Elves: The Thread

Started by nauta, September 02, 2016, 12:25:43 PM

'rinth-based c-elf tribes will never flourish beyond more than a flash in the pan, for a few reasons:

1.  The completely irrational berserker player response to theft of all sorts.
2.  C-elves aren't karma-restricted, which means noobs can get in and fuck everything up for everyone else.
3.  They don't have a natural non-aggro basis for interaction with the rest of the playerbase.
4.  It's far too easy for roundear bounty hunters to get deep into the eastside, murder elf PCs, then get away
5.  Crime code is brutal, and even veteran status can't prevent you from failing a dice roll every once in a while.
6.  Not being able to travel is painfully boring.
7.  City-elves are super weak when it comes to noob-status combat, and it takes a long, long time to get competitive with dwarves and strong humans.

The only time I had a successful member of the Jaxa Pah, I made it up to Voice...but it was primarily because I was playing a merchant very shortly after the mastercrafting stuff went in (no extended subguilds yet), so powerful PCs had a few decent reasons not to murder my PC: 

1. I was one of the few PCs in the game that could mastercraft Neat Stuff
2. Everyone knew OOCly that I was a merchant, so -I- certainly wasn't going to be PKing anybody or taking their stuff
3. I was trading with numerous other PCs probably to the tune of tens of thousands of 'sids per RL week, and nobody wanted to derail that gravy train

Even then...I spent very little time in the actual 'rinth.  The fact that my PC attained such a high rank was pretty much a complete stretch of the docs, to accommodate the in-game situation, because the PC was a no-tribe southsider starting out.  When I was in the 'rinth, I ran as fast as I could back-and-forth to clan-only safe spots.  The Jaxa Pah itself flourished for a little while, because even though I stored out of boredom, I had accumulated a MASSIVE stockpile of various useful things for the clan.

In order for a 'rinth-based c-elf tribe to flourish they need:
1. Karma or highly-vetted special app restriction
2. A reason for the rest of the game to interact with them that doesn't involve killing on sight
3. A real safe haven

Even if those were provided...the combination of starting out as a pathetic weakling, brutal crime-response, and static-location boredom will probably always be overwhelming, and those aren't things that are likely to be changed at all.
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Quote from: VanthSynthesis, you scare me a little bit.

Whew, that was close. Thanks Synth, totally cured me of my desire to make that elf.

I once played a pretty successful c-elf thief but that required me to pretty much not interact with the playerbase at all for like a RL month or two to practice my stealing skillz, and then I tried to interact as little as possible because I knew that the minute someone would spot me it'd be the end of my thief'ing career.

The funny thing was watching every new c-elves being branded thieves and harassed non-stop by the entire Allanaki populace because they couldn't figure out who the thief was so the natural response was that every single elf PCs spotted was probably it.

If you like being social and actual role-playing I certainly don't recommend playing a c-elf. If you play Arm for the lulz (like I've mostly been doing in the last 2 years), then c-elf pickpockets can be pretty entertaining (until you make a mistake and/or someone spots you). No amount of bribing anyone will save you.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

I'm still overwhelmingly curious when westside became not-elf only.

Several elves of mine were involved in the guild early on, and several leaders of the guild have also been elves.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Maybe someone can correct me if I'm wrong, but I thought city elves were reasonably able to cover the distances between nearby settlements.  I know roads take less stamina than dunes and craters, and there are a few subguilds with direction sense... so it's probably possible?
The neat, clean-shaven man sends you a telepathic message:
     "I tried hairy...Im sorry"

Quote from: Armaddict on September 05, 2016, 01:26:49 PM
I'm still overwhelmingly curious when westside became not-elf only.

Several elves of mine were involved in the guild early on, and several leaders of the guild have also been elves.

I dunno, I think it was a player mentality shift. I also remember when it was just 'The Labyrinth', and elves and humans were on both sides of the map. But I guess it was just an organic thing over time, and the Jaxa Pah certainly made it more solidified.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: RogueGunslinger on September 05, 2016, 11:57:19 AM
Whew, that was close. Thanks Synth, totally cured me of my desire to make that elf.

He sure makes me miss playing a merchant though.  

I do like the idea of the guild changing to allow elves to join the ranks by being changed taking a more middle ground neutral approach to the warring sides between east and west side.  While i know the staff have stated they had a c-elf tribe idea in mind, but I too am glad nothing has come out of it. It would be diluting player resources from other stable clans for what is sadly a niche race at the moment.

Additional C-elves only clan/tribes (outside player made ones) are not good for the game.

