Posts: 1169
Re: Bards increase regen
« Reply #22 on: January 30, 2017, 02:59:28 AM »
If you dont do a certain amount of thinks per played hour, your wisdom and agility reduces, but your strength, endurance, weight, and height increases until you're locked into a half giant race.

Comfortably Dumb

  • Posts: 234
Re: Bards increase regen
« Reply #23 on: January 30, 2017, 07:01:30 AM »
Bynners/Mercenaries have a new alcoholism skill where a critical failure leads to coded whiskey dick.
And I am catching up, and I am seeing red
How about I prove I'm right and raise it overhead?

Bushranger

  • Posts: 1788
Re: Bards increase regen
« Reply #24 on: January 30, 2017, 08:26:27 AM »
Joining the T'zai Byn gives you -10 climb, +10 alcohol tolerance and +5 brawling.
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Ya..what Bushranger said...that's the ticket.
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Now I'm starving -1 karma Bushranger -1 karma.
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nessalin

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  • Posts: 368
Re: Bards increase regen
« Reply #25 on: January 30, 2017, 03:24:58 PM »
New wear location 'chip socket' - skill-chip crafting as a skill (including a skill-chip that increases your skill-chip crafting skill).
« Last Edit: January 30, 2017, 04:12:49 PM by nessalin »

MeTekillot

  • Posts: 9215
Re: Bards increase regen
« Reply #26 on: January 30, 2017, 05:03:48 PM »
You play Sindome, Nessalin?
Where have you buried the body, MeTekillot?

Pale Horse

  • Posts: 4422
Re: Bards increase regen
« Reply #27 on: January 31, 2017, 12:31:34 AM »
Your "Sneak" skill goes up the less equipment you're wearing.

Quote from: Dalmeth
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Jihelu

  • Posts: 2581
Re: Bards increase regen
« Reply #28 on: January 31, 2017, 12:50:12 AM »
Your shitpost count on the forum is directly tied to how shitty your gear is.

People who shit post a lot are restricted to 'Rinthis and elves.
Shade, profits, and George Bush did 9/11

Shoka Windrunner

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Re: Bards increase regen
« Reply #29 on: February 01, 2017, 11:10:24 AM »
Krathi's should no longer need a campfire for any crafting.

Whiran's should never get covered in dust.

Vivaduan's should never get sunstruck

Rukkians should never fail to forage a rock.  It might be a useless rock.  But they should always find one.
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

Akaramu

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Re: Bards increase regen
« Reply #30 on: February 01, 2017, 06:18:03 PM »
Character attractiveness requires a stat roll. You may only write a tressy-tressed mdesc if you roll 14+. And if you roll less than 8, well...  ;D

Seeker

  • Posts: 1377
Re: Bards increase regen
« Reply #31 on: February 01, 2017, 06:46:39 PM »
A keyword parser should evaluate every character ldesc.
  • For every time the word puss/boil/scab/lesion appears, the PC should get +1 stealth
  • For every time the word short/wimpy/runty/scrawny/underdeveloped appears the PC should get a +1 hide
  • For every time the word tubby/lardass/gutastic/jellyroll/sweat-seam appears the PC should get a +1 bash

Feel free to add your own.  I guarantee we could completely change the face of the PC populace this way.
Sitting in your comfort,
You don't believe I'm real,
But you cannot buy protection
from the way that I feel.

BadSkeelz

  • Posts: 8260
Re: Bards increase regen
« Reply #32 on: February 01, 2017, 06:59:59 PM »
There's a world of difference between pus and puss. I'm not sure you could get the latter in to an mdesc either.
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Persona for GDB use only. Results in game may vary.

solera

  • Posts: 1759
Re: Bards increase regen
« Reply #33 on: February 01, 2017, 07:56:30 PM »
For every time the word puss/boil/scab/lesion appears, the PC should get +1 stealth -1charisma
For every time the word short/wimpy/runty/scrawny/underdeveloped appears the PC should get a +1 hide -1 strength.
For every time the word tubby/lardass/gutastic/jellyroll/sweat-seam appears the PC should get a +1 bash
-2 agility.

  I guarantee we could completely change the face of the PC populace this way.

Synthesis

  • Posts: 9443
Re: Bards increase regen
« Reply #34 on: February 01, 2017, 11:12:09 PM »
There's a world of difference between pus and puss.

Not always, BadSkeelz.  Not always.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: Smuz
I come to the GDB to roleplay being deep and wise.
Quote from: Vanth
Synthesis, you scare me a little bit.

Shoka Windrunner

  • Posts: 835
    • YouTube Channel
Re: Bards increase regen
« Reply #35 on: February 02, 2017, 12:11:21 AM »
There's a world of difference between pus and puss.

Not always, BadSkeelz.  Not always.

the absolutely disgusted man vomits on everything and everyone.
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

Shoka Windrunner

  • Posts: 835
    • YouTube Channel
Re: Bards increase regen
« Reply #36 on: February 07, 2017, 04:37:15 PM »
Red Mage guild ala 8-Bit Theater.

Have the skills and stats you need, when you need them!
At your table, the badass dun-clad female says in tribal-accented sirihish, putting on a piping voice, incongruous not the least because it doesn't get rid of her rasp:
     "'Oh, I killed me a forest cat!' That's nice; I wiped me bum after taking a shit.

Cind

  • Posts: 1297
Re: Bards increase regen
« Reply #37 on: March 13, 2017, 10:49:50 AM »
If the 8-bit theater troupe were playing Arm that would be hilarious.

Narrowly escaping death 1,000 times, due to some stroke of luck by one of the characters, or in later chapters, because Fighter is just that strong.

When a subguild/tailor is on the skimmer with you, increase chances of driving safely by 40%.
Look, a petting tregil.  So silky...Feel him.

AdamBlue

  • Posts: 744
Re: Bards increase regen
« Reply #38 on: March 18, 2017, 11:41:51 PM »
Vivudians are masters of illness, and truly master ones can create illnesses with varying effects, ranging from temporary baldness, to vomiting blood, to even beneficial effects like increased metabolism which leads to healing faster at the cost of getting hungry more often.

Scrumpkin

  • Posts: 60
Re: Bards increase regen
« Reply #39 on: March 23, 2017, 04:47:36 PM »
Byn Sergeants who play instruments while fighting get +10 parry.

Hauwke

  • Posts: 1330
Re: Bards increase regen
« Reply #40 on: March 28, 2017, 05:23:57 AM »
All elves get fist fighting (master) added to their skill list while fuck off drunk.