The last meeting prior to the HRPT. By way of explanation, the other logs of the spies mostly show them
being spies or doing singular meetings, never with any intent to do anything major, so they tend to lack the general excitement of a major event. This one was a bit more tense seeing as how all of the spies had to be in one spot to learn what they were going to be doing...
You send a telepathic message to the moustached, tan-skinned man:
"Meet at the gates to the Hlum Estate, on Merchants."
cease
You dissolve the psychic link.
You contact the solid, tanned woman with the Way.
It is dawn on Terrin, the 35th day of the Low Sun,
In the Year of Silt's Peace, year 9 of the 22nd Age.
You sense a foreign presence withdraw from your mind.
You suffer from use of the Way.
You send a telepathic message to the solid, tanned woman:
"Hey! Want to visit the Estate grounds? "
cease
You dissolve the psychic link.
You contact the solid, brown-haired man with the Way.
A foreign presence contacts your mind.
You suffer from use of the Way.
You suffer from use of the Way.
The solid, tanned woman sends you a telepathic message:
"Definitely!"
You send a telepathic message to the solid, brown-haired man:
"I'll think of something to say if he's on the balcony."
**********Meaning Rider, as you could see activity from up there************
w
The lithe, scarlet haired soldier stops using her chunky, tusk-fobbed ivory key.
The lithe, scarlet haired soldier unlocks the gates with a chunky, tusk-fobbed ivory key.
The lithe, scarlet haired soldier opens the gates.
The lithe, scarlet haired soldier steps aside, allowing you to pass.
The Road of Merchants [NES]
Squat, mud-brick structures adorn either side of this dust-covered
street, rising up from the ground at varying intervals. Wide ranging colors
can be seen splashed across the vast majority of them, most appearing as
brightly painted murals or colorfully woven carpets and tarps. The road
itself is comprised of a sullen, yellow sandstone that has been chiseled
into neatly rounded blocks before being cobbled into the ground.
To the west lies a broad and leveled clearing, much of it cluttered
with piles of wood, stone, and other raw materials. A thick wall composed
of agafari beams rises to the east, with a gate of similar construction set
into it. Beyond the gate sounds of construction continue.
A rotund, coal-eyed man leans casually on the haft of a gigantic axe.
The wiry, flaxen-haired soldier guards the eastern gate.
The solid, brown-haired man has arrived from the east.
The lithe, scarlet haired soldier closes the gates from the other side.
l s
To the south is the Road of Merchants.
[Far]
A human commoner, covered in purple tattoos, stands here.
Blistered scars evident, a child squats on a street corner whimpering.
[Near]
The bald, baobab-skinned man trundles down the road.
l n
North of here is the Road of Merchants.
[Very far]
Nothing.
[Far]
A young, sallow-skinned girl scampers across the street, giggling.
[Near]
The bearded, shadowy-eyed Jihaen templar is standing here.
The moustached, tan-skinned man has arrived from the south, boots tapping along.
You sense a foreign presence withdraw from your mind.
Walking up, his sunburst-crested baobab helm under one arm, the moustached, tan-skinned man
tilts you and the solid, brown-haired man a pair of nods.
The moustached, tan-skinned man falls in behind you.
The solid, brown-haired man looks at the moustached, tan-skinned man.
The solid, brown-haired man nods to the moustached, tan-skinned man.
Starting to step off but pausing, you say to the moustached, tan-skinned man, in sirihish:
"Private Rill! How good to see you."
With a little smile as she settles back, you look at the moustached, tan-skinned man.
This man is of just below average height for a human, his form that of
corded muscle and little fat. His skin is certainly Krath-worn, but is a
rather even tan, with the faintest hint of olive. His hair is dark black
and falls with a mix of wave and curl, giving it a naturally unkempt
appearance. The hair on his head is let to fall long on either side, and
the top layer is pulled back into a sort of top-knotted ponytail. His face
sports a thin moustache of moderate length, and a skinny bit of hair beneath
his lip. His eyebrows are thin, and sit above plain, brown eyes. His face
has a slightly skeletal appearance, and his nose is slightly hawk-like.
The moustached, tan-skinned man is in excellent condition.
