-+- means it's been implemented.
A while ago (I can't find the post) there was some discussion on getting a player collaboration going on improving the HELP FILES (or the echoes) with the intent of helping newbies along so they don't have to break immersion to figure out how to use a coded skill. Here's a stab at starting. I'll try to collect suggestions up here in OP (this post) and if staff finds them helpful and implements them, I'll update the OP (this post) to reflect that too.MAIN WEBSITE
o Delete the second 'where':
It is a world where sorcerer-kings and their ruthless servants, the Templarate, govern the two main cities, Allanak and Tuluk. Any magick not granted by the Kings is feared and hated, and HELP FILES
where the punishment of such a curse might be death. In this harsh realm, life is a constant struggle, and death may occur over a drink of precious water.
-+- Delete the line (because not codedly true anymore): "This is a timely undertaking, as much studying of the object is needed as well as a knowledge of the skill employed in crafting it."
-+- Note: Your analyze skill does not improve -- it will remain forever at novice. It's fine. Just. Weird.ARCHERY
o Add a help file 'SLING' to point to HELP ARCHERY.
o Since arrows are often very expensive, a good way to train archery is to use a sling. (Let's face it, we all learned this OOCly from a mentor since it doesn't make too much RL sense.)
o Sling stones can be foraged (see FORAGE) and some can be broken down from larger rocks (see SALVAGE).
o You can sometimes recover sling stones or arrows from bodies by looking in those bodies or skinning them.
o Some clarification on the 'strength' of bows. Here's the current language:
All bows, crossbows, and slings have a 'maximum range' and are designed for a particular strength (i.e., the strength required to pull the string back).
Perhaps it could be:
All bows, crossbows, and slings have a 'maximum range'. Bows are designed for a particular strength, or pull. Use 'assess' (see ASSESS) or 'view' (see VIEW) (if the bow is in a store) to assess its strength, or pull. You may still use a bow that is too strong for you, but using such bows will wear you out more readily. Likewise, you may also use a weaker bow, but such bows will do less damage. [NB: I'm not 100% sure if the last sentence is true.]
(I used to think if a bow was too strong for you, you simply couldn't use it, which is what the current language suggests.)ARMOR
-+- Add a missing parenthesis before 'used'.
-+- Append to this sentence the sentence in italics: "You will notice that an item is considered armor if its condition (used, worn out, etc.) is shown with the item's name (e.g., a used pair of studded sleeves)."
-+- Note that if the item is new armor, there is no condition shown with the item's name.
o Perhaps look into a potential bug with 'new' not being 'new' but actually used on some (all) pieces of armor? It seems it goes: none, new, used, worn out, etc. Also the used carru hide boots appear to not be used.BACKSTAB
-+- Append the bolded bit: "The skill is a generic term for 'critical strikes' against an opponent, be it an animal or a humanoid
o Add: "Hence, practicing backstab during a sparring session is something that would require a good deal of role play to justify. See BACKSTAB ROLEPLAY for more information.
o Add a help file 'BACKSTAB ROLEPLAY' with examples of backstab situations, similar to the PHYSICIAN ROLEPLAY help file.
o See this discussion: http://gdb.armageddon.org/index.php/topic,50925.msg937245.html#msg937245
o Perhaps change the default echoes to be something more 'generic' and less concrete.
o Perhaps add a command emote option.
o Similar changes could be added to the SAP help file.BANDAGE
o You can only bandage someone if they are injured enough. (This was one of the more confusing things about bandage for me -- I kept getting the error message "You don't need any bandaging" even though I was 75% health.)
o You can either use bandages (see BANDAGEMAKING) or a scrap of cloth (see SALVAGE).
o Examples of bandaging RP? E.g. (more controversial):
(i) Even if you get the echo telling you that you can't bandage someone, it is good form to emote out the process first, then give the bandage to the patient or junk it.
(ii) You might have to RP around the code with some injuries. While there are some RP props like splints, slings, and so on, it's fine to add appropriate virtual items to the bandage RP, within reason.
