Closing Down the north / Morins

Started by theebie, October 30, 2015, 09:40:02 AM

How do you regard Morins up in the north ?

It's Tuluk, moved into the Grey, complete with House estates, tavern, weaponsmith and more
6 (10.2%)
Just as in the past, it's a small, unimportant village in the woods
42 (71.2%)
Morins ? What is Morins ?
11 (18.6%)

Total Members Voted: 59

Just my personal opinion: I thought it was a great idea to close Tuluk from play, so that more people are in the same region most of the time.

But that Morins village ... I remember it from years ago, when it appeared in the game, and I was like "what ? a village, here ? with all the halflings ?", but it was small and felt like a woodcutters camp with walls around it ... Though this changed.
Now that the whole area has been made bigger, it (in my opinion) became just a replacement of Tuluk. With tavern, weaponsmith, estates for the big Houses ... Just a matter of time until the bards start singing.

Why on krath did big Houses build their estates in a small woodsman camp in the middle of the bloody forest ? They have their places in (virtual) Tuluk ? And haven't been interested in that place all the years before ?

If it's just there, so people have a place to go in the north ... why close Tuluk in the first run ?

Best regards,
Theebie

I'm not sure why you believe so, but there are no House Estates in Morin's.
"It doesn't matter what country someone's from, or what they look like, or the color of their skin. It doesn't matter what they smell like, or that they spell words slightly differently, some would say more correctly." - Jemaine Clement. FOTC.

Quote from: Adhira on October 30, 2015, 11:18:39 AM
I'm not sure why you believe so, but there are no House Estates in Morin's.

Kadius has one don't they? I don't think they meant appartments.

A warehouse does not equal an Estate, and Morin's was originally a Kadian camp (though the land is leased from Tuluk, so Tuluk essentially owns it).

Morin's shops do feel a bit strangely cobbled together, but I imagine that could be fixed easily enough down the road.

I think the thing that made me WTF the most was a luxury furniture shop smack dab in the middle of a tiny village with no apartments.

October 30, 2015, 11:36:42 AM #4 Last Edit: October 30, 2015, 11:38:25 AM by Molten Heart
Quote from: theebie on October 30, 2015, 09:40:02 AM
Why on krath did big Houses build their estates in a small woodsman camp in the middle of the bloody forest ?

IC reasons? There are posts on the IC board there that sort of explain the exodus of people from Tuluk to the village. Also, Kadius does a lot of business in wood. Morins started out as a lumber camp. I wouldn't say Morins is 'in the middle' of the forest, it's really on the edge. On the edge of the forest is a good location for lumber camp.

The Kadius only section of the village is curious and a mystery to me.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: Delirium on October 30, 2015, 11:30:44 AM
A warehouse does not equal an Estate, and Morin's was originally a Kadian camp (though the land is leased from Tuluk, so Tuluk essentially owns it).

Morin's shops do feel a bit strangely cobbled together, but I imagine that could be fixed easily enough down the road.

I think the thing that made me WTF the most was a luxury furniture shop smack dab in the middle of a tiny village with no apartments.

Heh yeah that and shops that buy/sell silk clothing. Who is/should be wearing silk in a logging camp? Answer: no one. Not even Kadius would be dumb enough to wear a silk gown in a logging camp. That would be the epitome of a fashion faux pas and Kadius would never commit such a thing.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Kadius would, instead, wear a billowy-sleeved lace-up shirt, impeccably tailored linen pants, soft brown leather boots, a broad, well-polished belt with a sensible-yet-high-quality blade at the hip, a rakishly tilted leather hat and some understated yet classy wooden jewelry.

Stylin' and profilin'.

Quote from: Delirium on October 30, 2015, 12:25:25 PM
Kadius would, instead, wear a billowy-sleeved lace-up shirt, impeccably tailored linen pants, soft brown leather boots, a broad, well-polished belt with a sensible-yet-high-quality blade at the hip, a rakishly tilted leather hat and some understated yet classy wooden jewelry.

Stylin' and profilin'.

Also lederhosen and suspenders.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.