QuoteAdditional C-elves only clan/tribes (outside player made ones) are not good for the game.

I disagree in principle, but agree that it could be very easy to implement poorly.
She wasn't doing a thing that I could see, except standing there leaning on the balcony railing, holding the universe together. --J.D. Salinger

Quote from: Dresan on September 05, 2016, 02:48:35 PM
Quote from: RogueGunslinger on September 05, 2016, 11:57:19 AM
Whew, that was close. Thanks Synth, totally cured me of my desire to make that elf.
diluting player resources from other stable clans

lol
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

how um...

how does having a c-elf tribe dilute player resources from house salarr or kadius or borsail or fale or oash...

if none of them allow c-elves?
Quote from: Adhira on January 01, 2014, 07:15:46 PM
I could give a shit about wholesome.

Quote from: Reiloth on September 05, 2016, 02:32:29 PM
Quote from: Armaddict on September 05, 2016, 01:26:49 PM
I'm still overwhelmingly curious when westside became not-elf only.

Several elves of mine were involved in the guild early on, and several leaders of the guild have also been elves.

I dunno, I think it was a player mentality shift. I also remember when it was just 'The Labyrinth', and elves and humans were on both sides of the map. But I guess it was just an organic thing over time, and the Jaxa Pah certainly made it more solidified.
It never did, it's apocrypha.

Quote from: Case on September 05, 2016, 05:37:22 PM
Quote from: Reiloth on September 05, 2016, 02:32:29 PM
Quote from: Armaddict on September 05, 2016, 01:26:49 PM
I'm still overwhelmingly curious when westside became not-elf only.

Several elves of mine were involved in the guild early on, and several leaders of the guild have also been elves.

I dunno, I think it was a player mentality shift. I also remember when it was just 'The Labyrinth', and elves and humans were on both sides of the map. But I guess it was just an organic thing over time, and the Jaxa Pah certainly made it more solidified.
It never did, it's apocrypha.

Yeah...It's sort of like a few people decided that's the way it was, and it caught on I guess. I remember it becoming more of a 'thing' around 2006-08, but before that it was sort of less territorial by race, more territorial by gang/affiliation.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

Quote from: Dresan on September 05, 2016, 02:48:35 PM
Quote from: RogueGunslinger on September 05, 2016, 11:57:19 AM
Whew, that was close. Thanks Synth, totally cured me of my desire to make that elf.
While i know the staff have stated they had a c-elf tribe idea in mind, but I too am glad nothing has come out of it. It would be diluting player resources from other stable clans for what is sadly a niche race at the moment.

Additional C-elves only clan/tribes (outside player made ones) are not good for the game.

I disagree entirely.

Personally, I'd be ok not having run ability. Just remove agorophobia from their mindsets.


Jaxa pah is almost exactly how it was described earlier in the thread. You've got the killers and the dealers. Their problem is that they are elves. Therefore recruitment is broken and difficult.

I think Synthesis is spot on. It can be quite difficult to get anywhere as a c-elf for all of those reasons. You sort of have to roll the dice and hope for a particular social climate in the area of your choosing. Barring that, you have to break your city elf's comfort zone and explore other potential spots.
Quote from: Synthesis on August 23, 2016, 07:10:09 PM
I'm asking for evidence, not telling you all to fuck off.

No, I'm telling you to fuck off, now, because you're being a little bitch.

September 06, 2016, 02:16:01 PM #165 Last Edit: August 05, 2018, 10:55:30 AM by Molten Heart
.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

September 06, 2016, 02:23:15 PM #166 Last Edit: September 06, 2016, 02:25:22 PM by nauta
Quote from: Molten Heart on September 06, 2016, 02:16:01 PM
It'd be easier to be an elf if there were an elven district or borough where elves lived. The rinth could serve as this but, currently, the rinth is treated as a place only criminals go.

An elf tribe (NPCs) is a recent addition to Southside, and they have their own building / hangout, and while criminals do like to hang out in the rinth, nothing in the help file suggests that 'only criminals' live in the rinth -- at least on my reading of it.

