Author Topic: Release Notes  (Read 45800 times)

nessalin

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Re: Release Notes
« Reply #100 on: November 02, 2017, 11:07:15 AM »
November 2nd, 2017 (Thursday)

(Nessalin)

-Fixed a bug that prevented cloaks from closing.  They should now close correctly.
-Fixed a bug that prevented closed cloaks from covering items worn on trunk.  Items worn on trunk should now be covered by closed cloaks.
-Fixed some bugs in staff side tools.


nessalin

  • Board Administrator
  • Posts: 360
Re: Release Notes
« Reply #101 on: November 11, 2017, 10:26:50 AM »
November 11th, 2017 (Saturday)

(Nessalin)

-database work for upcoming guild changes
-code support for upcoming guild changes
-bugfix in character creation that associated with upcoming guild changes
-bugfix in how offense / defense was calculated
-bugfix for some locations not being covered by closed cloaks
-bugfix for some locations weren't checking if covering item was invisible
-added new location descriptions (tattoo/scar/etc...) for
  nipples
  eyebrows
  navel
  pelvis
  tongue
  lips
-bugfixes/message fixes around open/close/lock/unlock/pick wagon items

nessalin

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  • Posts: 360
Re: Release Notes
« Reply #102 on: November 13, 2017, 12:56:29 PM »
November 13th, 2017 (Monda)

(Nessalin)

-bugfix with restrictions on new guilds and selected subguilds
-bugfix where code for riding with 0, 1, or 2 hands free as applied to the new guilds was bleeding over into current guilds.

nessalin

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  • Posts: 360
Re: Release Notes
« Reply #103 on: November 14, 2017, 02:58:24 PM »
November 13th, 2017 (Tuesday)

(Nessalin)
-Fixed an issue where new guilds were unable to hide or sneak in cities when they should have been able to.

nessalin

  • Board Administrator
  • Posts: 360
Re: Release Notes
« Reply #104 on: November 16, 2017, 01:34:29 PM »
November 16th, 2017 (Thursday)

(Nessalin)
-Smoothed out some logic on who gets wilderness quit.
-Updated logic on city/wilderness hunt/hide/sneak/forage food for new classes.
-Removed lumps of code that haven't been used in 20 years.