Given that Tuluk has effectively made foreigners unwelcome in the city proper, I don't think it strains credulity that a trade in certain export goods would increase in the nearby villages.  If anything, I'd like more of this kind of dynamic change in the world in response to events.

To clarify:  Despite its origins as a logging village, I see it as evolving into a trade post.

I want to see Morins evolve to Redstorm north, with apartments and stuff.  From what I heard its not the most popular place now but if its built up, it will give the game another place people can use as a headquarter and  launch plots from.



Then again I also want to see the area around redstorm updated and fleshed out a bit more, I still find the place a slight bit unplayable for my tastes but I know thats not the case for everyone.

Quote from: Dresan on October 30, 2015, 10:46:05 PM
I want to see Morins evolve to Redstorm north, with apartments and stuff.  From what I heard its not the most popular place now but if its built up, it will give the game another place people can use as a headquarter and  launch plots from.



Then again I also want to see the area around redstorm updated and fleshed out a bit more, I still find the place a slight bit unplayable for my tastes but I know thats not the case for everyone.

I'd definetly play more morin's characters if there were apartments there.

I don't like to be devil's advocate for this, but the whole point of what they did to Morin's was to consolidate the playerbase and increase interactivity. If they made Morin's "just as easy as Red Storm" with apartments and decent trade, etc etc... I dunno. It just seems like it wouldn't accomplish that goal.

Its already got quit safe places, a number of save rooms that only other people living in the north are likely to check, and almost no staff oversight. Hell, I'd play there if I thought I could do the roleplaying justice.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

October 31, 2015, 02:37:15 PM #13 Last Edit: October 31, 2015, 02:40:49 PM by Dresan
My understanding was the Tuluk wasn't closed specifically  to consolidate the player-base (though that was one of the results of closing Tuluk) so much as it was closed to allow staff to focus more resources on places where more players often played like Allanak. Running an entire city took a lot of effort, you needed templars, nobles, and a bunch of other sponsored roles to keep the place feeling like a city, however most people still preferred to play elsewhere. Places like redstorm and luirs don't really need that much staff management and run with very little support.

That is why making a place like Morins a more hospitable place to play in not really out of the question(i hope), and in fact I do believe that staff did want to build up the small settlements scattered around the world.

If Morins or Luirs ever gets apartments, even small ones, I'd be more willing to make characters there.

More than that, I'd like global merchant/traders to be more useful in a "trade village" like Morin's. For example, taking southern bone/chitin/obsidian goods to Morins should be about as beneficial as trading wood and herbs to the southlands.

It MAY be like this right now, but so far as I can tell the risk is not worth the reward. I mean like, obsidian swords and axes should sell well, and chitin armor especially to defend against kryl. I always felt like, when Tuluk was active and open, it had "too many resources" and didn't really rely on trade. Maybe take this opportunity now for Tuluk to keep those things to itself, but open Morin's up more as a trade outpost.


I mean, that, or expand the Luir's Market Yard to ACTUALLY be the center of trade, with a lot more coin moving hands and more shops that buy goods.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

It would be awesome if those places had more demand for goods from the south. I miss the tuluki raw goods shop, where you could go and unload all your resources.

October 31, 2015, 06:51:26 PM #16 Last Edit: October 31, 2015, 07:45:08 PM by Molten Heart
I'm not sure if it'd unbalance the game economy but it'd be cool if there were bulk buyers of wood/obsidian in the north/south. It'd give traders reasons to caravan. It'd give raiders something to steal.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: Molten Heart on October 31, 2015, 06:51:26 PM
I'm not sure if it'd unbalance the game economy but it'd be could if there were bulk buyers of wood/obsidian in the north/south. It'd give traders reasons to caravan. It'd give raiders something to steal.

A cool idea, for sure.

I'd take this a step further and have a remote village (like Cenyr size or less) in each of the world's regions, set in inhospitable locales, each with its own main import and export.  It'd give reasons to travel around and require no admin intervention once set up.

Quote from: Erythil on November 01, 2015, 02:48:34 AM
I'd take this a step further and have a remote village (like Cenyr size or less) in each of the world's regions, set in inhospitable locales, each with its own main import and export.  It'd give reasons to travel around and require no admin intervention once set up.

