Author Topic: Release Note discussion!  (Read 14782 times)

Hauwke

  • Posts: 1261
Re: Release Note discussion!
« Reply #150 on: January 30, 2017, 06:48:16 PM »
My bashes are usually literal shoves for brawnier guys or leg sweeps for the more nimble folk.

Kicks are generally kicks though, using the kick command means you kick to me.

Miradus

  • Posts: 1758
Re: Release Note discussion!
« Reply #151 on: January 30, 2017, 06:56:52 PM »
I will randomize my kicks between kicks or a knee to the gut or something similar. I dislike NOT emoting something in combat.

Hauwke

  • Posts: 1261
Re: Release Note discussion!
« Reply #152 on: January 30, 2017, 07:51:45 PM »
People who dont emote during combat bug me, those who emote very poorly bug me even more.

perfecto

  • Posts: 757
Re: Release Note discussion!
« Reply #153 on: January 30, 2017, 11:41:14 PM »
Question about the new "cure" helpfile

Cure                                                          (Miscellaneous)

   Cures in Zalanthas come in many forms.  The most prevalent are mashes,
tablets, and vials.  Each has their own properties.

   Mashes are made by combining herbs, which can then be consumed immediately.

   Tablets can be crafted directly from a mash with the same curative
properties and then eaten later.

Does this mean that our Mashes will decompose and go away like the food code works now?
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WanderingOoze

  • Posts: 634
Re: Release Note discussion!
« Reply #154 on: February 13, 2017, 01:56:32 PM »
-Fixed bug that allowed dyeing of food items if the order of the food and dye items were in correct order.


So...no green hawk eggs and chalton for us, Sam.
The Ooze is strong with this one

You are our official hammer, Ooze.

Malachi 2:3

lostinspace

  • Posts: 521
Re: Release Note discussion!
« Reply #155 on: February 13, 2017, 02:10:15 PM »
-Fixed bug that allowed dyeing of food items if the order of the food and dye items were in correct order.


So...no green hawk eggs and chalton for us, Sam.

Yeah, I'm all for dying food! I know it was a bug, but can we get it turned into a feature? Cooking is a fun skill that adds a lot to a character imo, and I'm sure nobles would love to have bread baked in their house colors for parties!
3/21/16 Never Forget

WanderingOoze

  • Posts: 634
Re: Release Note discussion!
« Reply #156 on: February 13, 2017, 02:34:02 PM »
-Fixed bug that allowed dyeing of food items if the order of the food and dye items were in correct order.


So...no green hawk eggs and chalton for us, Sam.

Yeah, I'm all for dying food! I know it was a bug, but can we get it turned into a feature? Cooking is a fun skill that adds a lot to a character imo, and I'm sure nobles would love to have bread baked in their house colors for parties!

Yeah, that would be pretty fun.
 
Also, it would be kind of cool to be able to colorize according
to what seasonings were used. Like if you were having thing,
and one person wanted *certain seasoning* but another didn't
much care for that particular flavor, and wanted *other seasoning* instead on their steak. Oh, alright. All the -red- steaks are *this* and the -blue- steaks are *other*.
The Ooze is strong with this one

You are our official hammer, Ooze.

Malachi 2:3

Hauwke

  • Posts: 1261
Re: Release Note discussion!
« Reply #157 on: February 13, 2017, 03:53:56 PM »
Yeah but then you have blue steak to serve your buddies. Thats going to get you some wierd looks the first few times you pull that trick.

nessalin

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  • Posts: 362
Re: Release Note discussion!
« Reply #158 on: February 13, 2017, 04:01:08 PM »
Being able to color your food is an interesting idea - but not with the kind of dye you would use on wood or cloth, and not with the dyeing skill.  Interesting idea to use with the cooking skill later, maybe.

lostinspace

  • Posts: 521
Re: Release Note discussion!
« Reply #159 on: February 13, 2017, 05:10:22 PM »
3/21/16 Never Forget

Lizzie

  • Posts: 7491
Re: Release Note discussion!
« Reply #160 on: February 13, 2017, 05:21:04 PM »
Being able to color your food is an interesting idea - but not with the kind of dye you would use on wood or cloth, and not with the dyeing skill.  Interesting idea to use with the cooking skill later, maybe.