The moustached, tan-skinned man is using:
<around neck> a sunburst-crested wooden collar
<slung across back> a sun-pommelled, bone-bladed shortsword< /div>
<across back> a rough canvas backpack
<on torso> a sunburst-emblazoned woodsplint vest
<left shoulder> a red and white circle
<on arms> a pair of sunburst-branded woodsplint sleeves
<around right wrist> a studded tembo-hide bracer
<around left wrist> a studded tembo-hide bracer
<hands> a tattoo of a six-pronged star
<as belt> a sunburst-buckled, hardened leather sword belt
<hung from belt> a durable leather healer's belt-pouch
<hung from belt> a sun-pommelled, bone-bladed shortsword
<around body> a long, hooded red and white tabard
<on legs> a pair of sunburst-branded woodsplint leggings
<on feet> a pair of knee-high black leather riding boots
He is carrying:
nothing obvious
Twisting his moustache with his free hand, the moustached, tan-skinned man asks you, in
sirihish:
"Likewise, Chosen Lady. Things are Harmonous, I hope?"
The moustached, tan-skinned man looks at you.
You ask the moustached, tan-skinned man, in sirihish:
"Always, thankyou. And yourself?"
As he begins to speak, the moustached, tan-skinned man looks at the solid, brown-haired man.
You suffer from use of the Way.
sco
You suffer from use of the Way.
You are Alize, of many people. (type 'tribes' to see your tribes).
Keywords: lithe henna-haired woman
Sdesc: the lithe, henna-haired woman
Objective:
Long Description:
Code Generated Long Description.
You are 23 years, 2 months, and 142 days old,
which by your race and appearance is adult.
You are 70 inches tall, and weigh 8 ten-stone.
Your strength is very good, your agility is extremely good,
your wisdom is extremely good, and your endurance is extremely good.
You are satisfied and not thirsty.
Your health is 116(116), you have 110(119) stamina, and 84(103) stun.
You have been playing for 34 days and 6 hours.
You are standing.
You are currently speaking sirihish with a northern accent.
stat
Your encumbrance is very light.
You are:
< div>Apprentice of the Bards of Poets' Circle, jobs:
The Hlum of the Servants of Gol Krathu, jobs: recruiter | leader | banker |
Relationship to the land is neutral.
You are currently speaking sirihish with a northern accent.
Your mood is neutral.
You are standing.
Your mind is in contact with the solid, brown-haired man.
You are refusing saves on: arrest.
You are merciful on: kill | flee | .
You are watching someone who is not here.
Plainly, the moustached, tan-skinned man says to you, in sirihish:
"Harmonous. As they should be. Busy, though, which is good."
contact ella
You suffer from use of the Way.
You contact the solid, tanned woman with the Way.
You send a telepathic message to the solid, tanned woman:
"Meet at the Estate gates?"
You send a telepathic message to the solid, tanned woman:
"They're off Merchant's."
The sun begins its long voyage across the heavens.
A foreign presence contacts your mind.
The solid, tanned woman sends you a telepathic message:
"Sure. I'll be there in a little bit."
You sense a foreign presence withdraw from your mind.
The solid, brown-haired man sends you a telepathic message:
"Casual game of some sort, or just catching up?"
Adding plainly, the moustached, tan-skinned man says, in sirihish:
"And good weather today. Hm."
The solid, brown-haired man readjusts his pair of white, tembo-hide gloves, pulling them up a
little bit on his hands.
The moustached, tan-skinned man falls in behind you.
You say to the moustached, tan-skinned man, in sirihish:
"Good to hear. And it is, yes."
cease
You dissolve the psychic link.
You contact the solid, brown-haired man with the Way.
You send a telepathic message to the solid, brown-haired man:
"Just waiting for Ella."
The solid, brown-haired man says to the moustached, tan-skinned man, in sirihish:
"It's safe to say that I haven't seen much better than this."
The solid, brown-haired man sends you a telepathic message:
"Good."
The solid, tanned woman has arrived from the north.
Smirking a bit, the moustached, tan-skinned man says to the solid, tanned woman, in sirihish:
"Ah. Mm."
Tilting a nod, the moustached, tan-skinned man looks at the solid, tanned woman.
With a warm smile over, you exclaim to the solid, tanned woman, in sirihish:
"Hey! You should see the grounds while you're here, see where we're having the Hlum
Ball!"
You sense a foreign presence withdraw from your mind.
Smiling and nodding politely, the solid, tanned woman says, in sirihish:
"Oh! Pleasant morning, Chosen Lord, Chosen Consort."
The solid, tanned woman looks at the moustached, tan-skinned man.