I'd be for this. A couple critters, maybe a spidergith here and there, and its just difficult enough to require escort. Sure, a direction_sense wielding combative type could do it, but I bet they won't make as much coin. Not to mention, if you made real "specialties" then seeing that "wooden longsword" would be actually interesting, or maybe coming into town with a display case full of blown glass from Cenyr would make a trader KIND of sought after.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

I like the idea of making it more viable to make money importing/exporting foreign materials.

There should just be a trader up in the north that will take anything obsidian related.

I'd love to see something similar in allanak or better yet redstorm for wood.


Quote from: Dresan on November 02, 2015, 01:38:53 AM
I'd love to see something similar in allanak or better yet redstorm for wood.



I mean, ideally, each major and minor encampment (Allanak, Cenyr, Luirs, Redstorm, Morins, maybe even the Mul Outpost) should be engaged in some sort of legitimate trade, but thats kind of a different thread idea.

So far as Morin's, I think its got just about everything one would need. If you need apartments and storage space, I'd have to wonder why you're living out of a logging village.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.


Quote from: Riev on November 02, 2015, 09:36:13 AM
Quote from: Dresan on November 02, 2015, 01:38:53 AM
I'd love to see something similar in allanak or better yet redstorm for wood.



I mean, ideally, each major and minor encampment (Allanak, Cenyr, Luirs, Redstorm, Morins, maybe even the Mul Outpost) should be engaged in some sort of legitimate trade, but thats kind of a different thread idea.

So far as Morin's, I think its got just about everything one would need. If you need apartments and storage space, I'd have to wonder why you're living out of a logging village.

Every PC needs a place to "put things" even if just temporarily due to the restrictions of the coded world. Even if it's just a crappy tent or a repurposed watchtower with tiny closets for rooms, at least then they can store up stuff for trading with other PCs, be merchants, be hunters who may not have been able to immediately sell that third gortok hide.

It wouldn't make Morin's any more high maintenance than, say, Red Storm. Less even, since no clans are based out of it except for a Kadian warehouse.

All those refugees have to have somewhere to go, and you'd think Kadius - or someone at least - would have capitalized on and monetized that by now.

Quote from: Delirium on November 02, 2015, 12:17:44 PM
Quote from: Riev on November 02, 2015, 09:36:13 AM
Quote from: Dresan on November 02, 2015, 01:38:53 AM
I'd love to see something similar in allanak or better yet redstorm for wood.



I mean, ideally, each major and minor encampment (Allanak, Cenyr, Luirs, Redstorm, Morins, maybe even the Mul Outpost) should be engaged in some sort of legitimate trade, but thats kind of a different thread idea.

So far as Morin's, I think its got just about everything one would need. If you need apartments and storage space, I'd have to wonder why you're living out of a logging village.

Every PC needs a place to "put things" even if just temporarily due to the restrictions of the coded world. Even if it's just a crappy tent or a repurposed watchtower with tiny closets for rooms, at least then they can store up stuff for trading with other PCs, be merchants, be hunters who may not have been able to immediately sell that third gortok hide.

It wouldn't make Morin's any more high maintenance than, say, Red Storm. Less even, since no clans are based out of it except for a Kadian warehouse.

All those refugees have to have somewhere to go, and you'd think Kadius - or someone at least - would have capitalized on and monetized that by now.

Somekind of shop that always buys item would help remove the need for storage space. It could have some kind of diminishing return with use that regenerated over a time of disuse.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

That doesn't help you when you're trying to do PC-PC commerce, though. Such as logs, branches, kryl shells, etc.

I can't tell you how many times I've logged out in the wilderness with my mount rather than gone into a tavern because I simply couldn't carry the weight of the stuff I couldn't sell.

So if we're trying to foster interaction, we need storage space AND a more fluid economy. Everything's linked after all.

Quote from: Delirium on November 02, 2015, 01:02:27 PM
That doesn't help you when you're trying to do PC-PC commerce, though. Such as logs, branches, kryl shells, etc.

