So, As the title suggests, (and feel free to move this to another board if you feel it better fitting!) I am looking at the prospect of starting this MUD. I like the RP enforcement, and enjoy the concept of the depth of character and story telling that creates. I have always wanted to place a certain type of character, but it never really leant itself to being all that fun sitting at a real table, with real players for D&D or shadowrun, but I may be able to make it work in a world like this. Especially if shady deals and other things are done between player guilds, NPC guilds, and so on. Anyhoo... on to the point.
The story needs a lot of fleshing out, which I want to do if it is even plausible to pull off in game, but the concept of the backstory goes like this...
She was quite young, possibly 4 to 5, completely raised off the streets. She doesn't remember her infancy (obviously), or much before this moment and had never really had many close friends, or identity. No real concept of a parent either. Her earliest memory is that of attempting to pick some bread to eat. She almost succeeds, unnoticed, but is later followed down an alley. The figure, who appeared to her to be the shopkeeper she robbed, essentially offers to teach her the ways of the life that she already had a talent for. That of a pick pocket/thief/spy, though not so named by him. Knowing no one, and never having a consistent bite to eat, she decides that learning to be better at what HAS fed her, she will take him up on the offer. He sweeps her away, and after she signs herself over to him, he feeds her. Her first meal is drugged, and when she awakens, she has no ability to formulate speech. She can make sounds and that sort of thing, and her thoughts are coherent, but she can't put her thoughts through her lips. What we in real life know as Aphasia. A dark doctor type, had done surgery to purposefully damage the parts of a brain that connect thoughts to communication.
The man explains to her, that all of his guilded pupils are given this treatment, to make them the absolute best at what they do. In that they can never truly reveal their motives, their contractors, or their guild should they be caught. So from here, she becomes some of everything. She is a dancer for entertainment, a courtesian of general variety, listening to the information of the suitors that pay her keeper for her time. She is taught to slink through the night, and creep into places and burgle property, or important documents. To pick pocket. She is taught the basics of self defense should the need arise, but not the most formidable training in combat. Murder leads to more questions than an unknown thief rotting in a cell.
A war of spies takes place, and her guild is mostly wiped out, including her teacher. And she is again thrown to the streets for her livelihood. This time with no ability to speak, and her only knowledge of writing is that of the code of a guild that no longer exists.
I haven't even written what happened to her parents, who they are, or were, or if she actually knows if her Teacher / Spymaster is dead. And I think its better that way, since really it gives room for story telling.
For those playing the home game, its a bit of a hybrid of Garret, and Cassandra Cain (Batgirl). But its an archetype I always wanted to try to take the challenge and RP. Someone with no vocal ability.
Is this something that would actually be feasible in this game? or is every method of progression going to be hailing an NPC, then going through dialogue promits, AKA Everquest 1 quest system?
How would you build a character in char gen to fit a story like this? Not on a Min Max level, but how best would this fit into the world? I was thinking of being an elf or half elf. Probably a half elf.
Any other thoughts/suggestions, on pulling this off?
Thanks for your time, and for getting this far!