You say to the moustached, tan-skinned man, in sirihish:
"Maybe you could look around too? I know you'll love it."
The moustached, tan-skinned man looks around at passing people with a squint.
The solid, tanned woman says to you, in sirihish:
"Ah, Chosen Consort, that is. Sorry, you two always seem to be about together."
The solid, brown-haired man looks at the solid, tanned woman.
The moustached, tan-skinned man sighs and chuckles, gaze shifting back.
You say, in sirihish:
"I know...let me show you."
Plainly, the moustached, tan-skinned man says to you, in sirihish:
"Aye, I would like to."
The solid, tanned woman falls in behind you.
The wiry, flaxen-haired soldier stops using his chunky, tusk-fobbed ivory key.
The wiry, flaxen-haired soldier unlocks the gates with a chunky, tusk-fobbed ivory key.
The wiry, flaxen-haired soldier opens the gates.
The wiry, flaxen-haired soldier steps aside, allowing you to pass.
A Pleasant Courtyard [NSW]
A thick wall composed of agafari beams rises to the west, with a gate
of similar construction set into it. To the east is another wall, at first
glance also composed of agafari beams; a closer inspection reveals it to be
a mudbrick wall painted to trick the eye. Pebbled walkways lead north and
south through gardens. Ten cords overhead, supported by massive columns, is
the building itself. This area and the surrounding gardens are left open to
the air, but shaded by the building to provide a pleasantly cool
environment.
Thick wooden pillars rise out of the ground itself, soaring upward to
support the building above while still remitting light to the garden. In
this part of the garden, the pillars have been etched with scenes of city
commerce: caravans, shops, and haggling merchants and customers.
The lithe, scarlet haired soldier guards the western gate.
The solid, tanned woman has arrived from the west.
The moustached, tan-skinned man has arrived from the west.
The solid, brown-haired man has arrived from the west.
The wiry, flaxen-haired soldier closes the gates from the other side.
s
A Sandy Rock Garden [NE]
The pebbled paths in this area of the garden wind between patches of
sand with rocky outcroppings that strangely resemble a model of the cliffs
and barren wastes to the southwest. The cliff-like rock sculptures are the
focus of this area, and the accompanying plantlife is sparse. Some of the
plants blend neatly with the sand, like the sickly-yellow growth of haspeth
or the tuberish pickleberry plant. A growth of sandspider, on the other
hand, is clearly visible, but looks so like an arachnid that it often keeps
the wary at bay.
Thick wooden pillars rise out of the ground itself, soaring upward to
support the building above while still remitting light to the garden. In
this part of the garden, the pillars have been etched with the common
animals of the southwestern cliffs and canyons, from the plodding gurth to
the agile kalich and turaal.
A red-brown, spidery plant sits half buried in the sand.
A bulbous, grey-green plant huddles in the shelter of rocks.
A bulbous yellow growth is here.
A long, brown-green plant sprouts from the earth.
The solid, tanned woman has arrived from the north.
The moustached, tan-skinned man has arrived from the north.
The solid, brown-haired man has arrived from the north.
e
The Base of a Spiral Stairway [NEWU]
The base of a graceful spiral staircase begins here, corkscrewing up
through the center of the building. The stairs are marble, and the frame is
built of sturdy wood and gleaming onyx. A fledgling belshun vine has been
trained to creep up the railing, which is smoothly polished ivory coiling
upward. Along the inner walls, lanterns have been set in niches, providing
light to the windowless stairwell. A stone wall stretches to the north, the
outlines of a door barely seen set within it. To the east and west, the
garden path continues.
Thick wooden pillars rise out of the ground itself, soaring upward to
support the building above while still remitting light to the garden. In
this part of the garden, the pillars have been etched with scenes of
fearsome mutant humanoids fighting in some battle.
A belshun vine with gangly branches grows here.
The solid, tanned woman has arrived from the west.
The moustached, tan-skinned man has arrived from the west.
The solid, brown-haired man has arrived from the west.
l u
Up from here is a Landing on the Second Floor.
[Very far]
Nothing.
[Far]
Nothing.
[Near]
Nothing.
e
A Scrubby Shrubbery [NW]
This section of the garden features plants native to the scrublands,
mostly low-growing bushes. The most formidable of these is a dark tangle of
thornbush with wickedly sharp barbs that serve as a deterrent to those
wishing to harvest its aromatic fruit. Nearby are a few unassuming little
precos bushes with verdant leaves and tiny flowers, an almost complete
contrast to the menace of the thornbush. Sprawling webs of fenrel and numut
along with darker, blue-flowered plants complete the beds around the pebbled
walkways.
