Author Topic: Release Note discussion!  (Read 43612 times)

nessalin

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Re: Release Note discussion!
« Reply #400 on: February 06, 2018, 01:54:03 PM »
Is it purposeful that you can no longer "pack" bodies onto mounts?

Fixed in today's release.
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nessalin

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Re: Release Note discussion!
« Reply #401 on: February 06, 2018, 01:57:55 PM »
What's up with the new parry/block messages? They're super neat, but it's confusing what has changed. Are opponents put off balance by a mediocre parry/block?

They're just flavor text.
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Chettaman

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Re: Release Note discussion!
« Reply #402 on: February 06, 2018, 02:02:32 PM »
I thought not packing animals was cool.
I just didn't realize how much it had changed hunting, but I was definitely ready to adjust.
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nessalin

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Re: Release Note discussion!
« Reply #403 on: February 06, 2018, 04:25:58 PM »
I thought not packing animals was cool.
I just didn't realize how much it had changed hunting, but I was definitely ready to adjust.

It was a debatable 'fix'.  The only reason corpses were packable on mounts is due to a conceit in the code where corpses were technically containers (so that things can be taken out of them).  This is most apparently in the error message when trying to pack non-containers on a mount.

Still, packing corpses on mounts has been possible for so long it kind of got grandfathered in.
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mansa

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Re: Release Note discussion!
« Reply #404 on: February 06, 2018, 04:44:31 PM »
Nessalin,

Could your recent code changes eventually lead to corpses showing a cause of death ?

That would be super cool.
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James de Monet

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Re: Release Note discussion!
« Reply #405 on: February 06, 2018, 10:44:07 PM »
Code: [Select]
>the body of the mansa-esque man is here, dead of asking for another present when he just got one
You know I think if James simply retitled his thread "Cheese" and apologized for his first post being off-topic, all problems would be solved.

Delirium

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Re: Release Note discussion!
« Reply #406 on: February 06, 2018, 10:46:36 PM »
I thought not packing animals was cool.
I just didn't realize how much it had changed hunting, but I was definitely ready to adjust.

It was a debatable 'fix'.  The only reason corpses were packable on mounts is due to a conceit in the code where corpses were technically containers (so that things can be taken out of them).  This is most apparently in the error message when trying to pack non-containers on a mount.

Still, packing corpses on mounts has been possible for so long it kind of got grandfathered in.

I just like to be able to sling a corpse over the back of my mount and ride into the sunset. Thank you for keeping this possible!
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Namino

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Re: Release Note discussion!
« Reply #407 on: February 08, 2018, 11:40:12 AM »
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chavo

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Re: Release Note discussion!
« Reply #408 on: February 08, 2018, 12:49:38 PM »
STAFF: We are going to make these large dangerous creatures as dangerous as they should be, requiring large groups and costing significant coins to acquire their materials.

ALSO STAFF: Lol you got 1 bone from a building sized monster: Git Gud Skinnerz

Re: Release Note discussion!
« Reply #409 on: February 08, 2018, 01:45:47 PM »
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A naked busy construction crew is standing here.



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Akariel

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Re: Release Note discussion!
« Reply #410 on: February 08, 2018, 04:17:40 PM »
STAFF: We are going to make these large dangerous creatures as dangerous as they should be, requiring large groups and costing significant coins to acquire their materials.

ALSO STAFF: Lol you got 1 bone from a building sized monster: Git Gud Skinnerz

This has not been the case since we updated various house-sized creatures 1-2 years ago. Search 'Meatcraft' on the forums for more information.

Riev

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Re: Release Note discussion!
« Reply #411 on: February 08, 2018, 04:37:03 PM »
STAFF: We are going to make these large dangerous creatures as dangerous as they should be, requiring large groups and costing significant coins to acquire their materials.

ALSO STAFF: Lol you got 1 bone from a building sized monster: Git Gud Skinnerz

This has not been the case since we updated various house-sized creatures 1-2 years ago. Search 'Meatcraft' on the forums for more information.

I think he means that you could still technically "fail" your skinning attempt and barely get anything usable.

You know. The old "I guess I stabbed this gortok a dozen too many times to have a usable hide" bit.
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solera

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Re: Release Note discussion!
« Reply #412 on: February 10, 2018, 12:19:23 AM »
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Undressed PC races


Does that mean NPC shop assistants are still safe from casual glances?