Re: recruitment (mentioned in the previous post): A city elf clan wouldn't recruit any more than a desert elf clan does.  That's part of what makes a city elf tribe so interesting to RP and interact with -- whereas lonefoot city elves will (and must) cultivate friends where and however they can, the tribed city elf (like the tribed desert elf) doesn't care about friends, at least not to such an extent -- and this is true even if the 'tribe' is virtual.  If the tribe is coded, then recruitment would happen -- just as with desert elves -- from new PCs out of chargen.  (I'm not sure, but there are certain situations where a desert elf tribe might 'recruit' a PC in-game, but these are very rare, at least in the one clan I'm familiar with that does so.)
as IF you didn't just have them unconscious, naked, and helpless in the street 4 minutes ago

September 06, 2016, 02:36:40 PM #167 Last Edit: August 05, 2018, 10:55:21 AM by Molten Heart
.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

September 06, 2016, 02:43:31 PM #168 Last Edit: August 05, 2018, 10:55:14 AM by Molten Heart
.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

September 06, 2016, 02:51:08 PM #169 Last Edit: August 05, 2018, 10:55:06 AM by Molten Heart
.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

September 07, 2016, 11:28:48 PM #170 Last Edit: September 07, 2016, 11:44:20 PM by Dresan
Quote from: evilcabbage on September 05, 2016, 04:45:27 PM
how um...

how does having a c-elf tribe dilute player resources from house salarr or kadius or borsail or fale or oash...

if none of them allow c-elves?

But Byn and Kurac do allow elves, and humans and everything in between. These are actual clans, that offer different jobs and allow multiple roles to join,  not like noble houses which consist of a noble and an aide or two. Leaving aside that this c-elf clan would need people to specifically roll elves, want to join this c-elf only clan as opposed to another(again kurac and byn), we would have yet another competing clan for the same limtied playerbase. How fun is it to have one leader and one or two people if you are lucky in a clan? Its the same reason I think Salarr/Kadius should merge into one clan, they practically offer the same hunter/crafter roles in the city.  

I'm not really going to argue this point very hard, mostly because I think its moot. I have yet to see one implemented well  and its not all the staff's fault, its the playerbase that usually creates the conditions to make the staff close it down.

Quote from: Dresan on September 07, 2016, 11:28:48 PM

But Byn and Kurac do allow elves, and humans and everything in between. These are actual clans, that offer different jobs and allow multiple roles to join,  not like noble houses which consist of a noble and an aide or two. Leaving aside that this c-elf clan would need people to specifically roll elves, want to join this c-elf only clan as opposed to another that allows a greater variety of roles already, we would have yet another competing clan for the same limtied playerbase. How fun is it to have one leader and one or two people if you are lucky in a clan? Its the same reason I think Salarr/Kadius should merge into one clan, they practically offer the same hunter/crafter roles in the city.  

I'm not really going to argue this point very hard, mostly because I think its moot. I have yet to see one implemented well  and its not all the staff's fault, its the playerbase that usually creates the conditions to make the staff close it down.

What if they did merge? There is now like ten players having to hope to find something else to become.

Honestly if you're going to advocate not making a celf tribe on the grounds of cutting down player spread so more positions get filled, and then talk about other groups should just get removed too, maybe you need to stop and think about the real player spread.  It would be totally detrimental.
All I see turns to brown, as the sun burns the ground
And my eyes fill with sand, as I scan this wasted land
Trying to find, trying to find where I've been.

Regarding the whole dilution of players.

Within the last 12 months I've played a relatively public role in Allanak, before that, I had a pretty long lived tribal, after the public role, I played a recluse, but present role in the rinth. After that ended, instead of choosing to recreate in an area that I've already been to recently, I've chosen to .... take a break for a month, so my experiences with the arena would wane a little bit.

My point is that if you remove too many options and areas, and clans, in order to bring the playerbase together, you're running the risk of players choosing not to play for awhile, instead of jumping into some area they've been in recently already.

Quote from: Dar on September 07, 2016, 11:50:54 PM
Regarding the whole dilution of players.

Within the last 12 months I've played a relatively public role in Allanak, before that, I had a pretty long lived tribal, after the public role, I played a recluse, but present role in the rinth. After that ended, instead of choosing to recreate in an area that I've already been to recently, I've chosen to .... take a break for a month, so my experiences with the arena would wane a little bit.

My point is that if you remove too many options and areas, and clans, in order to bring the playerbase together, you're running the risk of players choosing not to play for awhile, instead of jumping into some area they've been in recently already.

+1
All I see turns to brown, as the sun burns the ground
And my eyes fill with sand, as I scan this wasted land
Trying to find, trying to find where I've been.

September 08, 2016, 12:08:19 AM #174 Last Edit: September 08, 2016, 12:09:59 AM by Dresan
At the very least, c-elves should be made more viable/less fustrating in the clans they can currently join, before opening additional tribe/clans just for them.

Again I don't see people complaining half-elves don't have enough clans to join.