Author Topic: Release Note discussion!  (Read 16939 times)

Veselka

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Re: Release Note discussion!
« Reply #325 on: November 28, 2017, 02:39:51 AM »
Sounds like a bug!

evilcabbage

  • Posts: 1897
Re: Release Note discussion!
« Reply #326 on: November 28, 2017, 03:00:26 AM »
if it's a grain it's probably not kuraci, afaik the only way to get anything that isn't a grain is literally to get it from kurac.

i could be wrong. but it's one of those "merchant house secrets" like salarr (probably?) is the one who forges -any- metal weapons for the big black robes and kadius "probably" makes the metal rings you see nobles wearing.
I could give a shit about wholesome.

Synthesis

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Re: Release Note discussion!
« Reply #327 on: November 28, 2017, 01:43:54 PM »
if it's a grain it's probably not kuraci, afaik the only way to get anything that isn't a grain is literally to get it from kurac.

i could be wrong. but it's one of those "merchant house secrets" like salarr (probably?) is the one who forges -any- metal weapons for the big black robes and kadius "probably" makes the metal rings you see nobles wearing.

You used to be able to forage a pinch-sized amount of at least one type of spice, that I can remember.

I haven't foraged for spice in a long time though, so I suppose they could've changed it.

Also, technically, there are a few au naturel spice objects that aren't grains/pinches/knots/thal-knots/bricks.
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Grapes

  • Posts: 221
Re: Release Note discussion!
« Reply #328 on: November 28, 2017, 01:57:06 PM »
I've seen knots of spice decay way faster than the discussed time-frame. Might want to take a closer look at that, honestly.
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Akariel

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Re: Release Note discussion!
« Reply #329 on: November 28, 2017, 04:46:46 PM »
Yes, it appears the decay rate is off. We're working on it.

Akariel

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Re: Release Note discussion!
« Reply #330 on: November 29, 2017, 02:58:14 PM »
Yes, it appears the decay rate is off. We're working on it.
This should be fixed now.

Veselka

  • Posts: 300
Re: Release Note discussion!
« Reply #331 on: November 29, 2017, 03:22:00 PM »
Should people file reimbursements for spice that went bad in the interim, or just suck it up to a batch of low-grade crack?
« Last Edit: November 29, 2017, 03:33:17 PM by Akariel »

Kialae

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Re: Release Note discussion!
« Reply #332 on: November 29, 2017, 03:31:37 PM »
if it's a grain it's probably not kuraci, afaik the only way to get anything that isn't a grain is literally to get it from kurac.

i could be wrong. but it's one of those "merchant house secrets" like salarr (probably?) is the one who forges -any- metal weapons for the big black robes and kadius "probably" makes the metal rings you see nobles wearing.

Yeah, a 'pinch' is the smallest amount of spice available from Kurac. A 'grain' is the smallest unrefined amount.

Akariel

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Re: Release Note discussion!
« Reply #333 on: November 29, 2017, 03:33:25 PM »
Should people file reimbursements for spice that went bad in the interim, or just suck it up to a batch of low-grade crack?

For the most part, all spice that was stored properly should still be in working order - except for maybe grains or pinches. I'll do reimbursements if needed, of course.

Grapes

  • Posts: 221
Re: Release Note discussion!
« Reply #334 on: November 29, 2017, 03:35:43 PM »
Should people file reimbursements for spice that went bad in the interim, or just suck it up to a batch of low-grade crack?

For the most part, all spice that was stored properly should still be in working order - except for maybe grains or pinches. I'll do reimbursements if needed, of course.

Darn, I trashed all the spice that went bad, suppose that's on me. Glad to hear it's working now tough!
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manipura

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Re: Release Note discussion!
« Reply #335 on: November 29, 2017, 05:53:05 PM »
Should people file reimbursements for spice that went bad in the interim, or just suck it up to a batch of low-grade crack?

For the most part, all spice that was stored properly should still be in working order - except for maybe grains or pinches. I'll do reimbursements if needed, of course.

