Author Topic: Release Notes  (Read 47549 times)

nessalin

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Re: Release Notes
« Reply #100 on: November 02, 2017, 11:07:15 AM »
November 2nd, 2017 (Thursday)

(Nessalin)

-Fixed a bug that prevented cloaks from closing.  They should now close correctly.
-Fixed a bug that prevented closed cloaks from covering items worn on trunk.  Items worn on trunk should now be covered by closed cloaks.
-Fixed some bugs in staff side tools.


nessalin

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Re: Release Notes
« Reply #101 on: November 11, 2017, 10:26:50 AM »
November 11th, 2017 (Saturday)

(Nessalin)

-database work for upcoming guild changes
-code support for upcoming guild changes
-bugfix in character creation that associated with upcoming guild changes
-bugfix in how offense / defense was calculated
-bugfix for some locations not being covered by closed cloaks
-bugfix for some locations weren't checking if covering item was invisible
-added new location descriptions (tattoo/scar/etc...) for
  nipples
  eyebrows
  navel
  pelvis
  tongue
  lips
-bugfixes/message fixes around open/close/lock/unlock/pick wagon items

nessalin

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Re: Release Notes
« Reply #102 on: November 13, 2017, 12:56:29 PM »
November 13th, 2017 (Monda)

(Nessalin)

-bugfix with restrictions on new guilds and selected subguilds
-bugfix where code for riding with 0, 1, or 2 hands free as applied to the new guilds was bleeding over into current guilds.

nessalin

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Re: Release Notes
« Reply #103 on: November 14, 2017, 02:58:24 PM »
November 13th, 2017 (Tuesday)

(Nessalin)
-Fixed an issue where new guilds were unable to hide or sneak in cities when they should have been able to.

nessalin

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Re: Release Notes
« Reply #104 on: November 16, 2017, 01:34:29 PM »
November 16th, 2017 (Thursday)

(Nessalin)
-Smoothed out some logic on who gets wilderness quit.
-Updated logic on city/wilderness hunt/hide/sneak/forage food for new classes.
-Removed lumps of code that haven't been used in 20 years.

nessalin

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Re: Release Notes
« Reply #105 on: November 23, 2017, 10:41:01 AM »
November 23rd, 2017 (Thursday)

(Nessalin)
-Fixed a crashbug in some staff commands.
-Fixed a crashbug in quit command
-Fixed a bug where some character applications got in a stuck state and could not be approved/declined.
-Added to NPC logic so that some NPCs will retreat to a specific room to heal when they are injured.  Configurable on a per NPC basis by staff.
-Updated shooting bows/loading crossbows so there is a (small) chance to break them when the character is significantly stronger than the bow/crossbows pull value.  This is to encourage characters to seek out weapons that better match their character.
-Spice now decays.
  -On the ground - fastest
  -Inventory/Equipped - slower
  -In a container - slower, yet
  -In a spice specific container - slowest
  -On a logged out character - does not age
  -On an NPC merchant - does not age
-Spice items will have updated sdescs and keywords as they decay, similar to food decay.
-Fully decayed spice cannot be sold/shaved/sniffed/used with make.
-Fully decayed spice have no coded use and will 'crumble to dust' after 16 IC days.

nessalin

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Re: Release Notes
« Reply #106 on: November 29, 2017, 01:22:14 AM »
November 29th, 2017 (Thursday)

(Nessalin)
-Updated some issues with spice aging to match (hopefully) the original math that was intended.

nessalin

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Re: Release Notes
« Reply #107 on: December 08, 2017, 05:17:56 PM »
December 8th, 2017 (Thursday)

(Nessalin)
-Fixed an issue where spice would be too old to sniff when it was not.  This should fix existing items in the game.

nessalin

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Re: Release Notes
« Reply #108 on: December 10, 2017, 12:43:12 PM »
December 10th, 2017 (Sunday)

(Nathvaan)
-Bugfix with regards to movement in a fringe case (falling, casting fly, then moving).
-It now properly removes the falling condition meaning you can move and not still fall while flying.
-Modification to the reel echoes to be inline with other combat echoes. (e.g. different echoes for
  hitting char, hit char, and people in the room).
-Applied the proper color profile to each of the above combat situations.
-Bugfix for odd behavior when targeting global items (staff tools and at least one spell).

(Nessalin)
-Fixed bug where spice items would be considered older than they actually were and block
   -being made into smokeable items.
   -being smoked
   -being shaved
-Fixed bug where spice items would be considered older than they actually were for determining
    value by NPC merchants.
-Fixed bug in how subguild options were set on accounts by staff.
-Armor/Clothing tailors
   -Will now increase their time/cost for dirty items that they are capable of cleaning.
   -Will not increase time/cost for things they cannot clean.
   -Will now charge more for silk items.
   -Separate tickets for Armor and Clothing tailor.
   -Fixed some weirdness around how the ticket was found.  Can now 'offer N.<item>' rather than being
      required to type, literally, 'offer ticket' and having the code always taking the first ticket it found.
-Armor/Clothing tailors will no longer provide a new item if the ticket is held between reboots.  In
  the past when a character had an item re-sized or repaired by an NPC and the game rebooted before
  the ticket was turned in a new item would be created rather than the original item.  This resulted
  things like armor being restored to new, rather than having dents, and clothing having stains
  that could not normally be cleaned removed.  The before/after state should be maintained even
  between reboots.
   -This should also fix the issue where the time/cost quoted when the item is offered to the tailor
    differ from when the ticket is offered to the NPC.
   -This should also fix the issue where sometimes the wrong item would be returned to the character
    turning in their ticket.
-Armor tailor bug fixed where armor that was re-sized would have the # of armor points provided
  increased/decreased proportionally.
-Fixed a few fringe bugs on staff side when dealing with item creation.

nessalin

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Re: Release Notes
« Reply #109 on: December 11, 2017, 02:15:33 PM »
December 11th, 2017 (Monday)

(Nessalin)
-Updates to staff commands to speed things up
-Pipes no longer let you smoke 'rock hard' spice items.
-Pipes now give better messages when used incorrectly.
-Pipes no longer intercept 'smoke' commands meant for other items.
-Turning ethereal during combat now takes you out of combat.
-The brief command now has a 'taste' option
  -sip/taste commands always display taste messages, regardless of 'brief taste'
  -eat/drink will display taste messages if 'brief taste' is off
  -eat/drink will NOT display taste messages if 'brief taste' is on
« Last Edit: December 11, 2017, 02:19:12 PM by nessalin »