Author Topic: The Massive Conflict Thread  (Read 41228 times)

BadSkeelz

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Re: The Massive Conflict Thread
« Reply #275 on: December 27, 2016, 12:00:59 AM »
Oh, there was play around it. But that star didn't offer a lot of avenues for future enjoyment.
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Jingo

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Re: The Massive Conflict Thread
« Reply #276 on: December 27, 2016, 12:48:56 AM »
My primary complaint is that players are allergic to conflict. They'd pull a cheap win rather than slug it out. This system allows players to consolidate power and to marginalize and kill those that don't cooperate.

My suggestion is a way to introduce a power outside the pc-centric structure to chip away at the cement.

I think we'll have to agree to disagree on this one, because I would rather see players given more conflict opportunities, and not present death as the singular solution.

Instead of placing a special role with the intent of maximizing their kill-for-coin ratio by convincing players more people need to die for any reason at all (because they want coin and it's in their interests to convince people of that), I want more complex conflict. I want more reasons for complex conflict.

It's just one example. Maybe a focus on bodycount is the wrong idea.

I think the idea still has some merit.

Why not a rogue magicker with designs on intruding upon a clan compound to recover a secret artifact?

Why not a Nenyuki NPC with an unlimited bank balance that wants to turn noble houses against one another?

Or a criminal gang with designs on pulling a heist?
Now you're looking for the secret. But you won’t find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

Dar

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Re: The Massive Conflict Thread
« Reply #277 on: December 27, 2016, 01:25:38 AM »
Jingo,  my worry with all of your ideas is that they are plot ideas of heavy Immteraction.  Dont get me wrong, they're all cool ideas, but they dont solve the underlining issue. The problem with lack of conflict is that the clans are designed in such a way that they've got nothing to conflict about. That is how I understood the OP anyway. Your ideas are good ideas for having an one-off plot. But they dont solve a problem, unless you're expecting staff to continuously create, run, and maintain plot designs that would bring the conflict in. Instead of letting the players create their own.

Bushranger

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Re: The Massive Conflict Thread
« Reply #278 on: December 27, 2016, 01:52:21 AM »
  • What about a gang of elf youths who sneak into upscale bars and plant dung in the pockets of aides/soldiers?
  • What about a reverse burglar who breaks into apartments and tidies the place up and tastefully decorates the interior?
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Reiloth

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Re: The Massive Conflict Thread
« Reply #279 on: December 27, 2016, 02:39:35 AM »

    • What about a reverse burglar who breaks into apartments and tidies the place up and tastefully decorates the interior?

    one and done my friend, this is next PC concept.
    "You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

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    Synthesis

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    Re: The Massive Conflict Thread
    « Reply #280 on: December 27, 2016, 02:46:25 AM »

    • What about a reverse burglar who breaks into apartments and tidies the place up and tastefully decorates the interior?

    one and done my friend, this is next PC concept.

    I guess you could say they...
         ...cleaned the place out.

    YEEEEAAAAAAAAAH!
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    Cind

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    Re: The Massive Conflict Thread
    « Reply #281 on: January 03, 2017, 11:41:28 PM »
    "As a templar, you will be responsible for upholding the laws of the Glorious Highlord's city of Allanak, and occasionally bending them to suit your own needs.  You may be interested in war, or in catching criminals and throwing them in the Arena, or maybe you are disinterested in everything except making those sids and your own comfort."

    A Templar like this---- but whose greed knows no limit. They are like an elf, trying to take every damn thing that they want. Nobles' pleasure slaves, House Kadius's money, it doesn't stop. They do it often enough that it starts creating a snowball effect. And it starts screwing around with other peoples' interests.

    And why? Because that Templar is too fucking greedy.
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    Reiloth

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    Re: The Massive Conflict Thread
    « Reply #282 on: January 12, 2017, 12:21:04 PM »
     ;D

    there's mad conflict right now.

    had to necro this thread to say so.
    "You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

    ~Jack Vance~

    Riev

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    Re: The Massive Conflict Thread
    « Reply #283 on: January 12, 2017, 12:23:56 PM »
    ;D

    there's mad conflict right now.

    had to necro this thread to say so.

    I can't believe she slept with him!

    ... oh wait... that's not the mad you meant
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    Akaramu

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    Re: The Massive Conflict Thread
    « Reply #284 on: January 12, 2017, 12:39:07 PM »
    ;D

    there's mad conflict right now.

    had to necro this thread to say so.

    I wish I wasn't so clueless all the time.  :(

    wizturbo

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    Re: The Massive Conflict Thread
    « Reply #285 on: January 12, 2017, 01:21:05 PM »
    There's almost always conflict going on, it's just a question of how long it takes for them to explode into fountains of blood so more people see them.  :)

    Jingo

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    Re: The Massive Conflict Thread
    « Reply #286 on: January 13, 2017, 12:20:03 PM »
    There's almost always conflict going on, it's just a question of how long it takes for them to explode into fountains of blood so more people see them.  :)

    Does conflict that only happens in backrooms and way conversations really count though?
    Now you're looking for the secret. But you won’t find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

    Reiloth

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    Re: The Massive Conflict Thread
    « Reply #287 on: January 13, 2017, 12:24:24 PM »
    There's almost always conflict going on, it's just a question of how long it takes for them to explode into fountains of blood so more people see them.  :)

    Does conflict that only happens in backrooms and way conversations really count though?