Darn, I trashed all the spice that went bad, suppose that's on me. Glad to hear it's working now tough!

Same.  At that point I was still under the assumption it was working as intended and I didn't want to be bothered with all this half-spoiled spice that I wasn't going to use before it went bad.  I also wasn't sure how else to store and just didn't want to deal with all that so I figured just be done with it and toss most of what was left.

Akariel

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Re: Release Note discussion!
« Reply #336 on: November 29, 2017, 06:25:00 PM »
Spice will decay into nothing given enough time, the rock-hard stuff is just there to indicate that it has decayed entirely, so people don't ask WHAT HAPPENED TO MY SPICE IT'S GONE!?

Like I said, if you need a reimbursement, please send one in.

Veselka

  • Posts: 300
Re: Release Note discussion!
« Reply #337 on: November 29, 2017, 06:38:19 PM »
Spice will decay into nothing given enough time, the rock-hard stuff is just there to indicate that it has decayed entirely, so people don't ask WHAT HAPPENED TO MY SPICE IT'S GONE!?

Like I said, if you need a reimbursement, please send one in.

That's a nice touch actually. It's nice to see remnants of 'what happened', rather than it just disappearing and making you think you were robbed or it simply poofed.

sleepyhead

  • Posts: 244
Re: Release Note discussion!
« Reply #338 on: November 29, 2017, 06:41:02 PM »
Spice will decay into nothing given enough time, the rock-hard stuff is just there to indicate that it has decayed entirely, so people don't ask WHAT HAPPENED TO MY SPICE IT'S GONE!?

Like I said, if you need a reimbursement, please send one in.

So if I'm reading this right, rock-hard is the worst modifier for spice, indicating that it is now useless and about to decay into nothing?

Re: Release Note discussion!
« Reply #339 on: November 29, 2017, 07:04:00 PM »
Spice will decay into nothing given enough time, the rock-hard stuff is just there to indicate that it has decayed entirely, so people don't ask WHAT HAPPENED TO MY SPICE IT'S GONE!?

Like I said, if you need a reimbursement, please send one in.

So if I'm reading this right, rock-hard is the worst modifier for spice, indicating that it is now useless and about to decay into nothing?

Yup. It's the "spoiled" of spice, I suppose.
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stark

  • Posts: 382
Re: Release Note discussion!
« Reply #340 on: December 08, 2017, 10:28:16 AM »
I'm pretty sure there's still an issue with this, at least, from my perspective, after receiving a reimb and the next day, despite the spice being put in "appropriate containers" it was already too old to roll or sniff. I'm not going to bother anyone with another request tool report either though.
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Akariel

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Re: Release Note discussion!
« Reply #341 on: December 08, 2017, 06:37:05 PM »
I'm pretty sure there's still an issue with this, at least, from my perspective, after receiving a reimb and the next day, despite the spice being put in "appropriate containers" it was already too old to roll or sniff. I'm not going to bother anyone with another request tool report either though.

https://gdb.armageddon.org/index.php/topic,49825.msg1002613.html#msg1002613

Make Smoke Pinch Papers coming soon.

stark

  • Posts: 382
Re: Release Note discussion!
« Reply #342 on: December 08, 2017, 06:46:42 PM »
Thank you.
What kind of jerkoff shakes a tent in the dark? Go out there and see who or what that is.

Hauwke

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Re: Release Note discussion!
« Reply #343 on: December 10, 2017, 04:58:33 PM »
Quote
-Armor tailor bug fixed where armor that was re-sized would have the # of armor points provided 
  increased/decreased proportionally.

Does this mean that for example, half-giant armor is now the same amount of armor as a humans armor?

Akariel

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Re: Release Note discussion!
« Reply #344 on: December 10, 2017, 05:27:28 PM »
Quote
-Armor tailor bug fixed where armor that was re-sized would have the # of armor points provided
  increased/decreased proportionally.

Does this mean that for example, half-giant armor is now the same amount of armor as a humans armor?

Specific gear designed for specific things (like a half giant wearing it) will have stats specifically made to fit that gear.