Cind

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Re: Release Note discussion!
« Reply #413 on: February 10, 2018, 04:31:32 AM »
Staff: Every npc in the game is now naked
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nessalin

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Re: Release Note discussion!
« Reply #414 on: February 10, 2018, 05:10:43 AM »
Quote
Undressed PC races


Does that mean NPC shop assistants are still safe from casual glances?

This means races playable by PCs.  Human, Half-elf, Elf, Desert Elf, Dwarf, Mul, Half-Giant.

Other races don't get flagged as naked when not wearing enough clothing.
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Namino

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Re: Release Note discussion!
« Reply #415 on: February 10, 2018, 08:42:18 AM »
Quote
Undressed PC races


Does that mean NPC shop assistants are still safe from casual glances?

This means races playable by PCs.  Human, Half-elf, Elf, Desert Elf, Dwarf, Mul, Half-Giant.

Other races don't get flagged as naked when not wearing enough clothing.

The naked ruddy-brown mekillot has arrived from the east.

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Nao

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Re: Release Note discussion!
« Reply #416 on: February 10, 2018, 09:59:05 AM »
Skinned items also seem to sink into the ground in cities - is this intentional?
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nessalin

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Re: Release Note discussion!
« Reply #417 on: February 10, 2018, 12:36:53 PM »
Skinned items also seem to sink into the ground in cities - is this intentional?

Yes, we're working on messages that relate to the room's type, so that city messages will differ from desert messages, for example.
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Delirium

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Re: Release Note discussion!
« Reply #418 on: February 10, 2018, 12:57:41 PM »
"is lost into the sand" might feel a bit more seamless than "sinks into the sand", IMHO. Or something else that suggests the sand is covering it rather than a mental image of it sinking into a pit of quicksand a'la 80's movies.

Maybe "is lost to scavengers" or "is lost among the debris" in city environments?
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solera

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Re: Release Note discussion!
« Reply #419 on: February 10, 2018, 01:09:30 PM »
Quote
Undressed PC races


Does that mean NPC shop assistants are still safe from casual glances?

This means races playable by PCs.  Human, Half-elf, Elf, Desert Elf, Dwarf, Mul, Half-Giant.

Other races don't get flagged as naked when not wearing enough clothing.

This will be a problem then, for some NPC's  such as the lovely Kadians, unless things have changed?

Lizzie

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Re: Release Note discussion!
« Reply #420 on: February 10, 2018, 01:26:42 PM »
Quote
Undressed PC races


Does that mean NPC shop assistants are still safe from casual glances?

This means races playable by PCs.  Human, Half-elf, Elf, Desert Elf, Dwarf, Mul, Half-Giant.

Other races don't get flagged as naked when not wearing enough clothing.

This will be a problem then, for some NPC's  such as the lovely Kadians, unless things have changed?

What theoretically should happen - npcs that previously loaded without clothes, should be re-created so that they DO load with clothes unless their nakedness is intentional.

That way, if a "should be" clothed NPC is naked, players will actually notice it. This can contribute to RP plots - why is this NPC missing his kilt? Who stole it? Or was it given away, to whom, and in exchange for what?
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In Dreams

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Re: Release Note discussion!
« Reply #421 on: February 13, 2018, 12:09:25 AM »
I've noticed in certain circumstances, you seem to get flagged 'naked' even with something around your 'trunk' or 'waist' which'd actually cover you.

I know it's probably a hard thing to navigate in a fullproof way, but I can foresee people getting RP'd at like they're naked when they're not.

Akariel

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Re: Release Note discussion!
« Reply #422 on: February 13, 2018, 10:57:48 AM »
Trunk is not a location that defines nudity. Men and women can both show off their pectorals without fear of being naked. (Though your mileage may vary when you're put up against other players).

Waist is also not a location that defines or protects against nudity as a good majority of waist items are belts, sashes, quivers, ect. If you have a loincloth, wear it on your pelvis. That's what the new wear locations were made for!

Cind

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Re: Release Note discussion!
« Reply #423 on: February 14, 2018, 05:32:01 AM »
Yeah, there's one obvious npc which I bugged because their thong is one of those older items which are still worn about the waist.
Look, a petting tregil.  So silky...Feel him.

Kialae

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Re: Release Note discussion!
« Reply #424 on: February 16, 2018, 06:51:18 PM »
Hold on, I just noticed the Dispel reach added. If it's what I think it is, that's such a QoL addition we needed!