So, brainstorm: From the veterans out there, any tips? Prospects and pitfalls?
Pitfalls are easier than prospects:
Why is the family/tribe in the Rinth?
Why (or would they) stay there if they have an ounce of success?
How do you deal with there being no other non-family/tribe cElf players, and possibly other players at all in the Eastside of the Rinth?
This would lead me to ranging Southside or even outside the City on runs down to Storm perhaps looking for interaction. This results in quick death of the family/tribe members and (given the small numbers) the rest may quit/store or have even less options for play.
Given that your family/tribe will likely outnumber all other Elf PCs 3:1 and outskill non-animated Elf NPCs, how do you avoid exerting more control than is ICly appropriate? In short see pitfall #2 above. How do avoid being too successful?
The low number of folks that seem interested in playing a cElf in relation to the total player-base means you should be able to get a good initial crew, but replacing casualties (if allowed) could be problematic.
A well-done cElf tribe/family could add a lot of atmosphere to the game.
There are a bunch of newer players to the game, likely a bunch of those players would at least want to try cElfing, but maybe not solo.
Truly being able to add something to the gameworld, if you can keep it around for a RL year. True of any family role, but a strong cElf family might encourage others to play cElf in or out of the family/tribe.
That's all I have for now... best of luck!