If there was a third city...

Started by Erythil, February 16, 2015, 07:04:04 PM

If there were a third city, what culture, fictional or historical, would you like to see it patterned after?

Personally, given that the game world is full of obsidian everything and everybody is short on the value of human life, I think an Aztec-themed city state would be really cool.  Not necessarily as a place to play in, but as an antagonistic force...

Fill it with mages and make it greek like.

Quote from: Erythil on February 16, 2015, 07:04:04 PM
If there were a third city, what culture, fictional or historical, would you like to see it patterned after?

Personally, given that the game world is full of obsidian everything and everybody is short on the value of human life, I think an Aztec-themed city state would be really cool.  Not necessarily as a place to play in, but as an antagonistic force...

In the traditional Dark Sun campaign setting, Draj seems pretty Aztec-like.


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Dammit Kol you made me laugh too.
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Mercantile city with no templarate. Ruled by fueding factions of trade princes etc.
All the world will be your enemy. When they catch you, they will kill you. But first they must catch you; digger, listener, runner, Prince with the swift warning. Be cunning, and full of tricks, and your people will never be destroyed.

Where running around with a hood up is a crime punishable by death.
The Ooze is strong with this one

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Malachi 2:3

February 16, 2015, 09:10:28 PM #7 Last Edit: February 16, 2015, 09:15:19 PM by Kol
Damn memes not showing correctly


Quote from: BleakOne
Dammit Kol you made me laugh too.
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Quote from: Erythil on February 16, 2015, 07:04:04 PM
I think an Aztec-themed city state would be really cool.  Not necessarily as a place to play in, but as an antagonistic force...
Tektolnes is an Aztec-themed name (not a actual name from the Nahuatl language, but of a similar linguistic style.)  I usually find Aztec-themed stuff to be entirely in-line with Allanaki culture when it (admittedly rarely) shows up it in-game.  And Allanak is nothing if not antagonistic.
Murder your darlings.

Quote from: Mook on February 16, 2015, 09:16:19 PM
Quote from: Erythil on February 16, 2015, 07:04:04 PM
I think an Aztec-themed city state would be really cool.  Not necessarily as a place to play in, but as an antagonistic force...
Tektolnes is an Aztec-themed name (not a actual name from the Nahuatl language, but of a similar linguistic style.)  I usually find Aztec-themed stuff to be entirely in-line with Allanaki culture when it (admittedly rarely) shows up it in-game.  And Allanak is nothing if not antagonistic.

Wikipedia on Draj:

"Draj

Located on a vast mud flat in the Northeast of the Tyr Region, Draj was formerly ruled by the brutally expansionist sorcerer-king Tectuktitlay. After his death at Rajaat's hand in Ur-Draxa, he has been replaced by his putative son Atzetuk. This city-state may take inspiration from the Aztec civilization."


Definitely similarities there...



I would definitely like to see one of the cities from the 2.Arm canon. Specifically, "the one where height is a big deal". I'd be interested to see how players (and staff) build a city where height is everything. The Highborn are really living the high life. The bottom areas are where all the shit flows (literally). A mercantile city where its primary export is water farmed from water fields they covet and protect at all costs.
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Quote from: HavokBlue on February 16, 2015, 08:34:35 PM
Mercantile city with no templarate. Ruled by fueding factions of trade princes etc.

I love the shit out of this.
A staff member sends you:
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A city that is literally ruled by height and weight, or something equally as arbitrary as 'skin color'.

Short people are considered sub-human (Dwarves, short humans).

Tall people are exalted, for being 'closer to the Sun' or some other cultural phenomena.

People are afforded more wealth and status for their height. Fashion all revolves around neck-extensions, tall-heeled boots beyond the norm, and colors that tonally lend towards extending one's figure.

People with Girth are considered rich, while people who are skinny are considered beneath notice.

Just one facet.
"The church bell tollin', the hearse come driving slow
I hope my baby, don't leave me no more
Oh tell me baby, when are you coming back home?"

--Howlin' Wolf

Quote from: Riev on February 17, 2015, 02:28:43 AM
I would definitely like to see one of the cities from the 2.Arm canon. Specifically, "the one where height is a big deal". I'd be interested to see how players (and staff) build a city where height is everything.