    If you're currently playing in Allanak, I think you have to -avoid- being in conflict.
    "You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

    ~Jack Vance~

    Akaramu

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    Re: The Massive Conflict Thread
    « Reply #288 on: January 13, 2017, 12:54:51 PM »
    If you're currently playing in Allanak, I think you have to -avoid- being in conflict.

    I might avoid it if I knew what it was in the first place.  :P

    Miradus

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    Re: The Massive Conflict Thread
    « Reply #289 on: January 13, 2017, 01:07:18 PM »

    I don't know. I like conflict as in "there are sinister forces moving against me/my people" but most of the actual people interaction just comes away feeling like mean high school girl drama. OCCASIONALLY you get someone who presents a sense of genuine menace due to the power behind them (not individual, but lore). They are rare enough to be notable when you do stumble across them.

    Reiloth

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    Re: The Massive Conflict Thread
    « Reply #290 on: January 13, 2017, 01:27:18 PM »

    I don't know. I like conflict as in "there are sinister forces moving against me/my people" but most of the actual people interaction just comes away feeling like mean high school girl drama. OCCASIONALLY you get someone who presents a sense of genuine menace due to the power behind them (not individual, but lore). They are rare enough to be notable when you do stumble across them.
    .

    Do you even Allanak bro?
    "You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

    ~Jack Vance~

    Miradus

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    Re: The Massive Conflict Thread
    « Reply #291 on: January 13, 2017, 01:35:57 PM »

    Hardly ever. :)

    Reiloth

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    Re: The Massive Conflict Thread
    « Reply #292 on: January 13, 2017, 01:42:46 PM »

    Hardly ever. :)

    Maybe give it a shot if you want conflict  8)
    "You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

    ~Jack Vance~

    Miradus

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    Re: The Massive Conflict Thread
    « Reply #293 on: January 13, 2017, 01:45:25 PM »

    Heh. I don't know that I do. :)

    I'm enjoying my current character a lot. A little bit of conflict going on around me, but not much. I'd say just about the right amount.

    Except, of course, being conflict, it can suddenly go from knee deep to neck deep without you doing much.

    wizturbo

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    Re: The Massive Conflict Thread
    « Reply #294 on: January 13, 2017, 04:04:39 PM »
    Does conflict that only happens in backrooms and way conversations really count though?

    Pretty sure not all conflict occurs in backrooms and way conversations.  But like in real life, if people are open about who they want to murder it only makes it harder to do that.  Secrets are a big part of the game.  With that said, some characters are naturally more secretive than others.  Some like to plot and manipulate from behind the scenes, some like to swing a big hammer at things in broad daylight.  If you want to see more hammer in broad daylight, make a character that behaves that way.  Just have a second character concept handy...  :)

    What I personally wish was more of a thing in Armageddon was less death focused conflicts.  The solution to everyone's problem too often is 'kill so and so'.  While murder definitely has its place, it's not always the most entertaining.  Trying to humiliate your enemies, make them miserable, or sabotage their ambitions tends to create much more memorable interactions and leaves room for conflicts to percolate into something that can end in a more satisfying fountain of blood with juicy collateral damage.
    « Last Edit: January 13, 2017, 04:08:06 PM by wizturbo »

    Riev

    • Posts: 5724
    Re: The Massive Conflict Thread
    « Reply #295 on: January 13, 2017, 04:16:39 PM »
    Ah, if only kidnapping wasn't so OOCly intrusive and terrible to play.

    I am, however, all for "I'm going to steal his favorite erdlu" or "He likes that sword so much? I'm taking it". Granted, they CAN just buy new ones, but you took -theirs- and now they're pissed.
    Masks are the Armageddon equivalent of Ed Hardy shirts.

    Feco

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    Re: The Massive Conflict Thread
    « Reply #296 on: January 13, 2017, 04:22:31 PM »
    Something something bone swordz
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    Akaramu

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    Re: The Massive Conflict Thread
    « Reply #297 on: January 13, 2017, 04:42:06 PM »
    What I personally wish was more of a thing in Armageddon was less death focused conflicts.  The solution to everyone's problem too often is 'kill so and so'.  While murder definitely has its place, it's not always the most entertaining.  Trying to humiliate your enemies, make them miserable, or sabotage their ambitions tends to create much more memorable interactions and leaves room for conflicts to percolate into something that can end in a more satisfying fountain of blood with juicy collateral damage.

    This!

    Hauwke

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    Re: The Massive Conflict Thread
    « Reply #298 on: January 13, 2017, 04:59:14 PM »
    The snarky commoner does unspeakable damage your ego with his words.
    You reel from the blow.

    bardlyone

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    Re: The Massive Conflict Thread
    « Reply #299 on: January 13, 2017, 05:04:36 PM »
    I'm really torn about that. In 9 years of playing this game, only 1 time has any pc of mine fooled around with an elf.

    And yet I can't count the number of times that has been used as a lie to discredit and make female pcs of mine look bad.

    I would rather my character be killed than sexual shit used to punish a female pc of mine falsely at this point. If you can't come up with better than 'whore' or lies about whose been between their legs, just fucking off the character.

    I'm a phone sex operator IRL, to hear 'whore' as a gendered insult spat at a pc of mine (who objectively is not a whore)... frankly, I'll leave the clan, I'll store the character, etc. I have to deal with derogatory sexual BS every day in real life. I don't need that in my escapism. I would rather you just leave me be or pk me. Because it makes me hate the game. If I EVER saw it used in the same way against male pcs it'd be different, but I don't.
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