Author Topic: Release Note discussion!  (Read 16889 times)

Delirium

  • Helper
  • Posts: 11530
Re: Release Note discussion!
« Reply #175 on: July 10, 2017, 10:21:12 AM »
does unhitch all?  Unhitch all the players following you too?  Please oh please?

I don't see why it wouldn't.
do you remember
when you were young and you wanted to set the world on fire?

lairos

  • Helper
  • Posts: 580
Re: Release Note discussion!
« Reply #176 on: July 10, 2017, 10:45:09 AM »
does unhitch all?  Unhitch all the players following you too?  Please oh please?

I don't see why it wouldn't.

How does this amazing blanket command affect those who are "shadowing" someone or does it?
A staff member sends:
     "The mind you have reached is currently unavailable.  Please try again later."

Riev

  • Posts: 4825
Re: Release Note discussion!
« Reply #177 on: July 10, 2017, 10:47:21 AM »
Probably still can't unhitch what you can't see?
Masks are the Armageddon equivalent of Ed Hardy shirts.

nessalin

  • Board Administrator
  • Posts: 368
Re: Release Note discussion!
« Reply #178 on: July 12, 2017, 07:08:49 PM »
Unhitch all only affects mounts that are hitched to your character.

Doesn't affect non-mounts, visible or not.

Delirium

  • Helper
  • Posts: 11530
Re: Release Note discussion!
« Reply #179 on: July 12, 2017, 07:09:43 PM »
Drat.

Still awesome!

... but, drat.
do you remember
when you were young and you wanted to set the world on fire?

chrisdcoulombe

  • Posts: 1067
Re: Release Note discussion!
« Reply #180 on: July 12, 2017, 10:33:32 PM »
I would rather unhitch people.
Quote from MeTekillot
Samos the salter never goes to jail! Hahaha!

TheGoose

  • Posts: 127
Re: Release Note discussion!
« Reply #181 on: July 13, 2017, 09:53:33 AM »
Sometimes I try to go up to lose the group. Works.

nessalin

  • Board Administrator
  • Posts: 368
Re: Release Note discussion!
« Reply #182 on: July 13, 2017, 10:18:49 AM »
My concern is that people that only want to unhitch their mounts would keep unhitching people following them, who then have to re-follow.

Which is the more common scenario, unhitching mounts or people following?

How often is unhitch used to stop characters from following?

How effective is it when they can just re-follow?

Would a different command be better than 'unhitch'?

Maybe with different arguments?
  • "unhitch mounts"
  • "unhitch followers"
  • "unhitch all"

nauta

  • Posts: 2237
Re: Release Note discussion!
« Reply #183 on: July 13, 2017, 10:23:00 AM »
Situations where unhitch followers is useful:

1) A leader of a clan needs to go into a meeting with some noble and leave all the minions in the hallways -- especially if the minions are all hoodsup.

2) You've forgotten who followed you into the room and want to logout or leave on your own.

3) A battle erupts, and you need to split quick, e.g., to position yourself as a flank or whatever.

I like unhitch all|mounts|followers.  (I assume it won't unhitch shadows just as regular unhitch won't; you still have to flee self to shake a shadow.)
« Last Edit: July 13, 2017, 10:25:22 AM by nauta »
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

whitt

  • Posts: 1684
Re: Release Note discussion!
« Reply #184 on: July 13, 2017, 10:29:40 AM »
Which is the more common scenario, unhitching mounts or people following?

How effective is it when they can just re-follow?

Would a different command be better than 'unhitch'?

Only one class, to the best of my knowledge, can hitch multiple mounts in the first place.  So certainly, I'd say, it's more common for someone to be Pied Pipering a group of people, especially during RPTs and not necessarily know who all is following them.  Thereby resulting in folks yo-yoing rooms as the leader leaves and three people that were in the middle of a conversation or something leaves without knowing they're still being followed.

I don't think re-follow is the problem.  I think the problem is greater trying to unhitch everyone in the room before you, say, go to the estate gates to usher in the next batch of guests.

Disband would seem like a reasonable command word for a command that would unhitch all followers, but not mounts.  But then you'd have the awkwardness of still needing to use unhitch Amos for individuals if you didn't want to ditch everyone.  So maybe go with your argument list?  And let folks alias the unhitch all followers command if they like?
Quote from: BadSkeelz
Ah well you should just kill those PCs. They're not worth the time of plotting creatively against.

Synthesis

  • Posts: 9443
Re: Release Note discussion!
« Reply #185 on: July 13, 2017, 01:25:19 PM »
I don't think you should be able to issue a command to stop people from following you, unless that person has been legitimately identified as linkdead--especially not if you can't even see them.