Heheh
Eat your fries with mayonnaise next time

A city of 70% elves where crimcode is different for stealing and a lot more lenient. Templars, nobility and such are still human, and humans still have their same old privileges, but things are notably easier for elves there and rumor boards and everyday tavern talk even by humans demonstrates more elven psychology or more knowledge of it.
Eat your fries with mayonnaise next time

I would like to see a dwarfen city myself.
Fredd-
i love being a nobles health points

A raptor city.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Quote from: Fujikoma on February 17, 2015, 09:54:44 AM
A raptor city.

+1 

Raptor cultural nuances are under-appreciated.
The Ooze is strong with this one

Quote from: 8bitgrandpa on June 28, 2016, 12:01:20 AM
You are our official hammer, Ooze.

Malachi 2:3

I would. join the 'nuke tuluk' crowd but add whatever city #3 was to the list.
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You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

A city ruled by a dynasty of elven families.
"It's too hot in the hottub!"

-James Brown

https://youtu.be/ZCOSPtyZAPA

Quote from: Down Under on February 17, 2015, 04:04:41 AM
A city that is literally ruled by height and weight, or something equally as arbitrary as 'skin color'.

Short people are considered sub-human (Dwarves, short humans).

Tall people are exalted, for being 'closer to the Sun' or some other cultural phenomena.

People are afforded more wealth and status for their height. Fashion all revolves around neck-extensions, tall-heeled boots beyond the norm, and colors that tonally lend towards extending one's figure.

People with Girth are considered rich, while people who are skinny are considered beneath notice.

Just one facet.







This would cause the city to fall in a day. Half-giants would all be in charge, and revered. I can't possibly see -everything- going wrong with this.

Quote from: ABoredLion on February 22, 2015, 03:42:50 PM
Quote from: Down Under on February 17, 2015, 04:04:41 AM
A city that is literally ruled by height and weight, or something equally as arbitrary as 'skin color'.

Short people are considered sub-human (Dwarves, short humans).

Tall people are exalted, for being 'closer to the Sun' or some other cultural phenomena.

People are afforded more wealth and status for their height. Fashion all revolves around neck-extensions, tall-heeled boots beyond the norm, and colors that tonally lend towards extending one's figure.

People with Girth are considered rich, while people who are skinny are considered beneath notice.

Just one facet.

This would cause the city to fall in a day. Half-giants would all be in charge, and revered. I can't possibly see -everything- going wrong with this.

Yeah, it might possibly be run in a slightly saner manner than Allanak. Can't have that. :P
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

A dwarf city would be interesting  in concept but likely terrible to play for non-dwarf.

I imagine every dwarf has some help-the-city-related-focus. Chief Amos thinks that the wall design by Chief Malik is not ideal. He calculates how many dwarf lives are worth losing to stop Malik's design compared to how many Malik's design will lose. After factoring in the cost to the city's safety the loss of Chief Malik and clan will cause he decides Malik must die. I can imagine a lot of dwarf on dwarf conflict as they squabble over who is doing the job 'best'. I imagine there would be Half-giants everywhere because of the industrious nature of the dwarfs. The fact that every dwarf would would be a zealot would keep the half-giants indoctrinated. I think the dwarfs would likely not tolerate other races except as slaves, since they are lazy, unfocused, and disloyal.

Without an overarching focus I'm not sure dwarfs are capable of having a city as written.

An Opulent, bone-strewn throne room.

This throne room is littered with the bones from past meals, heavy silk drapes litter the walls with tapestries, lewd paintings, and gruesome trophies.
Cushions litter almost every inch of the floor, bar a pathway from the entrance to the throne, writhing bodies entwined in various stages of coitus among statues and sculptures.
The focal point, a crude throne of bone swords, sits on a raised dais at the back of the room so one may watch the lewd entertainment.

The hulking, scar-peppered half-giant lounges on a crude throne here, a slack grin on his lips.
A couple of chained Gortok growl and pace in one corner, while a pair of chained Rantarri lounge lazily in another.
A line of guards frame the pathway to the throne.

>l Giant

This Hulking, ebon-skinned Half-Giant is a pinnacle of biggun' profiling. A Mohawk runs the length of his otherwise shaven scalp, in line with the middle of his permanently pouting face, muscles cover his scar-peppered body.
Around neck: Many gold-painted chains
On Torso: A shirt with ripped-off sleeves.
On hands: Many golden-painted rings
Around body: An open, sleeveless jacket.
As belt: A large, rune-buckled belt
On trousers: Blue Cotton trousers
On Feet: A pair of heavy, chitin-reinforced boots.

