Author Topic: Early History of ArmageddonMUD  (Read 1384 times)

mansa

  • Posts: 9368
Early History of ArmageddonMUD
« on: August 26, 2016, 07:17:30 PM »
I was curious when ArmageddonMUD started, and I found this thread, which points to another thread, which is no longer available.

http://gdb.armageddon.org/index.php/topic,17820.msg187302.html#msg187302

Well done, Immortals.  Well done, Nessalin.  More than 20 years of a world kept alive.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Reiloth

  • Posts: 4542
    • Corpse Pose: B&W Film Photography
Re: Early History of ArmageddonMUD
« Reply #1 on: August 26, 2016, 07:47:24 PM »
Great thread mansa.
"You will have useful work: the destruction of evil men. What work could be more useful? This is Beyond; you will find that your work is never done -- So therefore you may never know a life of peace."

~Jack Vance~

evilcabbage

  • Posts: 1837
Re: Early History of ArmageddonMUD
« Reply #2 on: August 26, 2016, 07:54:48 PM »
hah, nessalin is old :3

this is a good read.
I could give a shit about wholesome.

Yam

  • Posts: 7578
Re: Early History of ArmageddonMUD
« Reply #3 on: August 26, 2016, 08:36:36 PM »
You really thought Armageddon was free? You thought Tektolnes wasn't a metaphor?

Nessalin is actually consuming our lifeforce through our terminals.

Norcal

  • Helper
  • Posts: 1333
Re: Early History of ArmageddonMUD
« Reply #4 on: August 26, 2016, 09:33:52 PM »
Wow.  I  wish there was a way to see what the game looked like back then. My thanks to all of those who have put so much time, effort and creativity into this game.
I voted and staff let my c-elf ride skimmers and pilot a wagon.

Barsook

  • Posts: 7896
    • The Sense of Openness
Re: Early History of ArmageddonMUD
« Reply #5 on: August 26, 2016, 09:59:37 PM »
Wow.  I  wish there was a way to see what the game looked like back then. My thanks to all of those who have put so much time, effort and creativity into this game.

Gilgamesh

  • Posts: 255
Re: Early History of ArmageddonMUD
« Reply #6 on: August 27, 2016, 07:19:22 AM »
Very interesting thread. I also have a question if there's anyone around from those days: What was the first major RP game plot/RPT?
Light RP is like light beer: It fucking sucks and makes me fall asleep.


I miss Tuluk....

WarriorPoet

  • Posts: 4444
Re: Early History of ArmageddonMUD
« Reply #7 on: August 31, 2016, 09:28:46 AM »
Very interesting thread. I also have a question if there's anyone around from those days: What was the first major RP game plot/RPT?

Thrain?
We were somewhere near the Shield Wall, on the edge of the Red Desert, when the drugs began to take hold...

Pale Horse

  • Posts: 4268
Re: Early History of ArmageddonMUD
« Reply #8 on: August 31, 2016, 11:00:43 AM »
Very interesting thread. I also have a question if there's anyone around from those days: What was the first major RP game plot/RPT?

Thrain?

I thought Thrain was just a player going "hey, I have these npcs/few other players and we're going to go attack the obsidian mines because it's a dwarf slavery thing and we're dwarves and don't like it and it'll be neat!"  And the response from Staff at the time was "Okay, cool!  But there's this dude in the city that won't like it so we're going to load up this mob and this group of mobs and totally attack you!"

Or am I missremembering this?  I do recall that Thrain was during the era when the game was more hack and slash than RP.

..I guess you can say that this was the first instance of an RPT/Plot on Arm, then.

Move along, nothing to see here, just my RP elitism poking out.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

mansa

  • Posts: 9368
Re: Early History of ArmageddonMUD
« Reply #9 on: August 31, 2016, 05:50:54 PM »
Very interesting thread. I also have a question if there's anyone around from those days: What was the first major RP game plot/RPT?

Thrain?

I thought Thrain was just a player going "hey, I have these npcs/few other players and we're going to go attack the obsidian mines because it's a dwarf slavery thing and we're dwarves and don't like it and it'll be neat!"  And the response from Staff at the time was "Okay, cool!  But there's this dude in the city that won't like it so we're going to load up this mob and this group of mobs and totally attack you!"

Or am I missremembering this?  I do recall that Thrain was during the era when the game was more hack and slash than RP.

..I guess you can say that this was the first instance of an RPT/Plot on Arm, then.

Move along, nothing to see here, just my RP elitism poking out.

I don't know for sure, but here's the timeline:
http://www.armageddon.org/world/chronology.php


The playable world was at least from:

1389 (Year 3 Age 19)
The first Defiler in over 1500 years is found and killed outside of Tuluk. Ancient texts resurface which detail much of Defiler magick.


As far as I know, almost all the merchant houses were player created.
New Players Guide: http://gdb.armageddon.org/index.php/topic,33512.0.html


You win Armageddon, congratulations!  Type 'credits', then store your character and make a new one

Hauwke

  • Posts: 1177
Re: Early History of ArmageddonMUD
« Reply #10 on: September 01, 2016, 12:15:29 AM »
If that is true, that is very interesting to say the least.

If true kudos to the creators of it.