I can't tell you how many times I've logged out in the wilderness with my mount rather than gone into a tavern because I simply couldn't carry the weight of the stuff I couldn't sell.

So if we're trying to foster interaction, we need storage space AND a more fluid economy. Everything's linked after all.

I suppose I wouldn't mind if there was some enterprising merchant with enough coin to build out some storage boxes of some kind. The trick is, who has enough coin to do that, and post guards/etc to keep it "safe"?
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on November 02, 2015, 02:04:17 PM
Quote from: Delirium on November 02, 2015, 01:02:27 PM
That doesn't help you when you're trying to do PC-PC commerce, though. Such as logs, branches, kryl shells, etc.

I can't tell you how many times I've logged out in the wilderness with my mount rather than gone into a tavern because I simply couldn't carry the weight of the stuff I couldn't sell.

So if we're trying to foster interaction, we need storage space AND a more fluid economy. Everything's linked after all.

I suppose I wouldn't mind if there was some enterprising merchant with enough coin to build out some storage boxes of some kind. The trick is, who has enough coin to do that, and post guards/etc to keep it "safe"?

Oh, oh, I know....

N E N Y U K


just give luir's apartments, already....

November 02, 2015, 07:00:18 PM #31 Last Edit: November 02, 2015, 07:04:38 PM by Dresan
Quote from: Riev on November 02, 2015, 09:36:13 AM
Quote from: Dresan on November 02, 2015, 01:38:53 AM
I'd love to see something similar in allanak or better yet redstorm for wood.



If you need apartments and storage space, I'd have to wonder why you're living out of a logging village.

Everyone eventually wants a home, even if its a tent or a single room.

However...what if instead of apartments, there is one or two private rentable rooms(I know luirs kinda has this)...for more private comfortable meetings. But there would also be warehouse full of lockers of different sizes(costs). It would work just like an apartment: you walk in, if you are renting a locker you'd be given the key. Then you could go in deposit the bag of rocks you'll be selling to that merchant later. And when you step out, you'd hand the key back to the guard.

(lol i didn't realize there was already a second page on this thread, but it seems others had the idea before me. Its a great idea though. I hope it comes true someday)

I think the north would be really hard for an indy merchant type.  No where to store goods, no where to sit and craft.

GMH have the possibility to gather materials and store them, and then take them south. Others do not.  This should be changed.

One of the pluses of Arm is a very large world. Currently much of that world is hard to play in.

And the whole idea of resource trade and scarcity (i.e. wood in the south or obsidian in the north) is already a thing, and in some GMH items get marked up with this in mind.

However I think it is really not played up like it should be. I think we should have real resource wars, and tariffs and what not.
At your table, the XXXXXXXX templar says in sirihish, echoing:
     "Everyone is SAFE in His Walls."

Just wanted to say some of the folks in this thread might be interested to hear that once I'm done with my current large projects, I'm going to maybe look into a project for things like importing/exporting resources from various parts of the world for profit.

Quote from: Mordiggian on November 02, 2015, 11:51:29 PM
Just wanted to say some of the folks in this thread might be interested to hear that once I'm done with my current large projects, I'm going to maybe look into a project for things like importing/exporting resources from various parts of the world for profit.
Sweet!

Quote from: Mordiggian on November 02, 2015, 11:51:29 PM
Just wanted to say some of the folks in this thread might be interested to hear that once I'm done with my current large projects, I'm going to maybe look into a project for things like importing/exporting resources from various parts of the world for profit.

Bruh, don't let my request go to waste



watchin u
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Quote from: Mordiggian on November 02, 2015, 11:51:29 PM
Just wanted to say some of the folks in this thread might be interested to hear that once I'm done with my current large projects, I'm going to maybe look into a project for things like importing/exporting resources from various parts of the world for profit.

Oh!  I want to help!  PLZ PLZ PLZ???
At your table, the XXXXXXXX templar says in sirihish, echoing:
     "Everyone is SAFE in His Walls."

Quote from: Mordiggian on November 02, 2015, 11:51:29 PM
Just wanted to say some of the folks in this thread might be interested to hear that once I'm done with my current large projects, I'm going to maybe look into a project for things like importing/exporting resources from various parts of the world for profit.