Leaning forward on his throne to point at the spice-tube chewing byn sarge, the hulking, scar-peppered half-giant says loudly in stattaco-accented sirihish:
'E'ry time you say we ain't goin' off the wall, I end up inna wagon, and we go offa wall.'

Turning to point at a pair of women as a brimmed-hat wearing figure slips up behind him with a glistening-tipped needle, the hulking, scar-peppered half-giant says in stattaco-accented sirihish: 'If yer both say the child ain't yers, yer can take 'alf 'is care each. 'Alf the week to both o' yer....WHA THE FECK YER CRAZY WAGON-DRIVIN' ELF-LICKER!'

I could see it working.
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Do we not count Red Storm, Luirs or Cenyr as "cities"?
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Quote from: ShaLeah on February 22, 2015, 06:41:27 PM
Do we not count Red Storm, Luirs or Cenyr as "cities"?

I always thought of Red Storm and Cenyr as villages. Cenyr doesn't really, to my knowledge, have apartments even. Luir's, if I'm not mistaken, is an outpost that was previously home to a dragon-thrall, as well as a horde of wacky mantises, plus it's so jam-packed with stuff they can't find a place for rentable storage lockers. A city is quite different, with a heavy population density, relying on advances in agriculture, commerce and logistics that might not be practical in some locations, also, apparently in Zalanthas, require a sorcerer-king, if not for the fear to keep the slaves working toward the initial construction, then likely for keeping another city from sacking it and burning it to the ground. Personally, I wouldn't count any of them but Tuluk and Allanak as cities, but that's just my opinion, we don't count blackwing (well, aside from, ew, elves, more like, ew, outpost).
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

None of them are cities, because none of them fit the IG definition of cities. There are only two cities in Zalanthas: Tuluk and Allanak. Luir's is an outpost owned and operated by the Kurac family. Red Storm Village is - a village. Cenyr is a very small trading post.
Talia said: Notice to all: Do not mess with Lizzie's GDB. She will cut you.
Delirium said: Notice to all: do not mess with Lizzie's soap. She will cut you.

I used the "somewhere where people live" definition. Guess size doesn't matter to me.

I wouldn't want a third "city". I don't think either of the rulers new would allow anyone else to build one. It bugs me.they ain't took over the "not cities" yet.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
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In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Considering what happened to Steinal (or however you spell it), I do believe anything approaching city-sized would be viewed as a potential threat by the other cities, as well as a potential source of wealth. The only way another city would be allowed to exist would be through clever use of diplomacy, alliances and tributes to the already existing power(s), but, one misstep and it'd be over.

As far as the smaller settlements, they present little real threat to the other city states. I personally don't know the Sandlord's agenda, but I'm assuming that there's something about her/his mysterious agenda and operations that's Not To Be Fucked With, some kind of benefit from allowing it to run its course, that outweighs whatever benefits come from controlling or destroying Red Storm or Red Storm East. I'm assuming there's some shady negotiations that go down to keep the peace, but as to their exact nature, I'm unaware, nor do I think I'd be allowed to discuss it if I knew.

Luir's occupies a rather strategic spot. Considering the war, it seems like it'd be a beneficial location to control. I'm sure Kurac knows this when they engage in their dealings, and they have a rather large, disciplined and dedicated force of mercenaries (I'd go so far as saying they barely, if at all, fill the requirements of being mercenaries, considering the kind of loyalty I've always perceived the Fist to have to Kurac, but there's much I don't know about it so my opinion here isn't valid). This force of mercenaries provides a sort of deterrent. Yes, yes, by all logic either of the city-states could utterly crush the Fist and Kurac and take control of the outpost, I believe this has happened in the past, but within the walls of each city-state and without are potential rabble-rousers and revolutionaries, as well as certain threats outside the walls not tied to either city-state. These threats require that there be a reasonably sized force to deal with all of the things that could go wrong at once, or over time. Before considering controlling another location, which would draw forces away from their home, they must first ensure that their own city stays secure from threats both internal and external. Conquering Luir's is doable, but I'm assuming it would cost enough lives that it would weaken the forces of the conquerors to such an extent that it would be impractical, both from the numbers lost in the original occupation, as well as those which must be left in the outpost to maintain control and repel threats from the other city-state as well as the gith. All things considered, it's probably much more practical simply to take your trained soldiers and go around it, Kurac isn't really bothering anyone, no need to weaken yourself on that fortress. So, this is why I believe Luir's is still owned and controlled by Kurac.

