Author Topic: Remaining Organizations  (Read 3788 times)

Miradus

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Remaining Organizations
« on: November 27, 2016, 12:03:03 PM »
What organizations remain that can be joined, and by what types of characters?

Excluding tribals or noble houses that you would have to be born into.


whitt

  • Posts: 1542
Re: Remaining Organizations
« Reply #1 on: November 27, 2016, 01:15:31 PM »
Allanak
Aides - Human ('naki born)
AoD - Humans and Half-Giants
Byn - Takes 'em All
GMH - Generally no elves, mostly Crafter focused now
Guild - No idea
MMHs - vary by occupation and owner

Luirs
Kurac - maybe no elves, mostly crafter based
Kuraci Fist - I think no elves
MMHs - vary by occupation and owner

Morins
MMHs - vary by occupation and owner

Storm
Dust Runners - Not sure
MMHs - vary by occupation and owner

Gone
Atrium (for now)
Kadius/Salarri Hunters


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Barsook

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Re: Remaining Organizations
« Reply #2 on: November 27, 2016, 01:19:37 PM »
When did they ditch the hunters of the GHM?

Riev

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Re: Remaining Organizations
« Reply #3 on: November 27, 2016, 01:30:30 PM »
When did they ditch the hunters of the GHM?

Its a thing that recently occurred but there has been no announcement or mention of it.
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Armaddict

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Re: Remaining Organizations
« Reply #4 on: November 27, 2016, 01:44:37 PM »
Who needs hunters when we need content for mercenaries?  Just hire the byn!  ::)
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Malken

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Re: Remaining Organizations
« Reply #5 on: November 27, 2016, 01:54:59 PM »
When did they ditch the hunters of the GHM?

Its a thing that recently occurred but there has been no announcement or mention of it.

whaaaaaaaaaaaaat
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Barsook

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Re: Remaining Organizations
« Reply #6 on: November 27, 2016, 02:09:49 PM »
When did they ditch the hunters of the GHM?

Its a thing that recently occurred but there has been no announcement or mention of it.

whaaaaaaaaaaaaat

Patuk

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Re: Remaining Organizations
« Reply #7 on: November 27, 2016, 02:40:02 PM »
.. Jesus Christ
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BadSkeelz

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Re: Remaining Organizations
« Reply #8 on: November 27, 2016, 03:16:42 PM »
Kurac (at least the Fist, but presumably also Trade) hires elves.
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Nergal

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Re: Remaining Organizations
« Reply #9 on: November 27, 2016, 03:49:42 PM »
With the hunter change, we aimed to change the game's conflict dynamic. In this particular case, we decided to slightly weaken the position of GMHs relative to player clans and independents as part of a push to promote competition (in this case, through supply and demand). The visible effects have been immediate and seem to be going as intended so far, and we look forward to seeing how it progresses.
  

Miradus

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Re: Remaining Organizations
« Reply #10 on: November 27, 2016, 03:51:46 PM »
What exactly is a MMH?

Nergal

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Re: Remaining Organizations
« Reply #11 on: November 27, 2016, 03:58:30 PM »
MMH stands for Minor Merchant House, and it is the top level that player clans can reach. There are many NPC Minor Merchant Houses as well. The acronym is usually used by players on the GDB to refer to player clans in general, not necessarily those at the top level.
  

Hauwke

  • Posts: 884
Re: Remaining Organizations
« Reply #12 on: November 27, 2016, 04:00:09 PM »
MMH stands for Minor Merchant house, it takes IC years to get your player made clan to that point.

Edit: Damnit Nergal beat me to it.

Malken

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Re: Remaining Organizations
« Reply #13 on: November 27, 2016, 04:22:54 PM »
With the hunter change, we aimed to change the game's conflict dynamic. In this particular case, we decided to slightly weaken the position of GMHs relative to player clans and independents as part of a push to promote competition (in this case, through supply and demand). The visible effects have been immediate and seem to be going as intended so far, and we look forward to seeing how it progresses.

That change sounds interesting and intriguing :)
“When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse’s feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back.”

Taven

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Re: Remaining Organizations
« Reply #14 on: November 27, 2016, 04:39:46 PM »
Morins
MMHs - vary by occupation and owner

This is incorrect. Morin's is NOT allowed to have any MMH. There are no northern-based clans. The closest clan opportunities are in Luirs.