If someone is following you and you don't want them to, you already have a range of mundane options:  1) you can ask them to stop; 2) you can "flee self;" 3) you can start running and try to outrun them; or 4) you can initiate some kind of combat.

The fact you can unhitch followers one by one is already pretty sketchy, and absolutely gets abused when you're aggressively following someone.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: Smuz
I come to the GDB to roleplay being deep and wise.
Quote from: Vanth
Synthesis, you scare me a little bit.

nauta

  • Posts: 2237
Re: Release Note discussion!
« Reply #186 on: July 13, 2017, 01:30:13 PM »
I don't think you should be able to issue a command to stop people from following you, unless that person has been legitimately identified as linkdead--especially not if you can't even see them.

If someone is following you and you don't want them to, you already have a range of mundane options:  1) you can ask them to stop; 2) you can "flee self;" 3) you can start running and try to outrun them; or 4) you can initiate some kind of combat.

The fact you can unhitch followers one by one is already pretty sketchy, and absolutely gets abused when you're aggressively following someone.

unhitch <target> currently allows you to "stop leading another visible character."  The proposal, I take it, is to just extend this to stop leading all visible characters (unhitch followers).  If we didn't have this ability (to unhitch individuals), then things would be pretty irritating: a lot of PCs go on breaks, afk, etc., without going link dead while hitched.  Being able to unhitch everyone visible following you would be a convenience to save typing.
« Last Edit: July 13, 2017, 01:32:57 PM by nauta »
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

Synthesis

  • Posts: 9443
Re: Release Note discussion!
« Reply #187 on: July 13, 2017, 01:39:38 PM »
I don't think you should be able to issue a command to stop people from following you, unless that person has been legitimately identified as linkdead--especially not if you can't even see them.

If someone is following you and you don't want them to, you already have a range of mundane options:  1) you can ask them to stop; 2) you can "flee self;" 3) you can start running and try to outrun them; or 4) you can initiate some kind of combat.

The fact you can unhitch followers one by one is already pretty sketchy, and absolutely gets abused when you're aggressively following someone.

unhitch <target> currently allows you to "stop leading another visible character."  The proposal, I take it, is to just extend this to stop leading all visible characters (unhitch followers).

I'm aware of that.  I'm saying that "unhitch target" is already kind of a bad idea that is probably only there for convenience, since the code apparently can't tell very well when someone goes linkdead.  Doubling down on it is a terrible idea.

If three raiders are following you, there's absolutely no reason why you should be able to "unhitch all" and then spam movement commands, knowing that reaction time and latency will be on your side.

I suppose it could be usable if they recoded "shadow" to be a parallel command to "follow," such that if you are "shadowing" someone, they cannot lose you by simply using the unhitch command, even if you are visible.  This would rework "shadow" into a command for "intentionally and aggressively following" someone, and would force the followed person to react via one of the aforementioned methods.
Quote from: WarriorPoet
I play this game to pretend to chop muthafuckaz up with bone swords.
Quote from: Smuz
I come to the GDB to roleplay being deep and wise.
Quote from: Vanth
Synthesis, you scare me a little bit.

roughneck

  • Posts: 633
Re: Release Note discussion!
« Reply #188 on: July 13, 2017, 01:44:28 PM »

If someone is following you and you don't want them to, you already have a range of mundane options:  1) you can ask them to stop; 2) you can "flee self;" 3) you can start running and try to outrun them; or 4) you can initiate some kind of combat.

The fact you can unhitch followers one by one is already pretty sketchy, and absolutely gets abused when you're aggressively following someone.


Chase command please.

nauta

  • Posts: 2237
Re: Release Note discussion!
« Reply #189 on: July 13, 2017, 01:44:59 PM »
Ah, that's a good point.  One idea I had might go along with this:

nosave unhitch
nosave follow
follow <target> <self>

follow <target> <self> would allow you to force target to follow you, if they have nosave follow on. (Useful when some Runner goes AFK in the desert.)

If you have nosave unhitch on, you will allow someone to unhitch you (i.e. stop leading you).
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

whitt

  • Posts: 1684
Re: Release Note discussion!
« Reply #190 on: July 13, 2017, 02:01:20 PM »
[moving to Code Related Questions]
Quote from: BadSkeelz
Ah well you should just kill those PCs. They're not worth the time of plotting creatively against.

Delirium

  • Helper
  • Posts: 11530
Re: Release Note discussion!
« Reply #191 on: July 13, 2017, 02:08:23 PM »

Maybe with different arguments?
  • "unhitch mounts"
  • "unhitch followers"
  • "unhitch all"

I like this, it keeps things simple. The RPT scenario is the biggest one, say you're leading 5+ people and they all emote obeying your command to remain behind but a few of them forgot to type "follow self"....