As far as Cenyr, it's so far out that it's not really worth the effort,  presents no threat, and there's relatively few benefits to controlling or destroying it, though it could be easily done. Your biggest threat there would be some of your troops falling off a cliff in a sandstorm, but it's so small that it really makes no sense to control or hold, and presents so little threat that destroying it seems like a waste of energy.

This is why I believe that these places continue to exist, I don't know, I could easily be wrong, I'll admit.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I think it's just a matter of opinion.
Look at the poor Tan Muark and their losses. Teeheehee.
I'm taking an indeterminate break from Armageddon for the foreseeable future and thereby am not available for mudsex.
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In law a man is guilty when he violates the rights of others. In ethics he is guilty if he only thinks of doing so.

Quote from: ShaLeah on February 23, 2015, 09:09:22 AM
I think it's just a matter of opinion.
Look at the poor Tan Muark and their losses. Teeheehee.

Indeed, it is a matter of opinion, I imagine. My opinion on the Tan Muark is that something was discovered or theorized that suddenly skewed the risk/reward ratio and made the losses acceptable, as the reward was significant enough to merit paying the cost of failure. Also, volcano. There's a lot I don't know about the situation, and what little I do know probably isn't something I could discuss on the GDB anyway, but I'm going to start with the assumption that something about the destruction of the homeland of the Tan Muark suddenly made some kind of strategic sense, or that the initial attempt at conquering it made sense because there was something there that suddenly made occupying the location make sense, and that, when things didn't go as planned, someone was like, alright, plan B, blow the whole fucking thing skyward. I'm really not sure what happened there.

But it's important to remember that no matter how large the numbers may be, in the end, they are finite, and vulnerable under the right circumstances, sorcerer king or not. A balance must be maintained. Too many people in one city state strains the agricultural resources and leads to even more starvation and strife, possibly to the point of provoking a desperate uprising, which would be costly. Drawing people into the militia, training them, and using them against the other city state does a little to keep these numbers down, but throwing too many away would be impractical and would jeopardize the security of the city state, from threats both internal and external, which is a good explanation for why they aren't constantly just out there, getting their war on with everything. Also, I don't think it would be very practical for playability's sake, and would further limit the kinds of character concepts that could be explored, but this is an OOC concern.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Based on Fuji's logic the only fathomable place for another city to be based would be across the silt sea.  Too much trouble for any army to mobilize to get to.
The glowing Nessalin Nebula flickers eternally overhead.
This Angers The Shade of Nessalin.

Quote from: perfecto on March 01, 2015, 05:12:43 PM
Based on Fuji's logic the only fathomable place for another city to be based would be across the silt sea.  Too much trouble for any army to mobilize to get to.

A city only reachable by Skimmer?

A city that specializes in Skimmers?

A city with canals that run through it that allow Skimmers to weave into the city to different ports, like Venice Italy?

I'm in.
"The church bell tollin', the hearse come driving slow
I hope my baby, don't leave me no more
Oh tell me baby, when are you coming back home?"

--Howlin' Wolf


Quote from: Down Under on March 01, 2015, 05:39:02 PM
A city with canals that run through it that allow Skimmers to weave into the city to different ports, like Venice Italy?

I'm in.

Hmnn, silt-horrors roam the streets at night, Dujat-propelled skimmers to get you where you need to go in a hurry, and an ever-sinking city with the added bonus of the smell of the 'rinth.

Sounds fun. But from a safety point, I don't think any Zalanthians would build something in the silt. They like to live.
Quote from: BleakOne
Dammit Kol you made me laugh too.
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A staff member sends:
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I think everyone likes the idea of some sort of other focus point rising in the game.

I know there was a lot of excitement and raging boners over the idea of 'multiple' cities in arm 2.0. I too, wore my boner pants.

However this conversation dies ultimately with the argument that opening up another playing location pulls away from the already dwindling pool of players in other places.

I don't think another city needs to be predetermined to rise in any way shape or form, I think it should happen if the players want and make it happen in-game ; and there shouldn't be any glass ceilings to stop them from coming together to arc a storyline in this direction.

I went there.

Quote from: Kol on March 01, 2015, 06:48:36 PM
Quote from: Down Under on March 01, 2015, 05:39:02 PM
A city with canals that run through it that allow Skimmers to weave into the city to different ports, like Venice Italy?