Thick wooden pillars rise out of the ground itself, soaring upward to
support the building above while still remitting light to the garden. In
this part of the garden, the pillars have been etched with the common
animals of the scrublands, gurth and greth, herds of grazers, and packs of
menacing gortok.
A round little bush squats here.
A low-growing plant creeps along in the shadows of the rocks.
A squat, spear-leafed fenrel bush grows in the dust.
The solid, tanned woman has arrived from the west.
The moustached, tan-skinned man has arrived from the west.
The solid, brown-haired man has arrived from the west.
l n
The solid, tanned woman smiles and nods to the moustached, tan-skinned man.
116/116;110/119;83/103;walkingTo the north is a Statuary Garden.
[Far]
Nothing.
[Near]
Nothing.
n
A Statuary Garden [NS]
This area of the garden is only sparsely planted, with clumps of
Lady's Mantle to show off the real focus here: the statuary. The statues
depict various wildlife of the northlands, both real and fabled, in various
sizes and media.
Thick wooden pillars rise out of the ground itself, soaring upward to
support the building above while still remitting light to the garden. In
this part of the garden, the pillars have been etched with depictions of
hunters engaged in various tasks: riding, tracking, killing their prey, and
skinning animals.
Beak gaping, a statue of a running erdlu stands frozen here.
A statue of a strutting vestric is here caught in mid-stride.
Nearby, a marble tembo leaps for its prey.
The solid, tanned woman has arrived from the south.
The moustached, tan-skinned man has arrived from the south.
The solid, brown-haired man has arrived from the south.
l n
The moustached, tan-skinned man walks along, his long, hooded red and white tabard swishing
with his movements.
To the north is a Grassy, Aromatic Garden.
[Near]
Nothing.
l s
South of here is a Scrubby Shrubbery.
[Near]
Nothing.
The solid, brown-haired man keeps close to you, walking slowly among the statues.
The moustached, tan-skinned man's gaze drifts about the statues, narrowed a tad.
Quietly as she gestures to a marble tembo, you say, in sirihish:
"So much art."
The moustached, tan-skinned man lets out a slow 'mhm,' gaze still shifting between the
statues.
Nodding slowly as she looks around, the solid, tanned woman says, in sirihish:
"These are wonderful gardens."
The lithe, henna-haired woman looks to the solid, brown-haired man questioningly as she stops,
then takes a careful look about.
A Statuary Garden [NS]
This area of the garden is only sparsely planted, with clumps of
Lady's Mantle to show off the real focus here: the statuary. The statues
depict various wildlife of the northlands, both real and fabled, in various
sizes and media.
Thick wooden pillars rise out of the ground itself, soaring upward to
support the building above while still remitting light to the garden. In
this part of the garden, the pillars have been etched with depictions of
hunters engaged in various tasks: riding, tracking, killing their prey, and
skinning animals.
Beak gaping, a statue of a running erdlu stands frozen here.
A statue of a strutting vestric is here caught in mid-stride.
Nearby, a marble tembo leaps for its prey.
The solid, brown-haired man stands watchfully here.
The moustached, tan-skinned man is standing here.
The solid, tanned woman is standing here.
You intently scan the area.
l s
South of here is a Scrubby Shrubbery.
[Near]
Nothing.
l n
To the north is a Grassy, Aromatic Garden.
[Near]
Nothing.
Adding plainly, the moustached, tan-skinned man says, in sirihish:
"Beautiful, in fact."
Voice also quiet as he keeps one hand perched on the hilt of his ivory-hilted, bone
broadsword, the solid, brown-haired man says, in sirihish:
"You've all done well."
listen
You start trying to listen.
The moustached, tan-skinned man eyes the solid, brown-haired man and seems to take up a
different sort of stature, puffing his chest out and resting a hand atop his sun-pommelled,
bone-bladed shortsword.
Nodding a little, the solid, tanned woman looks at the solid, brown-haired man.
The lithe, henna-haired woman's kohled gaze shifts to the solid, brown-haired man and her
expression is still and alert.
As he moves forward to point lightly at his white, tembo-hide gorget with his other hand, the
solid, brown-haired man says, in sirihish:
"A soldier, a bard, a consort. Worthy of song, even in the benighted lands of the
South."