Closing Down the north / Morins

Started by theebie, October 30, 2015, 09:40:02 AM

How do you regard Morins up in the north ?

It's Tuluk, moved into the Grey, complete with House estates, tavern, weaponsmith and more
6 (10.2%)
Just as in the past, it's a small, unimportant village in the woods
42 (71.2%)
Morins ? What is Morins ?
11 (18.6%)

Total Members Voted: 59

Just my personal opinion: I thought it was a great idea to close Tuluk from play, so that more people are in the same region most of the time.

But that Morins village ... I remember it from years ago, when it appeared in the game, and I was like "what ? a village, here ? with all the halflings ?", but it was small and felt like a woodcutters camp with walls around it ... Though this changed.
Now that the whole area has been made bigger, it (in my opinion) became just a replacement of Tuluk. With tavern, weaponsmith, estates for the big Houses ... Just a matter of time until the bards start singing.

Why on krath did big Houses build their estates in a small woodsman camp in the middle of the bloody forest ? They have their places in (virtual) Tuluk ? And haven't been interested in that place all the years before ?

If it's just there, so people have a place to go in the north ... why close Tuluk in the first run ?

Best regards,
Theebie

I'm not sure why you believe so, but there are no House Estates in Morin's.
"It doesn't matter what country someone's from, or what they look like, or the color of their skin. It doesn't matter what they smell like, or that they spell words slightly differently, some would say more correctly." - Jemaine Clement. FOTC.

Quote from: Adhira on October 30, 2015, 11:18:39 AM
I'm not sure why you believe so, but there are no House Estates in Morin's.

Kadius has one don't they? I don't think they meant appartments.

A warehouse does not equal an Estate, and Morin's was originally a Kadian camp (though the land is leased from Tuluk, so Tuluk essentially owns it).

Morin's shops do feel a bit strangely cobbled together, but I imagine that could be fixed easily enough down the road.

I think the thing that made me WTF the most was a luxury furniture shop smack dab in the middle of a tiny village with no apartments.

October 30, 2015, 11:36:42 AM #4 Last Edit: October 30, 2015, 11:38:25 AM by Molten Heart
Quote from: theebie on October 30, 2015, 09:40:02 AM
Why on krath did big Houses build their estates in a small woodsman camp in the middle of the bloody forest ?

IC reasons? There are posts on the IC board there that sort of explain the exodus of people from Tuluk to the village. Also, Kadius does a lot of business in wood. Morins started out as a lumber camp. I wouldn't say Morins is 'in the middle' of the forest, it's really on the edge. On the edge of the forest is a good location for lumber camp.

The Kadius only section of the village is curious and a mystery to me.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: Delirium on October 30, 2015, 11:30:44 AM
A warehouse does not equal an Estate, and Morin's was originally a Kadian camp (though the land is leased from Tuluk, so Tuluk essentially owns it).

Morin's shops do feel a bit strangely cobbled together, but I imagine that could be fixed easily enough down the road.

I think the thing that made me WTF the most was a luxury furniture shop smack dab in the middle of a tiny village with no apartments.

Heh yeah that and shops that buy/sell silk clothing. Who is/should be wearing silk in a logging camp? Answer: no one. Not even Kadius would be dumb enough to wear a silk gown in a logging camp. That would be the epitome of a fashion faux pas and Kadius would never commit such a thing.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

Kadius would, instead, wear a billowy-sleeved lace-up shirt, impeccably tailored linen pants, soft brown leather boots, a broad, well-polished belt with a sensible-yet-high-quality blade at the hip, a rakishly tilted leather hat and some understated yet classy wooden jewelry.

Stylin' and profilin'.

Quote from: Delirium on October 30, 2015, 12:25:25 PM
Kadius would, instead, wear a billowy-sleeved lace-up shirt, impeccably tailored linen pants, soft brown leather boots, a broad, well-polished belt with a sensible-yet-high-quality blade at the hip, a rakishly tilted leather hat and some understated yet classy wooden jewelry.

Stylin' and profilin'.

Also lederhosen and suspenders.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.


Given that Tuluk has effectively made foreigners unwelcome in the city proper, I don't think it strains credulity that a trade in certain export goods would increase in the nearby villages.  If anything, I'd like more of this kind of dynamic change in the world in response to events.

To clarify:  Despite its origins as a logging village, I see it as evolving into a trade post.

I want to see Morins evolve to Redstorm north, with apartments and stuff.  From what I heard its not the most popular place now but if its built up, it will give the game another place people can use as a headquarter and  launch plots from.



Then again I also want to see the area around redstorm updated and fleshed out a bit more, I still find the place a slight bit unplayable for my tastes but I know thats not the case for everyone.