I get the "not with the dyeing skill" part, but why not with the dye you use on wood or cloth? Those packets are made by crushing herbs and flowers, many of which end up in seasonings, flavorants for booze, or even consumed as is.
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BadSkeelz

  • Posts: 8257
Re: Release Note discussion!
« Reply #161 on: February 13, 2017, 05:25:51 PM »
Some dyes are made from rocks.
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Akaramu

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Re: Release Note discussion!
« Reply #162 on: February 13, 2017, 05:36:41 PM »
I get the "not with the dyeing skill" part, but why not with the dye you use on wood or cloth? Those packets are made by crushing herbs and flowers, many of which end up in seasonings, flavorants for booze, or even consumed as is.

I always assumed that the finished dyes include other, virtual ingredients that don't go well with food. The dye packets even have 'bitter' in their sdesc, I have a feeling they'd be at least slightly poisonous.

Actually, I think many crafting recipes - not just dyes - include virtual ingredients. Like... tanning.
« Last Edit: February 13, 2017, 05:38:52 PM by Akaramu »

BadSkeelz

  • Posts: 8257
Re: Release Note discussion!
« Reply #163 on: February 13, 2017, 05:44:49 PM »
I for one would be OK with dying food with current dyes if they delivered negative taste messages or even poisoned the eater. These are vanity items for characters with more time and money than sense, after all. Let the plebs worry about a simple case of poisoning!

I believe we already have some precedent with this with Gypsy Pepper Belly syndrome.
Quote from: janeshephard
You really think BadSkeelz understands the concept of Wine In Front of me? This guy shot me as a townie when he felt threatened. The man's a neandrathal.

Persona for GDB use only. Results in game may vary.

lostinspace

  • Posts: 521
Re: Release Note discussion!
« Reply #164 on: February 13, 2017, 06:59:44 PM »
Cooking is a skill I love because every character gets it, and I use it almost every time I log into the game. I get why they don't want people putting clothes dye in food, but I also think coloring food would be cool.

I would be willing to help make this happen, if they need recipes and items for food coloring I could write descriptions and such. Would be cool if the dyes were made by brewing and used in cooking, but that's not really my call.
3/21/16 Never Forget

Delirium

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  • Posts: 11500
Re: Release Note discussion!
« Reply #165 on: February 13, 2017, 07:58:35 PM »
lol, blue steak? no thanks. That's a little too much WoW in my armageddon.
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BadSkeelz

  • Posts: 8257
Re: Release Note discussion!
« Reply #166 on: February 13, 2017, 07:59:24 PM »
Raptor nuggets are blue.
Quote from: janeshephard
You really think BadSkeelz understands the concept of Wine In Front of me? This guy shot me as a townie when he felt threatened. The man's a neandrathal.

Persona for GDB use only. Results in game may vary.

RogueGunslinger

  • Posts: 18783
Re: Release Note discussion!
« Reply #167 on: February 13, 2017, 08:36:03 PM »
I wonder if scrab steaks are yellow after cooking.

Shoka Windrunner

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Re: Release Note discussion!
« Reply #168 on: February 13, 2017, 09:05:22 PM »
I wonder if scrab steaks are yellow after cooking.

I think they are when you burn them...so maybe?  Less I'm wrong.   :D
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Jingo

  • Posts: 4791
Re: Release Note discussion!
« Reply #169 on: February 13, 2017, 09:14:36 PM »
Red food coloring comes from ground up beetles.

True fact.
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azuriolinist

  • Posts: 329
Re: Release Note discussion!
« Reply #170 on: July 10, 2017, 07:43:17 AM »
Quote
- The unhitch command will now take the argument 'all', unhitching all mounts your character has hitched to them.

Awesome!

Could this include unhitching all followers (excluding those shadowing)?

Lizzie

  • Posts: 7491
Re: Release Note discussion!
« Reply #171 on: July 10, 2017, 08:40:40 AM »
Unhitch all is a great idea, especially if you picked up a spare and didn't title it.

But a player-initiated fix to this would be: TITLE YOUR MOUNTS AND USE THOSE TITLES.
unitch dinner/hitch lunch/unhitch shitbug/hitch stankbutt
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whitt

  • Posts: 1678
Re: Release Note discussion!
« Reply #172 on: July 10, 2017, 08:50:28 AM »
does unhitch all?  Unhitch all the players following you too?  Please oh please?
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Lizzie

  • Posts: 7491
Re: Release Note discussion!
« Reply #173 on: July 10, 2017, 08:55:18 AM »
does unhitch all?  Unhitch all the players following you too?  Please oh please?

I'd like a "disband" command to - well - disband your group when you're the leader. It's old-school H&S but it works.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Is Friday

  • Posts: 6165
Re: Release Note discussion!
« Reply #174 on: July 10, 2017, 10:13:08 AM »
FINALLY.
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