Author Topic: Release Notes  (Read 62547 times)

nessalin

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Re: Release Notes
« Reply #125 on: May 20, 2018, 11:32:05 AM »
May 20th, 2018 (Sunday)

(Nessalin)
-Fixed a crash bug in craft that has been plaguing the game for years.
-Fixed a bug in hack that lead to attacker getting a lot more lag than was intended.

nessalin

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Re: Release Notes
« Reply #126 on: May 27, 2018, 11:34:33 AM »
May 27th, 2018 (Sunday)

(Nessalin)
-Added in the riposte skill and command (largely the work of Brokkr, I only coded it)
  http://armageddon.org/help/view/Riposte
-Continued work on craft crash bugs.  The ones fixed last week only opened us up to other bugs that were further down the chain.
-Added %c to prompt options to show current stance.
  http://armageddon.org/help/view/Prompt
« Last Edit: May 27, 2018, 11:46:00 AM by nessalin »

nessalin

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Re: Release Notes
« Reply #127 on: May 28, 2018, 12:46:08 PM »
May 28th, 2018 (Monday)

(Nessalin)
-Fixed typos & message bugs in the riposte code.
-Fixed a bug in calculating success of riposte attempt.
-Riposte will now only counter attack with wielded slashing weapons
  rather than all wielded weapons. When wielding a club(bludgeon) and
  a sword(slashing), only the sword will be used in the riposte counter
  attack.
-Riposte can now only be used in combat (rather than sending a message
  that it can only be used in combat but setting the character into
  riposte stance, anyway).
-Added staff logging for riposte to help with spotting errors.
-Can no longer unhitch chasers by name (previous this behavior was only
  blocked on unhitch followers/mounts/all).
-Detect Poison spell will now work on the results of the items created
  by the craft recipes that used to be a part of the brew command.

nessalin

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Re: Release Notes
« Reply #128 on: June 02, 2018, 02:53:56 PM »
June 2nd, 2018 (Saturday)

(Nessalin)
-Fixed bug in dual wield caused by fixing crash bug in riposte.

nessalin

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Re: Release Notes
« Reply #129 on: June 03, 2018, 10:02:57 AM »
June 3rd, 2018 (Sunday)

(Nessalin)
-Minor tweak to criminal system in Luir's Outpost
-Assessing corpses will no longer display that they are made of obsidian.
-Characters who cannot see can no longer hunt (blind, sandstorm, dark, etc...)

nessalin

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Re: Release Notes
« Reply #130 on: June 10, 2018, 12:50:08 PM »
June 10th, 2018 (Sunday)

(Nessalin)
-Fixed crash bug.
-Fixed bug that caused riposte failures to show up as combat success color.
-Updates to staff commands.
-Finished spell started 20-odd years ago.
-Updated some older spells to work with new code.
-Updated luirs crim code with regards to merchant house family members.
-Added subguilds for beta testing.
-Added separate skills for listen_city and listen_wilds.
-Can no longer listen in a sand storm (while outdoors).
-'listen status' now gives feedback on if it is too windy to listen.
-'listen status' now works with new listen skills to indicate if character is in ideal environment for their skill
  (legacy listen skill works in any environment so it gives no message based on environment)

nessalin

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Re: Release Notes
« Reply #131 on: June 18, 2018, 08:31:00 AM »
June 18th, 2018 (Monday)

(Nessalin)
-Fixed a bug in staff command.
-Chance to listen is now modified by wind speed rather than weather condition.
-Output of 'listen status' updated to give relevant messages based on wind speed.