Things get awkward. As for "aggressive following" uh.... this doesn't stop that, and it's... kind of a silly concern IMO.
do you remember
when you were young and you wanted to set the world on fire?

WanderingOoze

  • Posts: 634
Re: Release Note discussion!
« Reply #192 on: July 13, 2017, 02:13:35 PM »
Or when you havent seen someone for IG days and forgot
they were following you before and you happen to walk through the tavern or something and drag them along on accident.
The Ooze is strong with this one

You are our official hammer, Ooze.

Malachi 2:3

Black

  • Posts: 17
Re: Release Note discussion!
« Reply #193 on: July 14, 2017, 11:17:23 AM »
I like all the bug fixes. Unhitch all sounds pretty awesome too if you travel a lot with groups and need to hitch more than one, or are taming a lot of them.

TheGoose

  • Posts: 127
Re: Release Note discussion!
« Reply #194 on: July 14, 2017, 03:55:53 PM »
Yeah, the follow thing is pretty annoying. I drag/get dragged by people a lot. Conversely, I've never had a need to unhitch all my mounts at once. Besides, if I leave a mount behind, I drop the reins automatically. Not so with people.

If it was a one or the other scenario, I would say make 'unhitch all' affect visible followers, not mounts.

chrisdcoulombe

  • Posts: 1067
Re: Release Note discussion!
« Reply #195 on: July 15, 2017, 06:20:16 AM »
Yeah, the follow thing is pretty annoying. I drag/get dragged by people a lot. Conversely, I've never had a need to unhitch all my mounts at once. Besides, if I leave a mount behind, I drop the reins automatically. Not so with people.

If it was a one or the other scenario, I would say make 'unhitch all' affect visible followers, not mounts.

+1
Quote from MeTekillot
Samos the salter never goes to jail! Hahaha!

Tisiphone

  • Posts: 3626
Re: Release Note discussion!
« Reply #196 on: July 15, 2017, 07:15:29 AM »
Yeah, the follow thing is pretty annoying. I drag/get dragged by people a lot. Conversely, I've never had a need to unhitch all my mounts at once. Besides, if I leave a mount behind, I drop the reins automatically. Not so with people.

Not sure I like this idea, but how about, if you are ever out of the same room as someone, you stop following them? It seems potentially inconvenient for those 'we all got separated in the desert' moments, but then again I imagine many people are like me - I compulsively type 'follow <leader>' once I'm back in the same room again, despite the fact that it's technically unnecessary, so I wouldn't notice much disadvantage.

That way, if someone manages to escape your shadow*, or goes over a cliff, or is done having a meeting with you and goes away only to walk past an RL hour and a half later when you forgot to 'follow self', you won't just pick them back up automatically.

*In this case you probably should, I think. Oh well.
There is no general doctrine which is not capable of eating out our morality if unchecked by the deep-seated habit of direct fellow-feeling with individual fellow-men. -George Eliot

Lizzie

  • Posts: 7508
Re: Release Note discussion!
« Reply #197 on: July 15, 2017, 09:46:06 AM »
This is why I prefer to lead, and not follow. In most cases - I'll remember to unhitch, or ask everyone else to stop following, if I plan on doing something other than whatever it was that made them follow me in the first place. But SO MANY TIMES I follow the leader of the group, and they start wandering for who the hell knows what reason, when we were following for some completely different reason. If they're too fast for me to type "follow self" I might just type SOUTH... so that I stop following them while they keep moving west or whatever. But it doesn't always work out that way.  Or worse - I'll be following Amos - who then forgets I'm following him, and he hooks up with and starts following Malik, who has plans that have nothing to do with me, and while I'm waying someone because Amos asked me to - Malik starts dragging us all over creation and the command delay prevents me from giving the way message OR stop following, til we're halfway across the city.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Harmless

  • Posts: 2637
Re: Release Note discussion!
« Reply #198 on: July 15, 2017, 09:52:01 AM »
I can flee self to escape a shadow? Interesting, didnt know that, and I have played for years.

Flee self always seemed like a command useful mostly for getting yo ass killed in a situation full of danger to me; run off a cliff, bump into the line of sight of an aggressive beast, etc.

And I agree that a command to ditch all followers would be a handy addition and doesn't seem like it would be prone to much abuse. Anything that saves headaches and typing struggles is a good thing.
Useful tips: Commands |  |Storytelling:  1  2

Vox

  • Posts: 323
Re: Release Note discussion!
« Reply #199 on: July 17, 2017, 10:58:41 PM »