So I agree, we need it to be low vegetation in the sense that it's barren and nasty. I agree with you, don't think I'm looking to add anything further, as that isn't the questions. So here... the idea is that it is a grasslands, a pretty nasty one at that. So should be make these grasses harvestable, should we make a few more plants that are harvestable. In reality, each of these rooms you're look are massive, big area of land... realistically there should be a potential for plants in each room. We have a lot of players around these areas, and typical right now, plenty of useless plants down there. Making plants useful in -some- way could be nice in my thoughts. Useful should be non-virtual, unless should be virtual, do you agree?
Now onto the Scoria... yes, volcanic lands are very nutrient rich... but we're a nasty barren wasteland world where a volcano didn't really follow normal physics. The scoria is more like a rocky wasteland. Maybe down the like we could see more there. Let's pull focus away from the scoria.
As for the desert, the sands... yes, there could be cacti, I think that is feasible. The though though is a desert does have "patches" of vegetation at times. So lets look at gameplay, some are saying they really want to keep it barren... which I agree, and right now, I think it is. Now what if we could make it so that vegetation appeared randomly in areas, based on if it's a rocky wasteland, desert sands, barren grasslands, etc... based on biome you could say. Would this add more to the game you think? Allowing for control of how many of these plants are in area at a time, would this be more feasible? Or should we leave it at static placement? Or maybe a mixture of the two?
I commend you all for staying on topic pretty much, this is greatly appreciated.