(iii) Remember: Zalanthans are far more robust than Earthlings, so there's no need to make things overly complicated.
(iv) For examples of bandaging RP, see HELP PHYSICIAN ROLEPLAY.
o See also: scar, tdesc.BASH:
-+- Add: "or the person you are currently fighting if no argument is given."BREW:
-+- Note: The 'brew' command uses some old code, and so never fails. In order to advance in the skill, you will have to utilize the 'craft' command and make items governed by the brew skill, such as soaps.
-+- Note: You can also use the 'craft' command to make certain items that are governed by the brew skill, such as soaps, candles, and incense [are there others?].
o Note: Stills and teapots (see STILL) are not governed by the brew skill.
o Remove alcohol (such a tease!)
o Note: At present, we are unable to add new liquid types, so you cannot submit a mastercraft for a new liquid type.
o See also: stillCAMPFIRE:
o Note: Only some kinds of dung objects can be crafted (see CRAFT) into dried dung.
o The recipe for a dung campfire is: craft X Y Z into campfire.CLIMB:
o Add: "If you fail your climb check, you can still type 'up' (or the direction) and attempt to stop your fall, scrambling for purchase. Note that this will sometimes incur damage as a result."
o Adjust the 'echo' to distinguish between places that are impossible to climb vs. places where you fail your climb check.COLOR:
o Add: "Sometimes, players use Zalanthan words or plants to describe a color. Some discussion is available on the general discussion board. See http://gdb.armageddon.org/index.php/topic,38103.0.html
o Add: "or the person you are currently fighting if no target is given."DISCUSS:
o Change the wording:
To determine whether or not an npc has information to give you, try 'discuss <npc> hi' or 'discuss <npc> topics'.
To determine whether or not an npc has information to give you, try 'discuss <npc> topics' (or sometimes 'discuss <npc> hi').
o In my experience, this line is not true: "When the NPC replies, you will be the only person in the room who can hear what they say." (Vennant, for instance, will broadcast his replies to the whole bar.)DUJAT:
No help file.FAQ 12
Still states that there are sixteen main guilds and that full elementalists exist.FLIP:
New Help File. With certain exotic weapons, you may flip them around. (You may also use the 'use' command to flip them.) [NB: I seem to recall there being some important difference between 'flip' and 'use' but I can't remember it now.]FLORISTRY:
o Add: "Skilled florists are also excellent noses, and can make perfumes and fragrant oils, as well as boquets. They are also skilled in the preservation of herbs, leaves, and plants."
o Add: An example perfume recipe (for an ointment and for a perfume, maybe a boquet but that's obvious).
o Add a help file 'PERFUME' to point to floristry.FOOD:
o Spruce up the help file with additional information on food spoilage.FORAGE:
o Clarify the difference between:
You look around, but don't find any X.
It seems that 'artifacts' cannot be found here.
(Or clean up the output.)
o See also: salvage.FROWN:
o Example should include a target (frown <target>)HIDE:
o To become visible, type 'visibile'.
o Note: Unfortunately, there's no way to tell if you are still trying to hide.
(i) [If hide is perpetual] Hide will never wear off; however, certain actions will break hide (see above).
(ii) [If hide is not perpetual] Hide will wear off after a while; certain actions will also break hide (see above).
Some clarification on combining hide with movement and follow. Does sneaking have a chance of breaking hide? Does walking? Does running? What if you are following someone who is sneaking/walking/running? What if you are shadowing someone who is sneaking/walking/running? (NB: I'm not sure we can give answers to these questions on the gdb.)
o Perhaps provide us with an echo if an action breaks hide.
o Perhaps disallow the ability to follow/shadow someone who is hidden from you.
o Examples of RP with semote, hemote, and emote while hidden, e.g.:
(i) It is often good form to emote before you type 'hide', especially if you are engaged in a conversation with another character. Otherwise, you will just vanish from their sight as no echo will be sent to their client, which is jarring.
