Author Topic: Coder Transparency - Cure/Poison Crafting  (Read 21934 times)

John

  • Posts: 4205
Re: Coder Transparency - Cure/Poison Crafting
« Reply #125 on: April 12, 2019, 06:18:42 AM »
The class table was a great idea for the initial design. Adhering to it slavishly seems like a mistake. I suspect the light classes are barely played more than once per class per player but staff would have to confirm.

It was much like the 4th ed goof. Having power source and class role was good. Adhering to it slavishly was bad.

But yes. People shouldn't see fence and see "I have to play that to be a criminal crsfter/trader". Anyone can be a criminal regardless of class.