The more I think about it, the more I really like this change. It never really made much sense for Kadius or Kurac to have "hunters" at all (and Kurac doesn't have them). Salarr, well that kind of makes sense, since most of their merchandise is made with materials acquired through hunting. But skinning a chalton doesn't produce a length of silk, and 'craft horn into few" doesn't produce a diamond.
Armaddict: the difference is that one gets the benefits of codedly being able to come and go from the clan compound, get auto-paid by an NPC, auto-fed by the clan cook. The other does not, but can get paid immediately upon hire instead of after a year of recruitment. In addition, it's up to the roleplay, rather than NPC scripts, to decide whether or not the hunter gets the food, water, stable fees paid. Everything becomes more geared toward roleplay, while at the same time, the raw materials still come in (assuming the clan leaders do what's necessary to get it done).
It also would make more use of the Byn now, since hunters won't be doubling as wagon guards or scouts. And now, even low-ranking nobody clanned members will (hopefully) be able to secure a buddy outside the clan to take them out grebbing for rocks, chalton hides or herbs nearby (assuming this aspect of the rules becomes more relaxed).