I'm in.

Hmnn, silt-horrors roam the streets at night, Dujat-propelled skimmers to get you where you need to go in a hurry, and an ever-sinking city with the added bonus of the smell of the 'rinth.

Sounds fun. But from a safety point, I don't think any Zalanthians would build something in the silt. They like to live.

When I first came here, this was all silt. Everyone said I was daft to build a castle in the silt, but I built it all the same, just to show them. It sank into the silt. So I built a second one. That sank into the silt. So I built a third. That burned down, fell over, then sank into the silt. But the fourth one stayed up. And that's what you're going to get, Lad, the strongest castle in all of Zalanthas.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

Something not human dominated would be nice..honestly I think Tuluk is way too much like Allanak. I would like to see a city without nobles and a different government system.
The sound of a thunderous explosion tears through the air and blasts waves of pressure ripple through the ground.

Looking northward, the rugged, stubble-bearded templar asks you, in sirihish:
     "Well... I think it worked...?"

Quote from: Bast on March 02, 2015, 02:26:46 PM
Something not human dominated would be nice..honestly I think Tuluk is way too much like Allanak. I would like to see a city without nobles and a different government system.

The rogue elven mage society for freedom, democracy, and inexpensive pants for everyone (or at least the appearance of this). The whole known's in trouble. This would be easy to explain, all elves would simply do what they should have done a long time ago, pack up, leave Allanak and build their own city. How realistic its continued survival would be, is kind of difficult to say, though.

I agree, personally, not that Tuluk is particularly like Allanak, but that sometimes the power structures in place are similar.
Quote from: Nyr
Dead elves can ride wheeled ladders just fine.
Quote from: bcw81
"You can never have your mountainhome because you can't grow a beard."
~Tektolnes to Thrain Ironsword

I would like to see more visitable settlements, reasonably placed/hidden throughout the known. But not places where people would normally stay and hang out in like they do in the cities.

Cenyr is a good example of what I would like to see more of.
Now you're looking for the secret. But you won't find it because of course, you're not really looking. You don't really want to work it out. You want to be fooled.

A third city would be like a third nipple on your new girlfriend. Fascinating at first but then you just quietly wish you could get rid of it because it messes with your head each time you stare at it, even though she has really cute freckles and a pretty smile. Also, her parents are super rich and they can get you into the best University in your city. You always wanted to see her naked but that third city-nipple took you by surprise and now you don't know how to deal with it.

A vote for a third city is like a vote for Jessica's third nipple.
"When I was a fighting man, the kettle-drums they beat;
The people scattered gold-dust before my horse's feet;
But now I am a great king, the people hound my track
With poison in my wine-cup, and daggers at my back."

Cenyr needs rentable tents  >:( Have you ever tried to live there? I have! Its a pain in the butt.
The sound of a thunderous explosion tears through the air and blasts waves of pressure ripple through the ground.

Looking northward, the rugged, stubble-bearded templar asks you, in sirihish:
     "Well... I think it worked...?"

.. No.
Quote
You take the last bite of your scooby snack.
This tastes like ordinary meat.
There is nothing left now.

Quote from: Malken on March 02, 2015, 06:03:03 PM
A third city would be like a third nipple on your new girlfriend. Fascinating at first but then you just quietly wish you could get rid of it because it messes with your head each time you stare at it, even though she has really cute freckles and a pretty smile. Also, her parents are super rich and they can get you into the best University in your city. You always wanted to see her naked but that third city-nipple took you by surprise and now you don't know how to deal with it.

A vote for a third city is like a vote for Jessica's third nipple.

On the other hand I've always loved the Total recall third boob.

Rentable tents in Cenyr? Red Storm is bad enough already.

Actually, I take that back. I support rentable tents. I will always know where to go when mage-hunting.

Actually, I would be into more 'flavor towns' than a new city. Little places like Cenyr scattered throughout the known world. They have a stables, an inn, and a few merchants. Not terribly easy to get to, and no rentable apartments/places to stay. 5-6 rooms maximum.

I'd be into that.
"The church bell tollin', the hearse come driving slow
I hope my baby, don't leave me no more
Oh tell me baby, when are you coming back home?"

