Author Topic: Salarri Weapons Project  (Read 15537 times)

AdamBlue

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Re: Salarri Weapons Project
« Reply #25 on: December 10, 2015, 12:51:09 PM »
Yes, please more swordlike chopping weapons. They look neat.

BadSkeelz

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Re: Salarri Weapons Project
« Reply #26 on: December 10, 2015, 02:03:34 PM »
The only real downside to flipping is that you cannot flip a weapon while in combat.

Is there a limit on how many flips a weapon can do? Is it always binary or could you have a weapon flip between three or more styles?

Technically you could chain them together forever. It could even 'flip' into an inert state. I think you'd need a super duper concept to warrant anything beyond the binary though. Which is to say - hit us with your best shot!

Gonna hit you grievously.
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Rathustra

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Inks

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Re: Salarri Weapons Project
« Reply #28 on: December 10, 2015, 06:20:13 PM »
Crossbows are weapons, right?
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Inks

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Re: Salarri Weapons Project
« Reply #29 on: December 10, 2015, 08:12:22 PM »
Because I would like to make some southern crossbows please.
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Taijan

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Re: Salarri Weapons Project
« Reply #30 on: December 10, 2015, 11:33:39 PM »
Because I would like to make some southern crossbows please.

They're weapons, yes.  Just not something we're looking at expanding the offerings on at this time.

Useful Notes
With flippable items, "use" will generally work in the same instances that "flip" will.  The difference being that "use" works while in combat (just tested this out).  Do with this knowledge what you will.

PS.  Looking great so far, everyone!
« Last Edit: December 10, 2015, 11:39:18 PM by Taijan »

Inks

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Re: Salarri Weapons Project
« Reply #31 on: December 11, 2015, 12:27:49 AM »
No worries at all, was just making sure they weren't omitted accidentally.
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Tuannon

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Re: Salarri Weapons Project
« Reply #32 on: December 11, 2015, 03:02:56 AM »
Any Borsail wyvern or ex-Wyvern learns about the difference between 'use' and 'flip'.

I might send in a request or two based on this, I'll stick to talking about it with the request tool though.

Saellyn

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Re: Salarri Weapons Project
« Reply #33 on: December 11, 2015, 07:02:23 AM »
Use and flip do the same thing, but you can't use flip in combat, so you type "use weapon" in combat to "flip" it.

path

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Re: Salarri Weapons Project
« Reply #34 on: December 11, 2015, 12:06:28 PM »
Is a scythe a chopping weapon?

Also-

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BadSkeelz

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Re: Salarri Weapons Project
« Reply #35 on: December 11, 2015, 01:00:37 PM »
Is a scythe a chopping weapon?

I think they could be. A war scythe's blade would be fixed upright from the pole (not perpendicular as with agricultural or grim reaper scythes). They're a polearm, so large and heavy, and I think chopping damage would better reflect the motions they use than slashing. There's also a lot of references to stabbing with them on the Wikipedia article.

Being able to flip/use it as both chopping and piercing would give such a weapon a unique profile.
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RogueGunslinger

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Re: Salarri Weapons Project
« Reply #36 on: December 11, 2015, 01:24:15 PM »

BadSkeelz

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Re: Salarri Weapons Project
« Reply #37 on: December 11, 2015, 02:34:21 PM »
Can training weapons be submitted?
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You really think BadSkeelz understands the concept of Wine In Front of me? This guy shot me as a townie when he felt threatened. The man's a neandrathal.

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Taijan

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Re: Salarri Weapons Project
« Reply #38 on: December 11, 2015, 03:25:28 PM »
Can training weapons be submitted?

I didn't have these in mind in the scope of the project, but feel free to send in your ideas and I'll read them over.

AdamBlue

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Re: Salarri Weapons Project
« Reply #39 on: December 11, 2015, 04:41:21 PM »
One handed war sickles, one/two handed war scythes, two-handed death scythes. I'd love to see an Andre the Half-Giant with a BIIIIIIG death scythe.

Narf

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Re: Salarri Weapons Project
« Reply #40 on: December 11, 2015, 05:00:58 PM »
Is there a limit on how many flips a weapon can do? Is it always binary or could you have a weapon flip between three or more styles?

Technically you could chain them together forever. It could even 'flip' into an inert state. I think you'd need a super duper concept to warrant anything beyond the binary though. Which is to say - hit us with your best shot!

Spin the Wheeeeeel of Misfortune!

AdamBlue

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Re: Salarri Weapons Project
« Reply #41 on: December 11, 2015, 05:04:46 PM »
A big-toothed, snarling mul grips his massive wheel tightly.

A big-toothed, snarling mul gives his wheel a massive spin, and it creaks and lands on a blank space.

Unsatisfied, the big-toothed snarling mul gives his wheel another spin.
A big-toothed, snarling mul gives his wheel a massive spin, and it creaks and lands on a sword space.
Suddenly, blades shoot out of the massive wheel on all sides!

BadSkeelz

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Re: Salarri Weapons Project
« Reply #42 on: December 11, 2015, 05:10:37 PM »
A big-toothed, snarling mul grips his massive wheel tightly.

A big-toothed, snarling mul gives his wheel a massive spin, and it creaks and lands on a blank space.

Unsatisfied, the big-toothed snarling mul gives his wheel another spin.
A big-toothed, snarling mul gives his wheel a massive spin, and it creaks and lands on a sword space.
Suddenly, blades shoot out of the massive wheel on all sides!



JUST KEEP ROLLIN' ROLLIN' ROLLIN'
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You really think BadSkeelz understands the concept of Wine In Front of me? This guy shot me as a townie when he felt threatened. The man's a neandrathal.

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Taven

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Re: Salarri Weapons Project
« Reply #43 on: December 13, 2015, 11:19:42 PM »
I'm working on a couple things, just very slowly, FYI.

As of February 2017, I no longer play Armageddon.

Taven

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Re: Salarri Weapons Project
« Reply #44 on: December 21, 2015, 11:38:59 PM »
 ;D
As of February 2017, I no longer play Armageddon.

RogueGunslinger

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Re: Salarri Weapons Project
« Reply #45 on: December 21, 2015, 11:51:10 PM »

Mordiggian

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Re: Salarri Weapons Project
« Reply #46 on: December 23, 2015, 10:29:57 PM »
I'm working on a couple things, just very slowly, FYI.



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IAmJacksOpinion

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Re: Salarri Weapons Project
« Reply #47 on: January 18, 2016, 12:18:56 AM »
I love the open call on weapons, but...

Criteria
- Weapons should be low to mid-end

- They can be craftable...
...but they'll be clan-specific to Salarr.

...these two rules seem contradictory to me. "Clan specific" crafting recipes always kind of bug me. I can agree with the gem encrusted ivory dress sword being something only Salarr can mass produce, but you're asking us to submit "rock on a stick" ideas that somehow can't be reproduced by Joe Sub-Weapon Crafter.

Also, it would be awesome to find more uses for some common "garbage items", but it would be better if more players could use them. My gut wrenches every time I have to leave useless IVORY laying around...
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RogueGunslinger

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Re: Salarri Weapons Project
« Reply #48 on: January 18, 2016, 12:38:18 AM »
Obviously it's low-mid for Salarr weapons, not just in general.


I had an item go in game and it's very exciting!

Nergal

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Re: Salarri Weapons Project
« Reply #49 on: January 18, 2016, 09:10:35 AM »
The idea of clan crafts might be looked into some day, but this call is specifically for Salarri merchandise.