(ii) Emote: If you emote while hidden, everyone will receive an echo. However, if you are successfully hidden from someone, your sdesc will be changed to 'someone'.
(ii) Hemote: If you hemote while hidden, not everyone will receive an echo, only those who are observant enough, as with hemote in general. If you are successfully hidden from someone who detects the hemote, your sdesc will be changed to 'someone'.
(iii) Semote: If you semote while hidden, only those who can see you will receive an echo. Hence, if you are successfully hidden from someone, they will receive no echo whatsoever.
(iv) When hiding, read the room descriptions carefully, and try to take those into account. While sometimes the code will prevent you from hiding in certain places (well-lit rooms) -- although you will receive no notification if this is the case -- sometimes it will not, and so it is up to you to roleplay responsibly.
o Note: It is good RP-form to set your ldesc, to give some indication of where you are hiding (see LDESC). CHANGE LDESC idoes not break a successful hide.
? Note: Most actions that break hide are obvious. A few, however, are not: arrange (see ARRANGE), (others?).
o See also: semote, hemote, ldescLOAD:
o Add "For sheaths and knife belts
o Delete this (as it is no longer true): "Bear in mind that fighting while mounted can be extremely risky, since characters are much easier to hit, and generally sustain worse wounds, due to mounts being less maneuverable than a character on foot."PARRY:
o Note: A successful parry on the part of the defender is considered to be a failed hit on the side of the attacker.
o (Staff can sort out the precise language here, but roughly) Note: Owing to a complication with the code, when you reach the maximum proficiency with the two_handed skill for your given Guild [perhaps add a chart here: Pickpocket at X, Ranger at Y, Warrior at Z, etc.], you may request (via the request tool) the parry skill. This is a quirk in the code -- parry will branch as normal from other skills.PEEK:
o Change the echo if you don't have the skill: "You aren't really into peeking." (The current echo is confusing.)PICK:
? If you don't have the skill, you will never complete the action. To stop, do X [I don't actually know what you do to stop it other than sitting then standing -- is there something?].PILOT:
o Add Note: Even if you do not have the 'pilot' skill, you can still learn to pilot eventually. Just keep at it and the skill will show up on your skill list eventually.PLANT:
o Note: While steal (see STEAL) and plant allow you to pick up or drop objects in the room, palm and slip (see SLEIGHT OF HAND) only allow you to pick up or drop objects in a container (including a bar or table).
o Note: The 'plant' command is governed by the STEAL skill.
o Perhaps have a link to 'Plant Life' to disambiguate.PLANT LIFE:
The old website has a very helpful guide to interacting with plants via code under 'plant syntax':
￼ There are a wide array of plants that your character might come across while venturing into the wilds of Zalanthas, and the proper syntax used to make use of these plants is likely to vary as well.
The most common kind of plant your character will come across is basically a container. Thus, typing something akin to: "look in plant" will allow you to see if there is anything that your character might be able to harvest. If there is, then something like "get root plant" will work for taking that item.
Other plants are objects themselves, and your character can pick up and take the entire plant by typing "get plant".
Other plants have 'pickable' resources, and in order to harvest these, you must type "pick flower plant" or the like to allow your character to make use of the flora. As a general rule, if a plant is 'pickable' it will tell you so at the bottom of the plant's description.
Still more plants might need to be broken in order to get at the fruits or blossoms they hide within. "break plant" is, in this case the proper syntax to use.
If none of the above work, there is also the possibility that the plant was not meant to be interactive, and does not yield any resources your character could make use of.
Hopefully this clears up some of the mystery surrounding syntax usage on plants in the wild. So go out and have fun!