--Howlin' Wolf

Quote from: Down Under on March 03, 2015, 05:14:34 PM
Actually, I would be into more 'flavor towns' than a new city. Little places like Cenyr scattered throughout the known world. They have a stables, an inn, and a few merchants. Not terribly easy to get to, and no rentable apartments/places to stay. 5-6 rooms maximum.

I'd be into that.

Not a terrible idea. Maybe have them crop up "near" common routes and such. Barely enough presence to fend off gith, so it makes sense ICly, but basically just a pit stop.
Quote from: IAmJacksOpinion on May 20, 2013, 11:16:52 PM
Masks are the Armageddon equivalent of Ed Hardy shirts.

Quote from: Riev on March 03, 2015, 10:36:30 PM
Quote from: Down Under on March 03, 2015, 05:14:34 PM
Actually, I would be into more 'flavor towns' than a new city. Little places like Cenyr scattered throughout the known world. They have a stables, an inn, and a few merchants. Not terribly easy to get to, and no rentable apartments/places to stay. 5-6 rooms maximum.

I'd be into that.

Not a terrible idea. Maybe have them crop up "near" common routes and such. Barely enough presence to fend off gith, so it makes sense ICly, but basically just a pit stop.

I dig this. It's another use for the tribal camp movement code and provides some interesting opportunities for explorers as well.

This year:
* Trader Amos' wagon has pulled over on the North Road at the top of the Shield Wall and is now serving drinks to grebbers. He has a corral operated by his nephew, a few guards fending of the occasional gith and a communal sleeping tent for those spending the night.
* Several Miners have established a camp on the far side of the Salt Flats. They'll trade some of their food and water for gemstones and a couple of tough, grimy whores (who might be half-elves) have set up their own tent in the camp.
* A camp of want-to-be Blackmoon have established themselves in the grasslands. They occasionally travel out and raid hunters but if you brave it and enter the camp they'll trade some of their stolen goods with you!

Next year all these have moved on or been destroyed but a few other small shanty settlements have been established elsewhere in the world!
Quote from: MorgenesYa..what Bushranger said...that's the ticket.

I wish there was something on the road between Luir's and Allanak. One, elves, two, somewhere cool to make a pit stop and get a water refill and also buy the fried tuber slices in a bag because you're out of food and fried tuber slices are all they've got. They're totally supposed to mimic chip bags I think. No corrals though, because its a hole in the ground that has a water table beneath it.
Eat your fries with mayonnaise next time

Quote from: i love toilets on March 05, 2015, 10:56:43 AM
I wish there was something on the road between Luir's and Allanak. One, elves, two, somewhere cool to make a pit stop and get a water refill and also buy the fried tuber slices in a bag because you're out of food and fried tuber slices are all they've got. They're totally supposed to mimic chip bags I think. No corrals though, because its a hole in the ground that has a water table beneath it.

I've tried to make something like this happen IC.

I'm fairly certain that staff would prefer to keep the trek between the two locations deliberately arduous for thematic reasons, even if there's theoretically a lot of money to be made ICly.

Cenyr is ridiculously similar as is, and trying to build anywhere else is risky due to the frequent, massive earthquakes that cause tremendous chasms to open up in the Red Desert. And gith. And raptor packs. Etc etc.
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Frequent? I call bullshit.
"The church bell tollin', the hearse come driving slow
I hope my baby, don't leave me no more
Oh tell me baby, when are you coming back home?"

--Howlin' Wolf


If there was a third city, I'd want them to have fireworks during all rpts and be chinese in theme.
Eat your fries with mayonnaise next time


Quote from: i love toilets on March 06, 2015, 01:03:01 PM
If there was a third city, I'd want them to have fireworks during all rpts and be chinese in theme.

So you mean elven with 'traps' ... too bad they did away with traps a while ago.

Seeing as this thread is coming to a slow halt I have to give one last push of another idea!

How about a floating city? totaly gick powered with the ability to roam around the known at random! maybe even have a rope ladder available for those they deem worthy to come visit?
The glowing Nessalin Nebula flickers eternally overhead.
This Angers The Shade of Nessalin.

Quote from: perfecto on March 08, 2015, 04:48:53 AM
Quote from: i love toilets on March 06, 2015, 01:03:01 PM
If there was a third city, I'd want them to have fireworks during all rpts and be chinese in theme.
How about a floating city? totaly gick powered with the ability to roam around the known at random! maybe even have a rope ladder available for those they deem worthy to come visit?

