and? big deal.
lots of things exist in this game that don't make any sense at all.
cloaks made entirely of wool in a land that is almost perpetually warm to hot?
-coats- made of wool in a land that is almost perpetually warm to hot?
again, swords made entirely of obsidian that don't break, somehow set into handles made of bone that also don't break.
armor held together with threads of -giants hair-?
the idea that there might be a fairly elastic vine that you can use to make a slingshot isn't all that big a deal to me.
if you want to make the game more realistic, you might want to start looking at the entirety of it instead of picking apart one piece.
I'm fine with this if staff wants to put in a vine that is commonly known to be so incredibly elastic it would actually work for a slingshot.
As it stands the slingshots I know of in the game don't use said vine. They use a normal common vine not known to be any more elastic than any other vine.
I think it would be sort of neat if a very elastic animal sinew from "insert animal" was discovered and people could incorporate that into crafts.
I don't think anyone is against, "Slingshots existing.", I just think they don't like the idea of the following:
A) Items described in the game as slings having the sdesc of "slingshot".....which for some reason they do.
B) The slingshots in game having magical elastic properties assigned to materials that in no other instance have said properties.
The slingshots in the game having their common non-elastic materials assigned elastic properties just for that item for no reason is the issue. It makes about as much sense as that super hard obsidian being assigned the fabulous ability to float for an airship item because someone decided they wanted to make an obsidian airship.