I would be happy to provide some kind of assistance in lore or descs or whatever for an additional small village

To clarify, this probably is not something I'll look at next week or next month.

I'm working on pushing through two big releases before the new year with any luck.

They will be great. Everyone will love them. These are not the droids you are looking for.

Quote from: Mordiggian on November 04, 2015, 02:10:13 PM
To clarify, this probably is not something I'll look at next week or next month.

I'm working on pushing through two big releases before the new year with any luck.

They will be great. Everyone will love them. These are not the droids you are looking for.
So erm...no hints as to these new releases eh?
At your table, the XXXXXXXX templar says in sirihish, echoing:
     "Everyone is SAFE in His Walls."


I'd be excited just for banking and money-making changes. We all know the economy can be whacked out at times, but what if you could actually make real coin, doing trades? Or what if the North actually solely offered items you can't -get- in the south?
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

All we would need after that is something to do with large amounts of money.

I would love to see more automated system of getting away with shit.

You want to smoke spice in the city...10k token would take care of that.
What about walking around wielding weapons, a 20k token will ensure no soldiers or templar bother you as he merrily swing your weapons around.
Gemmer want to walk feeling a little less vulnerable...well 30k token and a templar will nod in approval.

What about having templars murder commoner without having to convince them or have them ask question. 40k will ensure you get templar service with a smile.

Okay maybe the murder thing is too much to do without some convincing but still could see templar insurance system. 40k will ensure your murder is fully investigated and someone (even if its someone innocent) will be brought to justice. I am eagar to see the spice changes but man I want to see more money sinks in the game. Being rich shouldn't make you as influential as a noble but it should still buy you some awesome perks. I don't feel being filthy rich goes far enough in terms of benefits.

I want to see this trade system mentioned in the thread but I also want to see there being more of a point to becoming filthy rich, whether through trade, adventure or crime.

I don't think I'd like formalized blood-money prices for exemptions to the law, as there ought to be the chance for bribery to backfire, or otherwise it doesn't have quite the same thrill.

On the other hand, I'm all for more money sinks.  If the number of save/quit rooms are as at a high a premium in this engine as has recently been implied elsewhere, however, it explains why staff are so reluctant to implement the money sinks that show up on most other muds (like readily attainable personal property).

There are always money sinks, and if you can't possibly spend your money fast enough, you're making enough to start greasing high society.

You can spend coin on:
Clothes and Armors for different occasions.
A couple "spare" mounts.
Put the Byn on "retainer" for when you need to go outside.
Hire a PC "personal guard" to follow you around.
Spice.
Throw copious coins at AoD and Templars. Grease those NPCs too, they're great coin sinks.
Pay Salarr to develop a new weapon/Mastercraft.
Better yet, pay them to receive copies of OTHER people's mastercrafts. Become a Collector.
Pay people who work for you more than enough coin to afford apartments and essentials.

I mean, if you have coin after all that, and you just keep making it hand over fist, maybe think about what you're doing and if its reasonable. If it is, its probably time to start investing in Templars and Nobility and furthering their goals and yours.

Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on November 05, 2015, 07:06:11 AM
There are always money sinks, and if you can't possibly spend your money fast enough, you're making enough to start greasing high society.

You can spend coin on:
Clothes and Armors for different occasions.
A couple "spare" mounts.
Put the Byn on "retainer" for when you need to go outside.
Hire a PC "personal guard" to follow you around.
Spice.
Throw copious coins at AoD and Templars. Grease those NPCs too, they're great coin sinks.
Pay Salarr to develop a new weapon/Mastercraft.
Better yet, pay them to receive copies of OTHER people's mastercrafts. Become a Collector.
Pay people who work for you more than enough coin to afford apartments and essentials.

I mean, if you have coin after all that, and you just keep making it hand over fist, maybe think about what you're doing and if its reasonable. If it is, its probably time to start investing in Templars and Nobility and furthering their goals and yours.



Or, it's time to form your own fucking house and get a warehouse and start paying your taxes you lazy, dirty, no-good commoner!