Just run down to Red Storm, buy some beans, have a krathi Gick them, and toss them into the silt. Then all you have to do is wait the night and see what pops up.
Two dwarves get into a small fist-fray over who owns a pile of dung at the roadside.

You think:
     "Get your shit together"

April 21, 2015, 11:28:06 PM #59 Last Edit: April 21, 2015, 11:29:59 PM by Pale Horse
The Hole

Rumors abound of a place in the wastes, long from the reach of the Shadow and beyond the touch of Light, where waste-crawlers, marauders, tribals and the despised gather on neutral ground to pawn their ill-gotten gains, virtues, and lives.

A sea of makeshift hovels, tents, wagons and torn ground, the wealth of cities flows through this cesspit.  Herds are sold (and stolen).  Water is carefully weighed and traded.  The three essential specials of spice, sex and slaves are the hottest commodities.  Gambling is the "city" sport, be it on the omnipresent games of chance, feats of strength and cunning or the days-long blood matches in every corner.

If you are alone, the only friend you have is your dagger.  Groups fight with sword and word for the best places to camp and set up shop.  Within their claimed bit of sand and dirt, their word is law and no one will give a damn to the swindled, enslaved and murdered.  Common law is survival of the fittest, "don't piss off the toughest assholes around," and expect to bring the whole horde of scum down upon your head if you antagonize too many.  You bring trouble with you, you had better hope you can handle it on your own or pay someone else to do so.

The Sword is the law.  Your 'Sid is your life.  Your Wits are your only kith and kin.
Quote from: Dalmeth
I've come to the conclusion that relaxing is not the lack of doing anything, but doing something that comes easily to you.

But what about magick in the hole?

I would like to see a merchant elite city, as someone suggested.  Basically, power and a privileged life isn't determined by lineage, but by how much money you can make for yourself.  No templars, just a rich mafia syndicate and a Council made up of the most successful landlords.
There is a candle in your heart, ready to be kindled. There is a void in your soul, ready to be filled. Can you feel it?  Can you?
- Rumi

I could see Luir's expanding into something like that, if factions developed within the Kuraci family and they diversified their business and/or allied with more minor merchant houses.

A city south of the Silt Sea that completely and utterly lacks any kind of racial bigotry whatsoever, full of vegetarians with massive farming operations that are high 80% of the time due to all of their water and all of their food being completely saturated with a whirlwind of spice. Their only saving grace is an extremely well-guarded copper mine that stretches down into the earth and has been used to build beautiful monuments of their Elders.
Age is an extremely big deal in this community, as spice overdose usually would overtake you before you could grow up in years.
Due to the addictive nature of spice, this also means that people born in the city usually never leave due to the crippling spice addiction, and being away from home makes them suffer the effects of withdrawl only relieved by the familiar breath of spice. Those who enter and leave the city must do a ceremonial ritual of eating spiced bread and drinking spiced water.
Highly religious, with ritualistic shamans going on wild spirit journeys. Mages usually become these shamans, which due to the spice causes their powers to go completely batshit wild.

Alright, so this is my idea I'm throwing out. We already have a city ruled by a Sorceror, and another ruled by a Psionicist. What if we had a city where it was all based around technology? I'm not saying full metal equipped armies or stuff like that, but like a technology range higher than Allanak and Tuluk. So what I'm talking about is like big walls, anti-magickal devices made by non-magickal means, siege weapons and hard and sturdy city defenses. Sort of like a Renaissance area of tech, just stuff made in the Zalanthan way.


Instead of opening up new cities, and new spots to be iso, I would much more willing to have mysterious ruins randomly pop up. Give signs of it a rl week in advance, something like you see strange ruins becoming exposed from the winds in the salt flats.(I.E. Stinel). After a week RL of giving signs, have the top of a tower finally become exposed, and then let the splunking begin. Strange oddities, mobs, creatures, and even other treasure hunters. Have the elf next to the bazaar sell maps or give hints or rumors with the maps he sells of where it would be at. I know this would be a very difficult process, but it would allow alot more variance. Imagine finding old Dragonthrall relics, metal, and the crap that doesn't want to let it go yet.

2cents.
Two dwarves get into a small fist-fray over who owns a pile of dung at the roadside.

You think:
     "Get your shit together"

Quote from: shadeoux on July 10, 2015, 10:00:42 AM
...and then let the splunking begin... ...Imagine finding old Dragonthrall Frobozz relics, metal, and the crap that doesn't want to let it go yet.
Hells yes.
https://en.wikipedia.org/wiki/Colossal_Cave_Adventure
Murder your darlings.