The follow are not on the new system but still available on the old website:
o Remove 'sheath' from the Examples. (You can't actually stow/ready from a sheath.)RIDE:
o Add Note: Even if you do not have the 'ride' skill, you can still learn to ride eventually. Just keep at it and the skill will show up on your skill list eventually.
o Alternatively: Change the echo when you do not have the ride skill at all from 'You have no idea how to ride' to something like: 'You have no idea how to ride, but keep at it.'
o Add note: Rangers experienced with handling animals can tame certain types to be used as mounts using the 'mount' command (see MOUNT). This ability is governed by the 'ride' skill.SADDLE:
New Help File. [Unsure what content it should have.]SAP:
? If you don't have the skill, you will never complete the action. To stop, do X [I don't actually know what you do to stop it other than sitting then standing or fleeing -- is there something?].
o See the suggested changes to the BACKSTAB help file. Something similar could be added here.SIT:
o Note: If you are seated at a table, change ldesc has no effect.
o Add 'sit on' information -- You can sit on certain items that are large enough.SLAVE:
o New helpfile.
o Discuss escaped slave option (see http://gdb.armageddon.org/index.php/topic,50273.0.html
o See also: Slavery, Slavery in Allanak, Slavery in Tuluk
(Also: LOL that the 'See also' for 'Slavery' has 'Storage'. Very funny guys.)SLEIGHT OF HAND:
o Add information from HELP STOW and HELP READY into HELP SLEIGHT OF HAND. (That is, make it clear that 'stow' and 'ready', like 'unlatch', 'latch', 'slip', 'palm', are commands governed by the sleight of hand skill and not independent skills.)
o Note: While steal (see STEAL) and plant (see PLANT) allow you to pick up or drop objects in the room, palm and slip only allow you to pick up or drop objects in a container (including a bar or table).
o Note: If SOH commands do trigger the crimcode, it might be good to include the language from HELP STEAL on the topic. If SOH commands do not trigger the crimcode, it might be good to include that information in the Notes section.
o Perhaps look at the difference in echoes between drawing a weapon from a sheath (which says something about stealth) and using the stow/ready command. Are both of these 'silent' (i.e., they don't echo to other players, they don't break hide)? Are they silent only on some sort of check?SNEAK:
o Remove (since not true[?]): "It functions for a certain time after a successful use."
o Add: If you character fails to sneak, you will not receive any notification at all.
o Notes: You can check whether or not you are sneaking only in the prompt variable (see PROMPT).
o Notes: You can add command emotes to directions, e.g., north (sneaking along sneaky like), and these will only show up to people who can detect you.
o See also: semote, hemoteSPECIAL APPLICATIONS
o Add a link to 'Skill Bumps' help file (not
o Add a sentence saying "After your special application is approved, make your character as a new character the normal way in the character creation menu" or something similarSTAFF:
-+- The various sub-help files need updated.STEAL:
o Note: The STEAL skill also allows you to plant items (see PLANT).
o Note: While steal and plant (see PLANT) allow you to pick up or drop objects in the room, palm and slip (see SLEIGHT OF HAND) only allow you to pick up or drop objects in a container (including a bar or table).
o Add a few examples of steal RP using 'hemote', 'semote', 'emote' on a steal attempt?STOW
o Remove 'sheath' from the Examples. (You can't actually stow/ready from a sheath.)TABLELANDS DETAILS
-+- Remove old information on the Red Fangs.
o Remove incorrect information about Benjari/Jul Taven (these are not open for play).
o Also the line: "If you are an elf, you have a variety of possibilities, since elvish tribes come and go swiftly" is a bit misleading, as you can't role up an unclanned or virtually clanned desert elf. Perhaps make it clear that while there are many elvish tribes that come and go, PCs must be in one of the clanned tribes.
o Akei Ta Var are not a tablelands tribe. Rather they are Gol Krathu.WEBSITE:
o Almost all the links/urls are old. Probably just remove this HELP FILE. Who wouldn't know the website?WHO:
o Add: If you have the clan job 'whoc' (see STAT), you may type 'who c clanname' to see who is on-line in your clan. Note: You can still hide yourself from this list, if you use barrier.YOMPAR:
Helpfile is missing.