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Hauwke

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Re: Remaining Organizations
« Reply #15 on: November 27, 2016, 04:50:53 PM »
Morins is a Kadian place I believe. Like owned and ran by them sort of deal. Could be wrong though.
It would explain the no MMH in Morins.

Barsook

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Re: Remaining Organizations
« Reply #16 on: November 27, 2016, 05:03:35 PM »
With the hunter change, we aimed to change the game's conflict dynamic. In this particular case, we decided to slightly weaken the position of GMHs relative to player clans and independents as part of a push to promote competition (in this case, through supply and demand). The visible effects have been immediate and seem to be going as intended so far, and we look forward to seeing how it progresses.

That makes sense and is really needed for sure.

Kurac (at least the Fist, but presumably also Trade) hires elves.

From here: http://armageddon.org/help/view/House%20Kurac



She is an elf of the Fist (I think).

perfecto

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Re: Remaining Organizations
« Reply #17 on: November 27, 2016, 05:19:06 PM »
Also not mentioned here yet, House Oash in allanak is the only 'known' organization to hire Gemmed magickers.  Should you want to try your hand at that.
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Delirium

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Re: Remaining Organizations
« Reply #18 on: November 27, 2016, 05:26:50 PM »
With the hunter change, we aimed to change the game's conflict dynamic. In this particular case, we decided to slightly weaken the position of GMHs relative to player clans and independents as part of a push to promote competition (in this case, through supply and demand). The visible effects have been immediate and seem to be going as intended so far, and we look forward to seeing how it progresses.

That makes sense and is really needed for sure.

Kurac (at least the Fist, but presumably also Trade) hires elves.

From here: http://armageddon.org/help/view/House%20Kurac



She is an elf of the Fist (I think).

That's Shatuka, a half-elf. She definitely sided more with her elven heritage though.
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Taven

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Re: Remaining Organizations
« Reply #19 on: November 27, 2016, 06:13:51 PM »
Morins is a Kadian place I believe. Like owned and ran by them sort of deal. Could be wrong though.
It would explain the no MMH in Morins.

Morin's is owned by Tuluk and is patrolled by Tuluki soldiers. However, Kadius does have a significant amount of property there.

That is not really an argument against an MMH in Morin's. Luirs is solely owned and operated by Kurac, and it has an MMH position.

What explains the lack of MMH in Morin's is that staff do not wish to provide that opportunity at this time.



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Hauwke

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Re: Remaining Organizations
« Reply #20 on: November 27, 2016, 06:42:48 PM »
That and Morins is a tiny logging village or whatever.

Delirium

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Re: Remaining Organizations
« Reply #21 on: November 27, 2016, 08:29:42 PM »
Morin's is too closely tied with Tuluk for a player clan to be based completely out of the village. It's certainly possible for player clans to have ties with Morin's, but I think being based there in any real sense would run contrary to the reasons that Tuluk was closed in the first place.
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John

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Re: Remaining Organizations
« Reply #22 on: November 28, 2016, 01:32:26 AM »
With the hunter change, we aimed to change the game's conflict dynamic. In this particular case, we decided to slightly weaken the position of GMHs relative to player clans and independents as part of a push to promote competition (in this case, through supply and demand). The visible effects have been immediate and seem to be going as intended so far, and we look forward to seeing how it progresses.
I approve :) The power wielded by the GMHs have been contentious for a while now. Hopefully this opens up more opportunities in the long term then they close. And if not, the decision can easily be reversed.
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Armaddict

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Re: Remaining Organizations
« Reply #23 on: November 28, 2016, 01:49:52 AM »
I'm slow.

Can someone tell me how this impacts the GMH's to promote conflict?  Does the lack of hunters mean they have to outsource for materials, or...?

Edit:  When I read it I assumed that it just meant no more hunters, and that we'd just have them being given the materials they needed as per 'the old days' of mastercrafting.  If indies are now the only source of materials that are needed for crafting, then 'A-ha!' just happened.
« Last Edit: November 28, 2016, 01:59:12 AM by Armaddict »
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Hauwke

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Re: Remaining Organizations
« Reply #24 on: November 28, 2016, 01:59:37 AM »
Im guessing it does the following:
1. Makes them outsource materials.
2. Makes them ICly and OOCly weaker because they have less powerhouses ready and itching to wreck face.
3. Gives them actual reason to seek out and give indies a good way to earn money.

If anyone has anything else to add or subtract feel free.