Quote from: shadeoux on July 10, 2015, 10:00:42 AM
Instead of opening up new cities, and new spots to be iso, I would much more willing to have mysterious ruins randomly pop up. Give signs of it a rl week in advance, something like you see strange ruins becoming exposed from the winds in the salt flats.(I.E. Stinel). After a week RL of giving signs, have the top of a tower finally become exposed, and then let the splunking begin. Strange oddities, mobs, creatures, and even other treasure hunters. Have the elf next to the bazaar sell maps or give hints or rumors with the maps he sells of where it would be at. I know this would be a very difficult process, but it would allow alot more variance. Imagine finding old Dragonthrall relics, metal, and the crap that doesn't want to let it go yet.

2cents.

Oh gawd.  Yes.
Wynning since October 25, 2008.

Quote from: Ami on November 23, 2010, 03:40:39 PM
>craft newbie into good player

You accidentally snap newbie into useless pieces.


Discord:The7DeadlyVenomz#3870

The Dragon returns to enact the final phase in his sinister scheme!

To open a tavern in the Red, that serves all manner of imported booze, and to use his wicked might to tend bar 24/7 for the rest of eternity. Note: brawling will result in being devoured.

When the black moon rises high into the sky, portals open to far off lands, allowing his thralls to import the finest booze and foodstuffs from far beyond the known in the blink of an eye, solving the problems and expenses related to logistics. Nenyuk is given a stall, which nobody would be insane enough to rob because, DRAGON! Some of the wealthy and powerful take up residence in the lavish dorms, siphoning from their savings to go on a spice, whore, booze and food binge that never ends. What's the catch, you might ask? *rubs claws together in a sinister fashion* Mwahahahahaha!!!

Quote from: shadeoux on July 10, 2015, 10:00:42 AM
Instead of opening up new cities, and new spots to be iso, I would much more willing to have mysterious ruins randomly pop up. Give signs of it a rl week in advance, something like you see strange ruins becoming exposed from the winds in the salt flats.(I.E. Stinel). After a week RL of giving signs, have the top of a tower finally become exposed, and then let the splunking begin. Strange oddities, mobs, creatures, and even other treasure hunters. Have the elf next to the bazaar sell maps or give hints or rumors with the maps he sells of where it would be at. I know this would be a very difficult process, but it would allow alot more variance. Imagine finding old Dragonthrall relics, metal, and the crap that doesn't want to let it go yet.

2cents.

This is something I've never understood about Armageddon - the fact that dungeon crawls are so few and far between. It's all anyone really wants - that's why heavy combat HRPTs, while hilariously lethal to PCs, see player numbers skyrocket. People wanna be around for the combat, the bloodshed, the ultraviolence.

Your idea is a great one. As an immortal - build an unlinked dungeon, stash sweet loot at the end of it, load badass NPCs in it, drop hints to the playerbase that initiates an RPT, link the dungeon, and DM the experience.

Someone give me a goddamn dungeon crawl with a fancy sword at the end.

July 11, 2015, 09:53:47 AM #71 Last Edit: July 11, 2015, 10:47:41 AM by LauraMars
Perhaps not even badassery mobs, just little things would excite the players and characters ICly and OOCly, not neccessary all being magical even, I think Magical encounters would alienate most of the players that play mundanes. Sure once in awhile put in a magical plot, but I would keep it mostly nonmagical so that the playerbase would all have the ability to interact with it. Badassed arms and armors not so much, but a new spiffy cookbook that has the ancient recipe of Kalan Love Juice, or some plans on lost tech to Zalanthas.

Edited by LauraMars to remove IC information! Please remember some people prefer to discover secret locations in game and not on the boards. Thanks!
Two dwarves get into a small fist-fray over who owns a pile of dung at the roadside.

You think:
     "Get your shit together"

I too am a proponent of random encounters, dungeons, ruins, etc.

I love that sense of discovery and lately I'm feeling like I'm running out of things to discover.

God I would love dungeon crawls.  So much.
QuoteSunshine all the time makes a desert.
Vote at TMS
Vote at TMC

Quote from: Feco on September 16, 2015, 02:50:30 PM
God I would love dungeon crawls.  So much.

I hear ya. I heaaaaaaar ya.

I fantasize about an Arabian Mordheim.