Quote from: Dresan on October 30, 2015, 10:46:05 PM
I want to see Morins evolve to Redstorm north, with apartments and stuff.  From what I heard its not the most popular place now but if its built up, it will give the game another place people can use as a headquarter and  launch plots from.



Then again I also want to see the area around redstorm updated and fleshed out a bit more, I still find the place a slight bit unplayable for my tastes but I know thats not the case for everyone.

I'd definetly play more morin's characters if there were apartments there.

I don't like to be devil's advocate for this, but the whole point of what they did to Morin's was to consolidate the playerbase and increase interactivity. If they made Morin's "just as easy as Red Storm" with apartments and decent trade, etc etc... I dunno. It just seems like it wouldn't accomplish that goal.

Its already got quit safe places, a number of save rooms that only other people living in the north are likely to check, and almost no staff oversight. Hell, I'd play there if I thought I could do the roleplaying justice.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

October 31, 2015, 02:37:15 PM #13 Last Edit: October 31, 2015, 02:40:49 PM by Dresan
My understanding was the Tuluk wasn't closed specifically  to consolidate the player-base (though that was one of the results of closing Tuluk) so much as it was closed to allow staff to focus more resources on places where more players often played like Allanak. Running an entire city took a lot of effort, you needed templars, nobles, and a bunch of other sponsored roles to keep the place feeling like a city, however most people still preferred to play elsewhere. Places like redstorm and luirs don't really need that much staff management and run with very little support.

That is why making a place like Morins a more hospitable place to play in not really out of the question(i hope), and in fact I do believe that staff did want to build up the small settlements scattered around the world.

If Morins or Luirs ever gets apartments, even small ones, I'd be more willing to make characters there.

More than that, I'd like global merchant/traders to be more useful in a "trade village" like Morin's. For example, taking southern bone/chitin/obsidian goods to Morins should be about as beneficial as trading wood and herbs to the southlands.

It MAY be like this right now, but so far as I can tell the risk is not worth the reward. I mean like, obsidian swords and axes should sell well, and chitin armor especially to defend against kryl. I always felt like, when Tuluk was active and open, it had "too many resources" and didn't really rely on trade. Maybe take this opportunity now for Tuluk to keep those things to itself, but open Morin's up more as a trade outpost.


I mean, that, or expand the Luir's Market Yard to ACTUALLY be the center of trade, with a lot more coin moving hands and more shops that buy goods.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

It would be awesome if those places had more demand for goods from the south. I miss the tuluki raw goods shop, where you could go and unload all your resources.

October 31, 2015, 06:51:26 PM #16 Last Edit: October 31, 2015, 07:45:08 PM by Molten Heart
I'm not sure if it'd unbalance the game economy but it'd be cool if there were bulk buyers of wood/obsidian in the north/south. It'd give traders reasons to caravan. It'd give raiders something to steal.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: Molten Heart on October 31, 2015, 06:51:26 PM
I'm not sure if it'd unbalance the game economy but it'd be could if there were bulk buyers of wood/obsidian in the north/south. It'd give traders reasons to caravan. It'd give raiders something to steal.

A cool idea, for sure.

I'd take this a step further and have a remote village (like Cenyr size or less) in each of the world's regions, set in inhospitable locales, each with its own main import and export.  It'd give reasons to travel around and require no admin intervention once set up.

Quote from: Erythil on November 01, 2015, 02:48:34 AM
I'd take this a step further and have a remote village (like Cenyr size or less) in each of the world's regions, set in inhospitable locales, each with its own main import and export.  It'd give reasons to travel around and require no admin intervention once set up.

I'd be for this. A couple critters, maybe a spidergith here and there, and its just difficult enough to require escort. Sure, a direction_sense wielding combative type could do it, but I bet they won't make as much coin. Not to mention, if you made real "specialties" then seeing that "wooden longsword" would be actually interesting, or maybe coming into town with a display case full of blown glass from Cenyr would make a trader KIND of sought after.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

I like the idea of making it more viable to make money importing/exporting foreign materials.

There should just be a trader up in the north that will take anything obsidian related.

I'd love to see something similar in allanak or better yet redstorm for wood.


Quote from: Dresan on November 02, 2015, 01:38:53 AM
I'd love to see something similar in allanak or better yet redstorm for wood.



I mean, ideally, each major and minor encampment (Allanak, Cenyr, Luirs, Redstorm, Morins, maybe even the Mul Outpost) should be engaged in some sort of legitimate trade, but thats kind of a different thread idea.

So far as Morin's, I think its got just about everything one would need. If you need apartments and storage space, I'd have to wonder why you're living out of a logging village.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.